Search found 2190 matches

by Robotron
Mon Nov 03, 2025 10:32 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V26.01 OCT 26th 2025
Replies: 3303
Views: 511989

Re: Potzblitz V26.01 OCT 26th 2025

I've attached the edited scripts in case anyone wants to try out the new procedure. ultimatum.jpg Summary: To remove the "Italy proclaims Neutrality" event while still keeping Serbia in the Entente: CP must NOT play the " Kaiser's Gold " event CP must FAIL the " Ultimatum to...
by Robotron
Thu Oct 30, 2025 5:29 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V26.01 OCT 26th 2025
Replies: 3303
Views: 511989

Re: Potzblitz V26.01 OCT 26th 2025

Just a thought. Here's another variant, I think it quite elegantly addresses all points although explaining all the outcomes becomes a bit esoteric. :mrgreen: ultimatum.jpg The chance at subduing Serbia at all even if " Diplomatic Poker " was played is now only 25%. Failing to subdue Serb...
by Robotron
Mon Oct 27, 2025 10:44 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V26.01 OCT 26th 2025
Replies: 3303
Views: 511989

Re: Potzblitz V26.01 OCT 26th 2025

Anyway, no clue whether it's bad luck, but it looked very odd indeed. The success chance for the ultimatum to Serbia is influenced by the current amount of diplomatic points. Let's try out flat chances then: 25% to succeed and 90% if Diplomatic Poker was played before. Better? ultimatum.png Changed...
by Robotron
Sun Oct 26, 2025 7:35 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V26.01 OCT 26th 2025
Replies: 3303
Views: 511989

Re: Potzblitz V26.0 OCT 25th 2025

Is it a volontary change or just a bug ? This is a horrible bug. There's a fix in the attachment which all players should apply, the same way like you apply the mod. Round 5 the Italians got Marseilles. The French need beefing up in the south IMO. The fix will also spawn some French forces near Nic...
by Robotron
Sat Oct 25, 2025 5:30 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V26.01 OCT 26th 2025
Replies: 3303
Views: 511989

Re: Potzblitz V26.0 OCT 25th 2025

And thus without further ado: Potzblitz mod V26.0 https://drive.google.com/file/d/11OIDhZbevNkUSIgOGs04FbVGIthxBuxF/view General changes - reduced PP cost for Zeppelins and Bombers - reduced Bomber unit ammo cost to 3 - reduced vulnerability of air aces a bit - reduced efficiency regain for troops o...
by Robotron
Mon Oct 20, 2025 8:58 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V26.01 OCT 26th 2025
Replies: 3303
Views: 511989

Re: Potzblitz V25.0 OCT 18th 2024

@LelpetitKipetchi: I've looked at the issue with Gallieni and fixed it but I'm not quite sure why Serbia surrendered too soon in your game, so I gave them a bit of a morale boost for good measure. About general De Castelnau: the early game in the west is a very delicate issue and simply adding anoth...
by Robotron
Sat Oct 11, 2025 12:33 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V26.01 OCT 26th 2025
Replies: 3303
Views: 511989

Re: Potzblitz V25.0 OCT 18th 2024

imp44791 wrote: Fri Oct 10, 2025 9:33 pm I assume that it's the "many, many more changes", but you had also mentioned neutral Britain getting super unhappy per each German capital ship in the building queue.
Yup, that's also included.
by Robotron
Thu Oct 09, 2025 11:08 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V26.01 OCT 26th 2025
Replies: 3303
Views: 511989

Re: Potzblitz V25.0 OCT 18th 2024

Recovering from a hard disk failure but back on track, only minor losses. Some of the changes in V26: - introduced methods for CP to keep Italy in the Triple Alliance - reduced unit strength for Goeben BC unit - reduced efficiency regain for troops on enemy territory - rewrote muddy weather script w...
by Robotron
Mon Sep 29, 2025 9:53 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V26.01 OCT 26th 2025
Replies: 3303
Views: 511989

Re: Potzblitz V25.0 OCT 18th 2024

Sorry for the delay, turns out the new update has escalated to a major rework of big chunks of the script as I keep finding stuff that's not working as intended.
by Robotron
Mon Sep 22, 2025 2:27 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V26.01 OCT 26th 2025
Replies: 3303
Views: 511989

Re: Potzblitz V25.0 OCT 18th 2024

Meanwhile I've playtested the "Italy goes CP" option to iron out any irregularities that might arise from not having Turkey and the Balkans in play. As expected the game was a bit uneventful with all those parts of the map inactive and a lot of events missing. Played " Diplomatic Poke...
by Robotron
Thu Sep 18, 2025 2:46 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V26.01 OCT 26th 2025
Replies: 3303
Views: 511989

Re: Potzblitz V25.0 OCT 18th 2024

I just responded to the "open to suggestions" comment for Italy. No problem. In the new V26 PDF manual on page 16 there are new rules for getting Italy to stay with the Triple Alliance, which means staying quite pro-CP at the start of the game and defuse the dreaded " Italy proclaims...
by Robotron
Fri Sep 12, 2025 9:55 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V26.01 OCT 26th 2025
Replies: 3303
Views: 511989

Re: Potzblitz V25.0 OCT 18th 2024

3. Repair. I saw a unit in enemy territory being repaired WITHOUT penalty. I'll make some screenshots soon. Instead of bombarding me with more screenshots it would be much more useful if you could provide savegame files from a singleplayer game even if you prefer multiplayer but having a savegame w...
by Robotron
Thu Sep 11, 2025 10:21 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V26.01 OCT 26th 2025
Replies: 3303
Views: 511989

Re: Potzblitz V25.0 OCT 18th 2024

Which brings me to my points/questions 1. Will be fixed in next update. 2. I've rewritten the scripts to address this. However I still don't want players to simply go "full Russia" in a Schlieffen/Moltke Schlieffen scenario by not invading Belgium and instead moving the major part of the ...
by Robotron
Thu Sep 11, 2025 10:05 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V26.01 OCT 26th 2025
Replies: 3303
Views: 511989

Re: Potzblitz V25.0 OCT 18th 2024

@Edward: consider all points I did not address to stay as they are. 2. I play in multiplayer only! Desynch in Research, as I noticed, happens more often with Entente. In addition, it never shows up on Report panel. Winter weather is never shows also. Random tech unlocking will be removed from multip...
by Robotron
Sat Sep 06, 2025 5:57 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V26.01 OCT 26th 2025
Replies: 3303
Views: 511989

Re: Potzblitz V25.0 OCT 18th 2024

@Edward75: since you had a lot of question I'll add my answers in bold . I had a strange glitch in the game. My turn did NOT go, although I'm sure I did everything right and pressed End of Turn. So I had to replay this turn again. And I had no idea that such a desync could happen due to a turn resta...
by Robotron
Fri Sep 05, 2025 8:43 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V26.01 OCT 26th 2025
Replies: 3303
Views: 511989

Re: Potzblitz V25.0 OCT 18th 2024

Thank you for Great Mod! Simply brilliant work! Excellent! I have many questions about game that are not mentioned in manual, but more on that later. First, I want to know about one problem! In multiplayer, I encountered something strange! 1. My General Moltke was sacked because of a bad offensive ...
by Robotron
Fri Sep 05, 2025 8:27 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V26.01 OCT 26th 2025
Replies: 3303
Views: 511989

Re: Potzblitz V25.0 OCT 18th 2024

I came back to this game after a long hiatus. I played a full CP Aufmarsch Ost campaign. No crashes (but I have a brand new mid-to-high end rig), events seem to be all working well. Some comments. 1. I'm sure there's little that a modder can do, but the British Med fleet is very passive and allows ...
by Robotron
Fri Feb 21, 2025 10:23 pm
Forum: Commander - The Great War
Topic: Game crashes to desktop
Replies: 22
Views: 5427

Re: Game crashes to desktop

I've attached a modified game.lua suitable for use in Potzblitz. Paste it into: Commander the Great War\Data\Scripts overwriting the existing game.lua Do not comment out ChangeClimate() this time. Then try again, if there's a crash I need the autosave from before the crash to see if I can continue t...
by Robotron
Fri Feb 14, 2025 2:17 am
Forum: Commander - The Great War
Topic: Game crashes to desktop
Replies: 22
Views: 5427

Re: Game crashes to desktop

One last thought: do you have the following graphic icon_winter.png in Commander the Great War/Data/Graphics/hud Clipboard03.png If you do, then now I'm clueless and quite frankly I do give up. Since you're the first user at all who reported that specific crash issue in about 15 years I must assume ...
by Robotron
Mon Feb 10, 2025 11:17 am
Forum: Commander - The Great War
Topic: Game crashes to desktop
Replies: 22
Views: 5427

Re: Game crashes to desktop

• Commenting out line 290 of the game.lua file did not work. The game still crashed to desktop when the season changed. When? From turn 18 to 19 or later in the game? Since commenting out ChangeClimate() allows you to continue the game we need to find out exactly which line of the function actually...

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