Best scenario types.
Moderators: Slitherine Core, The Lordz
-
- Brigadier-General - 8.8 cm Pak 43/41
- Posts: 1878
- Joined: Mon May 22, 2006 7:58 pm
- Contact:
Best scenario types.
There are 2 sides of CNAW. One is the tactical Panzer General style play with short scenarios of 5-20 turns that focus on combat. The other side is the big strategic scenarios like 1805 which last 50-200 turns and cover all espects of warfare. It is interesting to see for this game but also for future games which type you prefer to play.
Johan Persson - Firepower Entertainment
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
-
- Private First Class - Opel Blitz
- Posts: 2
- Joined: Sun Oct 05, 2008 5:26 am
- Location: Calgary, Alberta
-
- Sergeant - Panzer IIC
- Posts: 187
- Joined: Tue Oct 07, 2008 12:07 am
Definitely agree with long scenarios. Long scenarios emphasize all aspects of the game; military and economic. That's what makes the Commander series such a great one IMO. I generally go right for the grand campaigns whenever I get a new game. If the game is complicated then I go for a tutorial.
Of course a few short games don't hurt either for those who like the shorter ones.
Of course a few short games don't hurt either for those who like the shorter ones.

-
- Captain - Heavy Cruiser
- Posts: 928
- Joined: Fri Oct 03, 2008 12:38 am
- Location: Connecticut, USA
I like both, but the grand campaign is definately the most important. Could you have a game like this without the short scenarios? Yes. Could you have a game like this without the grand campaign? Absolutely not. I agree with what GaryChildress said about all aspects of the game, and the long scenario just gives you so many options as well, which makes for much better replayability.
That said, there are times where I just feel like taking on one small part of the map, and the smaller scenarios are perfect for that. And they're good for giving players more historical options; how are you going to be able to fight the Waterloo campaign when starting from the 1805 scenario?
Speaking of which, I've yet to win that campaign on even playing as the French. Each time I've played I capture Brussels and earn a stalemate, but I run out of time before capturing the other two cities. Has anyone figured out how to overcome this?
That said, there are times where I just feel like taking on one small part of the map, and the smaller scenarios are perfect for that. And they're good for giving players more historical options; how are you going to be able to fight the Waterloo campaign when starting from the 1805 scenario?
Speaking of which, I've yet to win that campaign on even playing as the French. Each time I've played I capture Brussels and earn a stalemate, but I run out of time before capturing the other two cities. Has anyone figured out how to overcome this?
i cast my vote for large scenarios, campaign, as them need much more work than small ones, agree for most of said by the other guys about campaign scenarios, my prefered style, and i think that for the better is the mixture of both, a campaign scenario and then smaller scenarios with capability to continue beyond time limit or not do it, i mean, small scenarios and then give chance to start the campaign once the time limit of the main small scenario is reached, anyway is remarkable to have (At Last) a game as panzer general but on the napoleonic period timeline!!!, i love napoleonics, and i love this game, the better turn based napoleonic warfare and tactical! video war game, at least on my humble oppinion, completed four games, modding capability is great and unit types near perfect, And then you can change in example siege artillery for heavy artillery from modding units.txt, atributes for the units, onwards and added, i think that technology settings make the job that we do not need to have guards, as overall army quality is reflected with technology, last but not indeed less, is that 1.0 do not have bugs, is solid as a rock!, remarkable effort, nowadays multiplayer is the main way to play (or solitaire), AI opponent does the job for learning about tactics and tech's research, etc, then overall is a very good game indeed, hope that win some software entertainment recognition and awards, maybe wargame of the year, but is just my oppinion, for this year, my best gaming experiences have been with this game and from experience in the 4th play i will still make some minor changes on my mod to give some more chances to france, the default scenario does good job on giving the perfect point between realistic (allies advantage) and playability as if france player manage to surrender and make vassal prussia after austria, only with russia and britain in the coalition the allies will have a hard and tough game onwards, market need more games like this,
with best regards,
alarick.
(and excuse my poor english)
with best regards,
alarick.
(and excuse my poor english)
-
- Brigadier-General - 8.8 cm Pak 43/41
- Posts: 1878
- Joined: Mon May 22, 2006 7:58 pm
- Contact:
The poll is intended also as base for future games and not only CNAWrkr1958 wrote:Hint - If you select "equally important" then we'll get both types of scenarios and everyone should be happy.

Johan Persson - Firepower Entertainment
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
Seems like you concentrate too much on the left wing at first. Try dispatching Prussian infantry on your side of the river first, which should force enemy artillery to retreat from Liege. Do not move across the river on Turn 1, allowing enemy to attack you across it suffering casualties.joerock22 wrote:
Speaking of which, I've yet to win that campaign on even playing as the French. Each time I've played I capture Brussels and earn a stalemate, but I run out of time before capturing the other two cities. Has anyone figured out how to overcome this?
Spend three other turns clearing approaches to Liege and Brussels and strike hard on the turn 5, reserving an artillery shot for each. Once I was successful on capturing Liege on turn 4, which also helped to free resources for final push.
What else? Flank enemy artillery with cavalry, elimate enemy leaders when possible, especially if they have no retreat options, do not pursue hard enemy units that have been hurt beyond immediate repair - this is a short scenario and every time you move you should keep the main goal in mind, which is capturing two enemy cities and not eliminating every enemy unit.
Let me know if this was helpful. I was also playing on Even.
-
- Captain - Heavy Cruiser
- Posts: 928
- Joined: Fri Oct 03, 2008 12:38 am
- Location: Connecticut, USA
Thanks for the advice, but I actually ended up doing something different. The key to turn 1 is destroying Blucher's infantry unit. So I destroyed the 3 Prussian inf units on turn 1, and then Leige on turn 2 because basically all that was left for the Prussians was artillery. Brussels on turn 4, but couldn't quite get to Antwerp on turn 5. The mistake I was making before was not getting rid of Blucher's unit on turn 1. The trick is to attack him with Napoleon's unit not crossing a river, while making sure to keep Napoleon alive. This can be accomplishd by making sure Napoleon's unit ends up with only one enemy-held hex next to it. Now, a human player might find a way to destroy his unit anyway, but not the AI.
I can only tell you my experience of Commander : Europe at war on the DS. So far I've played as the Allies starting in 1944 and currently in a campaign as the Axis starting in 1939. Personally I think if the game had only one long campaign with the units placed exactly the same, the game would become tiresome after a while. I'm eager to try all the campaigns because the units will be placed differently in all of them. Having just 1 campaign might very well work on the pc which can have multiplayer but on console and only a single player experience you would need both long and short campaigns. Considering the 1944 campaign is supposed to be short, it still took me nearly 10 hours to complete it! So please Slitherine, keep all the campaigns for more variety. It's always good to be able to fantasise about 'what if I was the one in charge in this scenario?', especially if you a better job than the one's in charge in history!
-
- Brigadier-General - 8.8 cm Pak 43/41
- Posts: 1878
- Joined: Mon May 22, 2006 7:58 pm
- Contact:
Do not worry, by voting so far ppl seem to be interested in both especially since quite many said "both equally important". Commander - Napoleon at War has both so is a good choice for variety. Have you tried any of the smaller scenarios Phil, in CNAW some of my favourites are the 1809 and 1812.
Johan Persson - Firepower Entertainment
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
I haven't got it yet but Iain did say it was coming out on the DS this year, have you got a release date for it? I'm really eager for this title because my knowledge of Napoleon and the wars at this time is non-existent. I do know he tried to invade Russia and failed miserably as everyone who has tried to has, but thats it. By having smaller scenarios in Napoleon I will be able to understand what went on then, a history lesson if you like. It's always good to look back in time and try to learn from past peoples mistakes and your own!firepowerjohan wrote:Do not worry, by voting so far ppl seem to be interested in both especially since quite many said "both equally important". Commander - Napoleon at War has both so is a good choice for variety. Have you tried any of the smaller scenarios Phil, in CNAW some of my favourites are the 1809 and 1812.