BETA 1.05 (for Slitherine version only), Download Here
Moderators: Slitherine Core, The Lordz
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BETA 1.05 (for Slitherine version only), Download Here
This latest one further fixes some new issuse with leader usage and some old issues. AI should be considerably stronger this version so highly recommended to try it!
Download from http://www.slitherine.com/files/cnaw/cnaw_patch1.05.exe
1.05 Beta Patch (2008-11-12)
- Siege Artillery made cheaper to increase its usage
- 1805 scenario, some changes in the unit setup
- AI, Austria in 1805 now tries to head back to The Capital with all forces
- AI navy is more distinct and does not move around as much unneccesarily
- AI now more frequently tries to use wagon movements
- AI now prioritise better between science vs unit purchases
- AI navy now only escort their own Merchants, not their Allies
- AI, fixed a deploy problem with the new leader recruitment
1.04 Beta Patch (2008-11-10)
- Fixed a bug with Vassals scientists not working
- Fixed a bug with not being able to focus on Attack Columns science
- Fixed a bug where AI waiting for horses buying cavalry instead of buying something else
- France now invade Saxony and Prussia earlier instead of waiting for them to join the war
- Max labs set higher for Vassal countries
- Science is now a bit faster
- AI now reacts and assign newly deployed infantry to homeland defence duty if enemy is near
- AI now reacts and dismiss newly deployed infantry from homeland defence duty if enemy is far
1.03 Beta Patch (2008-11-06)
- Fixed a wagon bug that sometimes prevented wagon movements from/to Russia
- Some tweaks to the 1805 scenario setup
- AI now mass up several transports before doing naval invasion to land stronger instead of piecemeal
- AI now use leaders
- AI get some extra leaders on higher difficulty levels
- AI, Units that cannot reinforce now fall back from the front line to prevent blocking fresh units
- AI, Units assigned for homeland defence now spread out better
1.02 Beta Patch (2008-11-04)
- Fixed a freeze bug that occured sometimes instead of the victory screen
- France is now slightly stronger early on due to the increase from 8% to 12% from the Corps d Arme' tech
- Increased the manpower capacity for France in all scenarios by 15%
- Russia now throw in counter attacks every now and then, more the longer the war goes on eventually driving all the way towards Paris
- Great Britain now do naval invasion into France if later on if the defence is weak
- Great Britain now build slightly less navy and more ground forces
- AI, Changed some thresholds for France when deciding if protecting Austria or defending Paris
- AI, improved some distribution problems so France is now more aggressively focusing on conquests early on
- AI stops buying new units earlier, sparing manpower for repairs
- AI, France get more manpower when playing the upper difficulty levels
- AI, Only infantry units now stay put on resource hexes for defence
1.01 Beta Patch (2008-10-24)
- Sea Port attack penalty now 70% instead of 30%
- Map, Transportation loop removed
- Map, Cairo now set up as Ottoman Secondary Capital
- Scenario 1805, Russia has a slightly weaker set up
- Vassals now need to have at leist 4 units in order to get a chance of revolting
- Major Countries and Vassals now do not surrender as easily as before
- AI, Great Britain now build more ships not just Frigates
- AI, made several improvements to the 1805 reducing the amount of situations where the AI went defensive(=passive)
- AI naval units that are going home for repairs do no longer change their mind
- AI now devote more navy for patrolling the seas in order to maintain naval superiority and win the convoy wars
- AI now build some artillery
- AI, Portugal now set more aggressive in 1814 Scenario
Download from http://www.slitherine.com/files/cnaw/cnaw_patch1.05.exe
1.05 Beta Patch (2008-11-12)
- Siege Artillery made cheaper to increase its usage
- 1805 scenario, some changes in the unit setup
- AI, Austria in 1805 now tries to head back to The Capital with all forces
- AI navy is more distinct and does not move around as much unneccesarily
- AI now more frequently tries to use wagon movements
- AI now prioritise better between science vs unit purchases
- AI navy now only escort their own Merchants, not their Allies
- AI, fixed a deploy problem with the new leader recruitment
1.04 Beta Patch (2008-11-10)
- Fixed a bug with Vassals scientists not working
- Fixed a bug with not being able to focus on Attack Columns science
- Fixed a bug where AI waiting for horses buying cavalry instead of buying something else
- France now invade Saxony and Prussia earlier instead of waiting for them to join the war
- Max labs set higher for Vassal countries
- Science is now a bit faster
- AI now reacts and assign newly deployed infantry to homeland defence duty if enemy is near
- AI now reacts and dismiss newly deployed infantry from homeland defence duty if enemy is far
1.03 Beta Patch (2008-11-06)
- Fixed a wagon bug that sometimes prevented wagon movements from/to Russia
- Some tweaks to the 1805 scenario setup
- AI now mass up several transports before doing naval invasion to land stronger instead of piecemeal
- AI now use leaders
- AI get some extra leaders on higher difficulty levels
- AI, Units that cannot reinforce now fall back from the front line to prevent blocking fresh units
- AI, Units assigned for homeland defence now spread out better
1.02 Beta Patch (2008-11-04)
- Fixed a freeze bug that occured sometimes instead of the victory screen
- France is now slightly stronger early on due to the increase from 8% to 12% from the Corps d Arme' tech
- Increased the manpower capacity for France in all scenarios by 15%
- Russia now throw in counter attacks every now and then, more the longer the war goes on eventually driving all the way towards Paris
- Great Britain now do naval invasion into France if later on if the defence is weak
- Great Britain now build slightly less navy and more ground forces
- AI, Changed some thresholds for France when deciding if protecting Austria or defending Paris
- AI, improved some distribution problems so France is now more aggressively focusing on conquests early on
- AI stops buying new units earlier, sparing manpower for repairs
- AI, France get more manpower when playing the upper difficulty levels
- AI, Only infantry units now stay put on resource hexes for defence
1.01 Beta Patch (2008-10-24)
- Sea Port attack penalty now 70% instead of 30%
- Map, Transportation loop removed
- Map, Cairo now set up as Ottoman Secondary Capital
- Scenario 1805, Russia has a slightly weaker set up
- Vassals now need to have at leist 4 units in order to get a chance of revolting
- Major Countries and Vassals now do not surrender as easily as before
- AI, Great Britain now build more ships not just Frigates
- AI, made several improvements to the 1805 reducing the amount of situations where the AI went defensive(=passive)
- AI naval units that are going home for repairs do no longer change their mind
- AI now devote more navy for patrolling the seas in order to maintain naval superiority and win the convoy wars
- AI now build some artillery
- AI, Portugal now set more aggressive in 1814 Scenario
Johan Persson - Firepower Entertainment
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
Hmmm 2 years into the 1805 campaign and im playing france. I have the allies on minor advantage and russia is sitting
back at moscow doing nothing again! I saved the game do too lack of playing time and when i restart it ill give an up date.
T
he other allies up to this point are moving and attacking me. From the start of the game the russia AI started to move all units back to moscow.
back at moscow doing nothing again! I saved the game do too lack of playing time and when i restart it ill give an up date.
T
he other allies up to this point are moving and attacking me. From the start of the game the russia AI started to move all units back to moscow.
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- Brigadier-General - 8.8 cm Pak 43/41
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But Russia did move into Austria and Prussia trying to help them before they were conquered right? When Austria and Prussia is gone, Russia will go defensive for a while but they should invade again somewhere around 1808-1809 towards France and Paris. Looking forward to hearing more on how it turned out in the end.wooman99 wrote:Hmmm 2 years into the 1805 campaign and im playing france. I have the allies on minor advantage and russia is sitting
back at moscow doing nothing again! I saved the game do too lack of playing time and when i restart it ill give an up date.
T
he other allies up to this point are moving and attacking me. From the start of the game the russia AI started to move all units back to moscow.
Last edited by firepowerjohan on Fri Nov 14, 2008 6:52 pm, edited 1 time in total.
Johan Persson - Firepower Entertainment
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
Unmodded the game works fine for me now. Therefore, I imagine, my previous problems were due to my modifications.
Questions then: if I want to successfully mod in new leaders and change the old ones what are all the files that should I mod:
So far I make changes to land_leader.txt and land_leader_ger.txt; land_leader_end.txt is a big question mark - it does not follow the same format, I assume land_leader.txt takes it place for English version.
I also mod message_eng.txt, I try not to add any new IDs at this point. I also add three PNG files to the images/commader folder that use the same name as specified in land_leader.txt (e.g. raevsky will have raevsky_126.pnh, raevsky_64.png and raevsky_37.png.
Am I missing some files that prevent the game from executing successfully?
Thanks in advance,
Vladimir
Questions then: if I want to successfully mod in new leaders and change the old ones what are all the files that should I mod:
So far I make changes to land_leader.txt and land_leader_ger.txt; land_leader_end.txt is a big question mark - it does not follow the same format, I assume land_leader.txt takes it place for English version.
I also mod message_eng.txt, I try not to add any new IDs at this point. I also add three PNG files to the images/commader folder that use the same name as specified in land_leader.txt (e.g. raevsky will have raevsky_126.pnh, raevsky_64.png and raevsky_37.png.
Am I missing some files that prevent the game from executing successfully?
Thanks in advance,
Vladimir
Well my frist game as france was over 1810, the russian AI never moved from moscow.
I was able too take moscow just before 1810. Had already taken st.petersburg before i attacked moscow.
The other thing i notice was no troop movement from england. The english had a very big army by 1810 but never moved it from england.
I stop playing after 1810 since the game was pretty much over after the fall of russia. I do know it was not going to be a cake walk trying to take england this time but i just didnt have the time to keep playing. I had 1 unit in paris just to see if the english AI would do anything but nothing ever happen.
I know 1 thing, i would of never had it so easy if the russia AI WAS NOT BEING PASSIVE. The amount of troops he had, had me out number lol!
Also his tec was either at or better than my tec! So if we can get the passive bug fixed it looks like the AI is going to give us a very good game!
Again this was just 1 game so i dont know if this is going to happen all the time. Has any1 else been having this problem?
I was able too take moscow just before 1810. Had already taken st.petersburg before i attacked moscow.
The other thing i notice was no troop movement from england. The english had a very big army by 1810 but never moved it from england.
I stop playing after 1810 since the game was pretty much over after the fall of russia. I do know it was not going to be a cake walk trying to take england this time but i just didnt have the time to keep playing. I had 1 unit in paris just to see if the english AI would do anything but nothing ever happen.
I know 1 thing, i would of never had it so easy if the russia AI WAS NOT BEING PASSIVE. The amount of troops he had, had me out number lol!
Also his tec was either at or better than my tec! So if we can get the passive bug fixed it looks like the AI is going to give us a very good game!
Again this was just 1 game so i dont know if this is going to happen all the time. Has any1 else been having this problem?
Hi there,
Just finished my game with french (coalition medium advantage). It was easy due to the passivity of Russians (and english on land)
Noticed some bugs :
1) Even when Gibraltar is taken , england continue to build ship in his port.
2) Had three games frozen after turn 1
3) Russian AI is passive too. It is now building units but it waits near Moscow for the whole game (after Austria Surrender though).
4) English AI got still some problems repairing ships. It never tried a landing in france and terrestrian forces just sit near London for the whole game.
See ya !!!
Just finished my game with french (coalition medium advantage). It was easy due to the passivity of Russians (and english on land)
Noticed some bugs :
1) Even when Gibraltar is taken , england continue to build ship in his port.
2) Had three games frozen after turn 1
3) Russian AI is passive too. It is now building units but it waits near Moscow for the whole game (after Austria Surrender though).
4) English AI got still some problems repairing ships. It never tried a landing in france and terrestrian forces just sit near London for the whole game.
See ya !!!
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Can you describe the situation around Paris and also the French ground unit ratio vs Russia?
- The GB will invade France if it has a decent chance, it wont even try if you leave say 6-7 units around Paris to invade with say 12 units because it needs a much much larger advantage ratio to beat reinforcements and supply disadvantaged.
- Russia will consider countering and attacking eventually going for Paris in 1807 and onwards with increasing probability. However, it wont even try doing it if France almost has as many Ground Units as Russia.
When GB and Russia decided to stay defensive did you already had them cornered and had the upper hand?
I am trying to understand and, with the help of your observations, in what kind of situations where the AI is wrongly deciding to defend instead of attack or wrongly try to invade instead of defending.
- The GB will invade France if it has a decent chance, it wont even try if you leave say 6-7 units around Paris to invade with say 12 units because it needs a much much larger advantage ratio to beat reinforcements and supply disadvantaged.
- Russia will consider countering and attacking eventually going for Paris in 1807 and onwards with increasing probability. However, it wont even try doing it if France almost has as many Ground Units as Russia.
When GB and Russia decided to stay defensive did you already had them cornered and had the upper hand?
I am trying to understand and, with the help of your observations, in what kind of situations where the AI is wrongly deciding to defend instead of attack or wrongly try to invade instead of defending.
Johan Persson - Firepower Entertainment
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
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- Location: London
Opening moves with vers 05. Play as Coalition, mod adv to Fr AI.
France was able to take Vienna on turn 12. Brilliant effort - the attacks were well executed and co-ordinated and Prague was left alone until Vienna was almost toast. Additionally, a couple of Fr units actually by-passed Vienna and 'raided' almost up to the Russian border. The Fr units are also well placed to crush Saxony and most of Prussia. This is a really great effort on the part of the AI - almost human. Many congratulations to Johan.
Naval seems better too. The Batavian unit is much better used and is still in one piece - still like to see the frigate at Toulouse put to good use, but it does remain in port. Still can't fathom out why it's there.
I'm not sure about the increase in speed of the research process. In fact, in some areas it seemed a bit slower, altho' this is recall alone, I didn't record any figures from previous versions. What I am certain about, tho' is there appears to have been a slow down in production for Austria, GB and Russia. By this stage, using previous versions, Russia, in particular, had built up a sizeable force, at least in terms of numbers. Doing exactly the same thing, in this version, the army around Kiev up to the Austrian border is at least four units smaller. GB has made virtually no progress at all in building up a force and the Austrian defence of Vienna was hampered not only by the skill of the Fr assault, but also by the fact that very few additional units could be built.
In terms of game balance, I'm not sure that this is the way to go, although the reduction in the ranks of the Russians will provide a challenge.
Bern
France was able to take Vienna on turn 12. Brilliant effort - the attacks were well executed and co-ordinated and Prague was left alone until Vienna was almost toast. Additionally, a couple of Fr units actually by-passed Vienna and 'raided' almost up to the Russian border. The Fr units are also well placed to crush Saxony and most of Prussia. This is a really great effort on the part of the AI - almost human. Many congratulations to Johan.
Naval seems better too. The Batavian unit is much better used and is still in one piece - still like to see the frigate at Toulouse put to good use, but it does remain in port. Still can't fathom out why it's there.
I'm not sure about the increase in speed of the research process. In fact, in some areas it seemed a bit slower, altho' this is recall alone, I didn't record any figures from previous versions. What I am certain about, tho' is there appears to have been a slow down in production for Austria, GB and Russia. By this stage, using previous versions, Russia, in particular, had built up a sizeable force, at least in terms of numbers. Doing exactly the same thing, in this version, the army around Kiev up to the Austrian border is at least four units smaller. GB has made virtually no progress at all in building up a force and the Austrian defence of Vienna was hampered not only by the skill of the Fr assault, but also by the fact that very few additional units could be built.
In terms of game balance, I'm not sure that this is the way to go, although the reduction in the ranks of the Russians will provide a challenge.
Bern
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Bern, the economy has not been altered in 1.05
Why you have such a weak economy is because you play with moderate advantage to France, which means France has bonus production but also that Coalition has penalty production. They should outnumber you at that difficulty level.
The difference is thought that now with the production and research issues solved the AI will use its production more correctly so their forces will outnumber you more easily if playing the higher difficulty levels.
Why you have such a weak economy is because you play with moderate advantage to France, which means France has bonus production but also that Coalition has penalty production. They should outnumber you at that difficulty level.
The difference is thought that now with the production and research issues solved the AI will use its production more correctly so their forces will outnumber you more easily if playing the higher difficulty levels.
Johan Persson - Firepower Entertainment
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
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Thanks Johan - I am really enjoying the game on beta 5. There are many additional considerations for the Coalition commander - it will be much tougher.
I'm looking forward to see how things develop but I'm likely going to have to wait a while. A project I've been involved in the development of is sent to alpha test tomorrow. That'll take up my spare time - you'll be pleased to hear.
Bern
I'm looking forward to see how things develop but I'm likely going to have to wait a while. A project I've been involved in the development of is sent to alpha test tomorrow. That'll take up my spare time - you'll be pleased to hear.
Bern
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In CEAW it was -20 , in CNAW -10 but it is just temporary drop in morale it will be regained. Whether or not it is useful in CNAW dunno maybe the drop shoudl be just 0 and the penalty for upgrading that you end your turn is enough?Bern wrote:Actually before I disappear for a bit, there was one question I would like to ask. I noticed in this game that, when I applied an upgrade to a Russian unit, its effectiveness value decreased, is there a reason for this?
Bern
Johan Persson - Firepower Entertainment
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
1) One militia unit in Paris, and one in each French cities.firepowerjohan wrote:Can you describe the situation around Paris and also the French ground unit ratio vs Russia?
- The GB will invade France if it has a decent chance, it wont even try if you leave say 6-7 units around Paris to invade with say 12 units because it needs a much much larger advantage ratio to beat reinforcements and supply disadvantaged.
- Russia will consider countering and attacking eventually going for Paris in 1807 and onwards with increasing probability. However, it wont even try doing it if France almost has as many Ground Units as Russia.
When GB and Russia decided to stay defensive did you already had them cornered and had the upper hand?
I am trying to understand and, with the help of your observations, in what kind of situations where the AI is wrongly deciding to defend instead of attack or wrongly try to invade instead of defending.
2) Russia stop attacking after Vienna falls, they actually tryed to send me 2 artillery units. And later in the game try to bring some infantry back to Moscow.
3) Russia stay defensive with two times my numbers of units, before and after attacking them. They did not try to defend St Petersbourg, and never try to take back the horse farm i've taken from them (with no garrison units ).
GB build navy (had some problems sometimes for repairing their units. And stay around London until i land in GB (1811).
See you !!!!
greetings, i are on branch with my mod for multiplayer, is a pain that hotseat games happen less and less trough the time, this game will be a very good option for it, and thanks for support online multiplayer, i have now ready for test my mod under 1.05, however, technology units and land_leaders (the files to mod is without language extension i think) are the same as version 1.00 but with game's engine changes for 1.05, general.txt is from 1.05 and the 1805 scenario file and setup is upgraded from previous versions, i are away of playing AI opponent, so, i do not can give feedback about his performance, sorry about it, i will test the mod as time let me to do, anyway is easily changeable to 1.06, etc, i will include a readme with the work around about the freeze problem with playing AI opponent coalition, so, the players will have not trouble with it,
with best regards,
alarick.
with best regards,
alarick.
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Johanfirepowerjohan wrote:In CEAW it was -20 , in CNAW -10 but it is just temporary drop in morale it will be regained. Whether or not it is useful in CNAW dunno maybe the drop shoudl be just 0 and the penalty for upgrading that you end your turn is enough?Bern wrote:Actually before I disappear for a bit, there was one question I would like to ask. I noticed in this game that, when I applied an upgrade to a Russian unit, its effectiveness value decreased, is there a reason for this?
Bern
I think for sure the penalty that the turn is ended is enough in this game. Even a temporary drop in effectiveness at the wrong time can be serious particularly for the Russians who are most likely to be in contact with the French at the point of upgrade.
Actually, looking at it from a balance point of view, I'm beginning to think that research is still on the slow side for the Coalition. I appreciate how delicately poised this issue is - on the one hand, the fact for the most part of 1806, the Russian troops are really no match for the French AI and consequently the action will be forced back into Russia where it should be - particularly if the French AI adopts an aggressive stance. On the other hand, there has to be an incentive for the Coalition player to use the research processas effectively as possible.
Maybe a little tinker ???
Bern
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Panzer wrote:1) One militia unit in Paris, and one in each French cities.firepowerjohan wrote:Can you describe the situation around Paris and also the French ground unit ratio vs Russia?
- The GB will invade France if it has a decent chance, it wont even try if you leave say 6-7 units around Paris to invade with say 12 units because it needs a much much larger advantage ratio to beat reinforcements and supply disadvantaged.
- Russia will consider countering and attacking eventually going for Paris in 1807 and onwards with increasing probability. However, it wont even try doing it if France almost has as many Ground Units as Russia.
When GB and Russia decided to stay defensive did you already had them cornered and had the upper hand?
I am trying to understand and, with the help of your observations, in what kind of situations where the AI is wrongly deciding to defend instead of attack or wrongly try to invade instead of defending.
- How many Ground units did GB have except for the ones guarding Cities?
2) Russia stop attacking after Vienna falls, they actually tryed to send me 2 artillery units. And later in the game try to bring some infantry back to Moscow.
3) Russia stay defensive with two times my numbers of units, before and after attacking them. They did not try to defend St Petersbourg, and never try to take back the horse farm i've taken from them (with no garrison units ).
- What year, did you play out until like 1810 and they still did not advance?
GB build navy (had some problems sometimes for repairing their units. And stay around London until i land in GB (1811).
- Did you land in Great Britain and conquered it?
See you !!!!
Johan Persson - Firepower Entertainment
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
firepowerjohan wrote:Panzer wrote:1) One militia unit in Paris, and one in each French cities.firepowerjohan wrote:Can you describe the situation around Paris and also the French ground unit ratio vs Russia?
- The GB will invade France if it has a decent chance, it wont even try if you leave say 6-7 units around Paris to invade with say 12 units because it needs a much much larger advantage ratio to beat reinforcements and supply disadvantaged.
- Russia will consider countering and attacking eventually going for Paris in 1807 and onwards with increasing probability. However, it wont even try doing it if France almost has as many Ground Units as Russia.
When GB and Russia decided to stay defensive did you already had them cornered and had the upper hand?
I am trying to understand and, with the help of your observations, in what kind of situations where the AI is wrongly deciding to defend instead of attack or wrongly try to invade instead of defending.
- How many Ground units did GB have except for the ones guarding Cities?
12 units
2) Russia stop attacking after Vienna falls, they actually tryed to send me 2 artillery units. And later in the game try to bring some infantry back to Moscow.
3) Russia stay defensive with two times my numbers of units, before and after attacking them. They did not try to defend St Petersbourg, and never try to take back the horse farm i've taken from them (with no garrison units ).
- What year, did you play out until like 1810 and they still did not advance?
They did not advance at all , until i conquer moscow around 1810
GB build navy (had some problems sometimes for repairing their units. And stay around London until i land in GB (1811).
- Did you land in Great Britain and conquered it?
Yup!
See you !!!!