Search found 674 matches

by RobertCL
Sat Sep 26, 2026 7:11 pm
Forum: Panzer Corps : Scenario Design
Topic: PzC Toolkit v2.0.5.1 - Classic General v0.9.12 RC4 (24/09/26)
Replies: 194
Views: 13305

Re: PzC Toolkit v2.0.5.1 - Classic General v0.9.12 RC4 (24/09/26)

Hi Nico,

I am busy with my tests.
In PG2 "Race to Dunkirk", I noticed the following:

1. Why does Allied air force (especially fighters) not attack my Luftwaffe ? It stays nearly inactive (I play at the easiest level to be honest)
2. Why does AI playing Brits has German units ? British are using ...
by RobertCL
Fri Sep 25, 2026 6:19 am
Forum: Panzer Corps : Scenario Design
Topic: PzC Toolkit v2.0.5.1 - Classic General v0.9.12 RC4 (24/09/26)
Replies: 194
Views: 13305

Re: PzC Toolkit v2.0.5.1 - Classic General v0.9.12 RC4 (24/09/26)

Hi NIco,

One word: congrats!

What a pleasure to find back PG2, a long time ago I ported PG2 campaigns to People's General. PeG-WW2 was invented by Mark Kirby, then I ported campaigns and created a few PeG mods now hosted by a friend of mine at https://www.peoplesgeneral.de/
The look of your ...
by RobertCL
Thu Sep 24, 2026 3:36 pm
Forum: Panzer Corps : Scenario Design
Topic: PzC Toolkit v2.0.5.1 - Classic General v0.9.12 RC4 (24/09/26)
Replies: 194
Views: 13305

Re: PzC Toolkit v2.0.5.1 - Classic General v0.7.0 RC3 (15/09/26)

I found a loophole that when towed AT are upgraded to self propelled AT the transport was not removed. Was it in your case such an upgrade?
I was playing on Allied side in Berlin. So the Hetzer moving with a truck icon was used by AI.
by RobertCL
Thu Sep 24, 2026 10:54 am
Forum: Panzer Corps : Scenario Design
Topic: PzC Toolkit v2.0.5.1 - Classic General v0.9.12 RC4 (24/09/26)
Replies: 194
Views: 13305

Re: PzC Toolkit v2.0.5.1 - Classic General v0.7.0 RC3 (15/09/26)

Observations:

German Hetzers are moving using Truck icon (Berlin standalone scenario, playing on Allied side).
Sometimes units have no sound (Custom campaign\East front campaign), The max nr of units was 49 but I was able to purchase units and to deploy 50 units (so above the limit).
How do we ...
by RobertCL
Thu Sep 24, 2026 7:37 am
Forum: Panzer Corps : Scenario Design
Topic: PzC Toolkit v2.0.5.1 - Classic General v0.9.12 RC4 (24/09/26)
Replies: 194
Views: 13305

Re: PzC Toolkit v2.0.5.1 - Classic General v0.7.0 RC3 (15/09/26)

Hi Nikivdd,

I am playing the Berlin scenario (Panzer General) on Allied Side.

Is there a way to get back the fuel cheat (in your CTRL A menu) ?
I noticed when AI plays that the screen is not showing the combat location, I just hear sounds. could you please make sure the game works like all the ...
by RobertCL
Wed Sep 23, 2026 3:00 pm
Forum: Panzer Corps : Scenario Design
Topic: PzC Toolkit v2.0.5.1 - Classic General v0.9.12 RC4 (24/09/26)
Replies: 194
Views: 13305

Re: PzC Toolkit v2.0.5.1 - Classic General v0.7.0 RC3 (15/09/26)

Thx Nikivdd,

Hi Robert,

I will try to improve the scrolling for the next release.
I will later today post all new features for the next update. Here is an appetizer:
I make tactical map scrolling support both sets simultaneously:

Up: W or Z
Left: A or Q
Down: S
Right: D

QWERTY: WASD
AZERTY ...
by RobertCL
Wed Sep 23, 2026 6:49 am
Forum: Panzer Corps : Scenario Design
Topic: PzC Toolkit v2.0.5.1 - Classic General v0.9.12 RC4 (24/09/26)
Replies: 194
Views: 13305

Re: PzC Toolkit v2.0.5.1 - Classic General v0.7.0 RC3 (15/09/26)

Hi Nikivdd,

Congrats for this initiative!!!

However I have a scrolling issue with Classic General v0.7.0 : with the mouse I can go down easily on the map but not up, this makes the game unplayable. I tried with two different computers. Thx for any help on this since I would really like to play ...
by RobertCL
Wed Aug 12, 2026 8:52 am
Forum: Panzer Corps : Scenario Design
Topic: Red Dawn campaign (2023)
Replies: 20
Views: 8327

Re: Red Dawn campaign (2023)

Hi BondJamesBond,

Are you using PaK mod when playing Red Dawn (based on the screenshots you published) ?
I installed Red Dawn and I have the original e-file with the "old" original icons (Data file installed, campaign in My documents).

Can Red Dawn be used with PaK Mod ?
I answer to my own ...
by RobertCL
Mon May 25, 2026 5:21 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4270
Views: 2011277

Re: Battlefield: Europe MOD v2.5

Hi,

Thx for this great work.
If I start Barbarossa, Abadan and two other cities are Iranian.
If I used saved games (Moscow, Stalingrad, kursk, Overloard), Abadan is British (no more Iranian flags).
Is it intended ?

Thx
by RobertCL
Mon May 25, 2026 4:29 pm
Forum: Panzer Corps : Scenario Design
Topic: Locarnus Addon 2026-09 DE, RU, FR & SPANISH translations
Replies: 1417
Views: 464354

Re: Locarnus Addon 2026-04b, investigating compatibility with BE 2.5

Hi Locarnus

I finished Western DLC 42-43 with your mod.

In Tarento scenario there's a DFS 230 used as pure recon unit, it is fully grey.
Maybe another one to change such as Me 323 discussed earlier.

I am happy to have finished it since it is far less funny than Eastern DLC's or even Western 1944 ...
by RobertCL
Fri Apr 24, 2026 4:38 am
Forum: Panzer Corps : Scenario Design
Topic: Locarnus Addon 2026-09 DE, RU, FR & SPANISH translations
Replies: 1417
Views: 464354

Re: Locarnus Addon 2026-04b, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Hi Locarnus,

With BE mod being installed anyway for my Addon mod to work, I would then simply need to change the reference in the equipment file
I hope so.

I finished Washington scenario in Pz General modded version of Pz Corps : B29 Superfortress, A26 and all US ground icons (excepted infantry ...
by RobertCL
Mon Apr 20, 2026 10:13 am
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Replies: 5724
Views: 1439750

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Hi BeAdriver
then apply the 1.32 patch afterwards
Most of the time this is correct but for Locarnus mod this is the very first thing to use before installing the mod layers. This is indeed an exception.

viewtopic.php?t=106547
by RobertCL
Mon Apr 20, 2026 8:10 am
Forum: Panzer Corps : Scenario Design
Topic: Locarnus Addon 2026-09 DE, RU, FR & SPANISH translations
Replies: 1417
Views: 464354

Re: Locarnus Addon 2026-04b, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Hi Locarnus,

GC 1942 West works with imported core or without. I tried both. I am in St Nazaire.

Maybe PaK icons for Allied units excepted for infantry (and air force already done) ?
Anyway it is already a big step to review/rework the Western DLCs.
Thx!
by RobertCL
Sun Apr 19, 2026 12:05 pm
Forum: Panzer Corps : Scenario Design
Topic: Locarnus Addon 2026-09 DE, RU, FR & SPANISH translations
Replies: 1417
Views: 464354

Re: Locarnus Addon 2026-04a, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Hi Locarnus,

I also set the rules to dice chess to reduce randomness, to be more in line with those other games, as well as the checkmark for "reform units" at the bottom (don't forget the checkmark for "custom difficulty" at the top of the Advanced tab to make those settings count)

Yes, from 1 ...
by RobertCL
Sun Apr 19, 2026 11:40 am
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Replies: 5724
Views: 1439750

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Hi Tobi72,

I know you will make a well deserved break.
But since BeAdriver gives his preference to convert Soviet storm, I give mine proposing Red Dawn (a small campaign where USA resists to Soviet attack in 1945, a what if campaign would be a wind of change from traditional WW2).
Red Dawn : https ...
by RobertCL
Fri Apr 17, 2026 10:11 pm
Forum: Panzer Corps : Scenario Design
Topic: Locarnus Addon 2026-09 DE, RU, FR & SPANISH translations
Replies: 1417
Views: 464354

Re: Locarnus Addon 2026-04a, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Hi Locarnus,

How was Stalingrad and what difficulty setting did you use?

I played at easy settings. This way no lack of prestige issue (always elite reinforcements) and always a full roster of units at my disposal. When you exceed 100.000 points you get back to 0, I finished my campaign with 5 ...
by RobertCL
Mon Apr 13, 2026 8:08 pm
Forum: Panzer Corps : Scenario Design
Topic: Original Wehrmacht Campaign for Pak Mod 3.4
Replies: 8
Views: 2014

Re: Original Wehrmacht Campaign for Pak Mod 3.4

Hi Tony,

Thx a lot.
It is a dream for players like me who are not very found of big maps and big scenari, to be able to play the original campaign with this fantastic mod.
by RobertCL
Mon Apr 13, 2026 7:58 pm
Forum: Panzer Corps : Scenario Design
Topic: Locarnus Addon 2026-09 DE, RU, FR & SPANISH translations
Replies: 1417
Views: 464354

Re: Locarnus Addon 2026-04a, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Hi Locarnus,

Just to tell you that I finished Grand Campaign East DLC 1942 with your latest mod iteration. It works flawlessly.

Just a few questions when using switch mode (I looked at the game library to get infos but the questions remain):
1. Ju 87R, in switch mode it becomes a Ju 52 on the ...
by RobertCL
Thu Apr 02, 2026 8:47 pm
Forum: Panzer Corps : Scenario Design
Topic: Panzer General original campaign for PzC (v1.1)(07/01/17)
Replies: 183
Views: 135808

Re: Panzer General original campaign for PzC (v1.1)(07/01/17)

I got the same problem since this is indeed the same GUID.
by RobertCL
Sun Mar 29, 2026 11:30 am
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Replies: 5724
Views: 1439750

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Hi PCAS,

Hi, I think the units look also good without the symbols. What do you think?
I think we should not "be more catholic than the Pope".
Firstly this is only a game.
Then historical accuracy brings game immersion.
I hate what nazism represents but hiding symbols is a form of hypocrisy ...

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