Search found 17 matches
- Sun Jan 12, 2020 4:32 pm
- Forum: Order of Battle Bug Submissions
- Topic: [Gameplay Bug] Market Garden Early Victory [New]
- Replies: 1
- Views: 620
[Gameplay Bug] Market Garden Early Victory [New]
I've encountered a minor issue in the Market Garden scenario of the Endsieg campaign. If an early victory is achieved, the player won't receive the specialisation points reward for holding at least 4 secondary VPs. The trigger for an early victory sets the corresponding objective state to completed,...
- Sun Oct 06, 2019 1:05 pm
- Forum: Order of Battle : World War II - Tech Support
- Topic: Current Bugs - Version 8.1.0
- Replies: 73
- Views: 11900
Re: Current Bugs - Version 8.1.0
A minor issue from the Guadalcanal scenario of the Rising Sun campaign: The bonus trigger "Kill Raider Marines" does not set the secondary objective "Kill all Raider Marines" to completed. The player will receive the designated bonuses after killing all Raider Marines, but the se...
- Tue Oct 01, 2019 3:50 pm
- Forum: Order of Battle : World War II - Tech Support
- Topic: Current Bugs - Version 8.1.0
- Replies: 73
- Views: 11900
Re: Current Bugs - Version 8.1.0
If I didn't overlook something, I can add a minor issue in the Arctic Convoy scenario of the Kriegsmarine campaign: One of the primary objectives is to sink 8 convoy ships; however, sinking only 4 supply ships is sufficient to reach this objective, as each destroyed supply ship seems to count twice ...
- Sat Sep 28, 2019 12:13 pm
- Forum: Order of Battle Bug Submissions
- Topic: [Text Bug] Submarine Loading Tip [New]
- Replies: 4
- Views: 864
Re: [Text Bug] Submarine Loading Tip [New]
But I guess the AI needs some additional info to work properly/efficiently against a human adversary. I fully agree, and I don't consider it as "cheating" that the AI receives a little help with concealed units. It would indeed be too easy for the human player to confuse or exploit the AI.
- Sat Sep 28, 2019 9:56 am
- Forum: Order of Battle Bug Submissions
- Topic: [Text Bug] Submarine Loading Tip [New]
- Replies: 4
- Views: 864
Re: [Text Bug] Submarine Loading Tip [New]
I think that (perhaps) some AI units, that can not attack submerged subs (e.g. transports), may be indeed prevented to enter a submerged subs hex, but AI warships are not. I've almost finished the Kriegsmarine DLC (replayed it after you mentioned a bug in the first scen) and ran into both situation...
- Fri Sep 27, 2019 5:05 pm
- Forum: Order of Battle Bug Submissions
- Topic: [Text Bug] Submarine Loading Tip [New]
- Replies: 4
- Views: 864
[Text Bug] Submarine Loading Tip [New]
The loading tip shown below claims that surfaced submarines can be detected by adjacent aircraft, but aircraft have no ability whatsoever to detect submarines in the current version of the game (no matter whether surfaced or submerged). Besides adjacent ships (and ships attempting to move into or th...
- Sun Sep 22, 2019 3:10 pm
- Forum: Order of Battle Bug Submissions
- Topic: [Gameplay Bug] Danzig Bay Disappearing Units [New]
- Replies: 3
- Views: 726
Re: [Gameplay Bug] Danzig Bay Disappearing Units [New]
An excellent game like this one always motivates me to find bugs
- Sat Sep 21, 2019 2:48 pm
- Forum: Order of Battle Bug Submissions
- Topic: [Gameplay Bug] Danzig Bay Disappearing Units [New]
- Replies: 3
- Views: 726
[Gameplay Bug] Danzig Bay Disappearing Units [New]
I've encountered a peculiar bug in the Danzig Bay scenario of the Kriegsmarine campaign: If all ground units and installations around the three southern primary objectives have been eliminated and all but the Westerplatte objective have been captured, then *all* German ground units in the southern a...
- Tue Sep 17, 2019 8:14 pm
- Forum: Order of Battle Bug Submissions
- Topic: [Gameplay Bug] Sonar Sweep Bug [New]
- Replies: 2
- Views: 592
Re: [Gameplay Bug] Sonar Sweep Bug [New]
I've found an official statement in an old thread mentioning that submerged submarines remain undetected by Sonar Sweep if they do not move or attack; so this is an intentional feature. However, some testing revealed that the game mechanics of this rule depend a lot on whether the alliance in charge...
- Tue Sep 10, 2019 8:18 pm
- Forum: Order of Battle Bug Submissions
- Topic: [Gameplay Bug] Sonar Sweep Bug [New]
- Replies: 2
- Views: 592
[Gameplay Bug] Sonar Sweep Bug [New]
Unless German destroyers are not supposed to detect submerged enemy submarines if they are sitting still, I have encountered a strange Sonar Sweep bug in the first scenario of the Kriegsmarine campaign. I've observed several situations where a submerged Polish submarine remained undetected by Sonar ...
- Tue Sep 10, 2019 5:40 pm
- Forum: Order of Battle Bug Submissions
- Topic: [Gameplay Bug] Clark Airfield Bug [New]
- Replies: 2
- Views: 626
[Gameplay Bug] Clark Airfield Bug [New]
In the "Road to Manila" scenario of the "Rising Sun" campaign there's a secondary objective to destroy Clark Airfield within 12 turns. The objective is represented by a fuel depot placed on an airfield hex. If the fuel depot isn't destroyed in time, it fails to be removed from pl...
- Tue Sep 03, 2019 9:59 pm
- Forum: Order of Battle : World War II - Tech Support
- Topic: Current Bugs - Version 8.1.0
- Replies: 73
- Views: 11900
Re: Current Bugs - Version 8.1.0
Maybe I didn't understand it right, but I can not confirm this. The upgrade button is red and inactive when I'm short on RP. Or are you talking about units from an imported core? In my 8.1.0 version (I hope it's not somehow corrupted) the Upgrade button stays active if I can afford the main unit, b...
- Wed Aug 28, 2019 11:19 am
- Forum: Order of Battle : World War II - Tech Support
- Topic: Current Bugs - Version 8.1.0
- Replies: 73
- Views: 11900
Re: Current Bugs - Version 8.1.0
This is because the game uses fractions for calculations, but shows only integers (whole numbers) to the player. For instance you could have two similar units both showing 10 strength, but actually one has a strength of 9.6 and the other 10.0. This means the upgrade cost will be higher for the firs...
- Tue Aug 27, 2019 9:00 pm
- Forum: Order of Battle : World War II - Tech Support
- Topic: Current Bugs - Version 8.1.0
- Replies: 73
- Views: 11900
Re: Current Bugs - Version 8.1.0
This part of the formula is the same whether you win early or play the scenario out to the end and still win: (RP's per turn x number of turns) I think I found the reason now: if you achieve the last objective on the last turn (e.g. 20/20) and then press the End Turn button you will see the victory...
- Tue Aug 27, 2019 6:59 pm
- Forum: Order of Battle : World War II - Tech Support
- Topic: Current Bugs - Version 8.1.0
- Replies: 73
- Views: 11900
Re: Current Bugs - Version 8.1.0
Thank you for the detailed instructions on how to deal with the language files, Bru. In the meantime I've made a few more observations: - The manual states that "if the scenario is completed faster than the turn limit, any RP for the remaining turns are automatically added to the stockpile.&quo...
- Mon Aug 26, 2019 1:15 pm
- Forum: Order of Battle : World War II - Tech Support
- Topic: Current Bugs - Version 8.1.0
- Replies: 73
- Views: 11900
Re: Current Bugs - Version 8.1.0
Thank you for the quick response. You are absolutely right about the Flight School specialisation: it's of course present in the specialisation screen, I just completely overlooked the scroll bar :oops: Concerning the commander issue with indirect fire, I'm very sure about my observation. You should...
- Sun Aug 25, 2019 7:11 pm
- Forum: Order of Battle : World War II - Tech Support
- Topic: Current Bugs - Version 8.1.0
- Replies: 73
- Views: 11900
Re: Current Bugs - Version 8.1.0
I've just started playing Order of Battle (Sandstorm campaign, recently switching to 8.1.0) and observed the following bugs/inconsistencies: - If you have enough resource points remaining to upgrade a unit, but not enough to also upgrade to the selected transport, you can perform the upgrade *anyway...