Search found 23 matches
- Thu Apr 30, 2026 7:24 pm
- Forum: Field of Glory: Kingdoms
- Topic: Kingdoms/Ancients battles in MP Medieval/Empires?
- Replies: 3
- Views: 1347
Re: Kingdoms/Ancients battles in MP Medieval/Empires?
I remember back when Field of Glory: Empires came out, there was discussion on the forums about exporting naval battles to Mare Nostrvm, but the two games were too incompatible.
- Thu Mar 19, 2026 10:09 pm
- Forum: Field of Glory: Kingdoms
- Topic: DLC idea
- Replies: 6
- Views: 6592
Re: DLC idea
I know that it is not the same thing, but I enjoy how in the current game, simply the belief in such creatures can act as a regional impediment.Surt wrote: Sun Feb 22, 2026 5:04 pm A fantasy setting, same map but with the fantasy creatures that people in the antic believed existed.
- Tue Feb 11, 2020 4:17 am
- Forum: Tech Support
- Topic: two bugs
- Replies: 3
- Views: 7983
Re: two bugs
i have the same problem too.
No savegane is loading anymore. From the continue button i end in the endless loading window. The Load game menu throws me back to the main menu.
The sandbox game was started with 02. The campaign was started with 01 but the mission was started with 02.
I'm having ...
- Mon Feb 10, 2020 2:06 am
- Forum: Astra Exodus
- Topic: How is the game?
- Replies: 5
- Views: 3095
Re: How is the game?
I am currently enjoying it, though I am playing the campaign and haven't tried out the sandbox yet. The interface is similar to Master of Orion 2, making it feel like a kind of "MOO3." I love MOO2, so naturally I would like this as well. It's a bit early for me to review the whole package, but I ...
- Sun Aug 25, 2019 5:42 am
- Forum: Field of Glory: Empires
- Topic: [SUGGESTION] Diplomacy
- Replies: 1
- Views: 800
Re: [SUGGESTION] Diplomacy
On point one, I would guess that the special rules for the Diadochi are the reason. For Macedonia, they don't age in any turn that they expand, but age at twice the rate any turn that they don't. For the Antagonids, they have to have a certain number of wars going at any given time to limit aging. I ...
- Sun Aug 18, 2019 7:48 am
- Forum: Field of Glory: Empires
- Topic: "You are overextended."
- Replies: 3
- Views: 1253
"You are overextended."
What does it mean in the diplomacy modifiers when it says, "You are overextended"? I'm not sure how to fix the problem.
- Wed Aug 14, 2019 10:21 pm
- Forum: Field of Glory: Empires
- Topic: "Wack a mole" behavior
- Replies: 8
- Views: 3537
Re: "Wack a mole" behavior
That is the problem I'm having. I loaded a game where I am about 150 turns in, and those three nations (Teutonii, Helvetii, Saxones) have appeared on the map. I click on them in the Change Factions screen, and they aren't available.
- Wed Aug 14, 2019 4:47 am
- Forum: Field of Glory: Empires
- Topic: "Wack a mole" behavior
- Replies: 8
- Views: 3537
Re: "Wack a mole" behavior
antiochosvii, I believe, if you go to settings during the game, you have the option to change to another faction.
Somehow I never noticed that button! I was wondering how to switch to newly created factions.
However, I just tried it, and it seems that some factions cannot be selected, such as ...
- Tue Aug 13, 2019 6:00 pm
- Forum: Field of Glory: Empires
- Topic: Too much money?
- Replies: 15
- Views: 3415
Re: Too much money?
Are all of you spending money on diplomacy? The expense for diplomacy seems to scale up with size.
- Mon Aug 12, 2019 8:08 am
- Forum: Field of Glory: Empires
- Topic: How is food and infrastructure distributed in a province?
- Replies: 4
- Views: 1507
Re: How is food and infrastructure distributed in a province?
I double-checked in the game, doing all of the math by hand, and it looks as though the net infrastructure distribution is 100% of the current net production of a province, not 50% as it says in the manual. It also seems to use only the stockpile in the region where a building is being built. Is ...
- Mon Aug 12, 2019 3:59 am
- Forum: Field of Glory: Empires
- Topic: How is food and infrastructure distributed in a province?
- Replies: 4
- Views: 1507
How is food and infrastructure distributed in a province?
In the manual under section 5.2.3 it says,
In addition to items that are fully pooled across the region (such as military equipment), resources such as food are partially pooled and moved between regions if one is short of food. If a region has a surplus of food or infrastructure points, it will ...
In addition to items that are fully pooled across the region (such as military equipment), resources such as food are partially pooled and moved between regions if one is short of food. If a region has a surplus of food or infrastructure points, it will ...
- Tue Jul 30, 2019 1:52 am
- Forum: Field of Glory: Empires
- Topic: Decadence is ruining this game for me...
- Replies: 33
- Views: 9506
Re: Decadence is ruining this game for me...
as to the manual, its set up so you can read Ch3, 17 and maybe 18. That won't give you all the info you need but it will give you an idea what you should be looking out for. Ch 19 is also a good overview as to the major game mechanics.
My favorite quote from the manual on decadence, from ...
- Sun Jul 28, 2019 2:19 am
- Forum: Field of Glory: Empires
- Topic: Fortifications: Yes or No
- Replies: 12
- Views: 3412
Re: Fortifications: Yes or No
Also, fortifications help if you border a nation that raids.
- Sun Jul 21, 2019 4:58 pm
- Forum: Field of Glory: Empires
- Topic: No terrain restrictions on buildings?
- Replies: 5
- Views: 1590
Re: No terrain restrictions on buildings?
There are terrain restrictions. For example, in arid regions, you can't build orchards, vineyards, farms, flax fields, or clear water. Hunter lodges, sawmills, and hunting grounds have to be in forests. Large farms require open terrain. Quarries require rough terrain. Fisheries have to be built on ...
- Sun Jul 21, 2019 2:45 pm
- Forum: Field of Glory: Empires
- Topic: Archon Engine
- Replies: 5
- Views: 3505
Re: Archon Engine
Interesting. They have used Unity before. I wonder why they decided to go with an in-house engine.
- Sat Jul 20, 2019 12:24 pm
- Forum: Field of Glory: Empires
- Topic: Archon Engine
- Replies: 5
- Views: 3505
Archon Engine
It has been mentioned here before that Field of Glory: Empires uses the new Archon Engine, the same engine as Field of Glory 2. I was surprised to read that the same engine will be in the upcoming games Close Combat: The Bloody First and Astra Exodus , two very different games. Do any other games ...
- Thu Jul 18, 2019 6:48 am
- Forum: Field of Glory: Empires
- Topic: How do I upgrade the Solomon Temple?
- Replies: 2
- Views: 945
Re: How do I upgrade the Solomon Temple?
I checked the "STRUCTURES.CSV" file, and the only requirement I see for upgrading it past the first level is that the region must have a Tier 2 Road.
- Thu Jul 18, 2019 6:32 am
- Forum: Field of Glory: Empires
- Topic: Taking Screenshots?
- Replies: 3
- Views: 1217
Re: Taking Screenshots?
If you are playing in Steam, then F12 takes a screenshot. If not, then I suppose you have to do the old PrtScn and paste in Microsoft Paint.
- Thu Jul 18, 2019 4:01 am
- Forum: Field of Glory: Empires
- Topic: What to do with poor regions?
- Replies: 5
- Views: 1613
Re: What to do with poor regions?
The thread poster has some useful ideas. I didn't know until I read the manual that Food and Infrastructure are distributed through a province.
5.2.3. Advantages of Provinces
A province allows you to pool resources and production across the regions of the province, as well as allowing the option ...
5.2.3. Advantages of Provinces
A province allows you to pool resources and production across the regions of the province, as well as allowing the option ...
- Mon Apr 23, 2018 11:45 pm
- Forum: March to Glory
- Topic: "Victory by turns"
- Replies: 8
- Views: 4128
Re: "Victory by turns"
Here are the results from my latest game:
https://i.imgur.com/pF6f0FO.jpg
I won the game after 20 turns but took only one of the two objectives. Also, my score was 312 to 128, 16 short of an automatic win by 200 points. As for the casualties, are the olive-colored numbers morale hits, with the ...
https://i.imgur.com/pF6f0FO.jpg
I won the game after 20 turns but took only one of the two objectives. Also, my score was 312 to 128, 16 short of an automatic win by 200 points. As for the casualties, are the olive-colored numbers morale hits, with the ...