I've encountered a peculiar bug in the Danzig Bay scenario of the Kriegsmarine campaign:
If all ground units and installations around the three southern primary objectives have been eliminated and all but the Westerplatte objective have been captured, then *all* German ground units in the southern area are removed from play as well.
This means that if you fail to capture the Westerplatte objective during the same turn when all conditions mentioned above have been met, you will lose all your ground units in the area and won't be able to successfully finish the scenario.
This can easily happen if you didn't want to capture the last objective just yet or if you eliminate the garrison of the Westerplatte objective by air or sea attack and have no land unit in range with enough movement points left to capture it.
Even reloading the turn after realizing the problem during the next turn won't be successful, as all units will be gone even though they were still present when saving the turn.
I assume that the ground units are removed for convenience, as they are of no use after destroying all enemies in the area, but obviously the necessary conditions also have to include the ownership of the Westerplatte objective.
[Gameplay Bug] Danzig Bay Disappearing Units [New]
Moderators: The Artistocrats, Order of Battle Moderators
[Gameplay Bug] Danzig Bay Disappearing Units [New]
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GabeKnight
- Lieutenant-General - Karl-Gerat 040

- Posts: 3710
- Joined: Mon Nov 27, 2017 10:24 pm
Re: [Gameplay Bug] Danzig Bay Disappearing Units [New]
Almost forgot about this. Yeah, I've ran into this once, too, but as I always use one infantry unit in naval transport to block my BB Schleswig-Holstein from submarine damage, I got lucky and could use that unit to capture the last hex (note: the trigger does not remove land units in naval transports).
@Devs: Just include an additional check hex owner condition for the "Westerplatte" hex into the "Events/Undeploy Land Units" trigger
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terminator
- Field Marshal - Gustav

- Posts: 6008
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: [Gameplay Bug] Danzig Bay Disappearing Units [New]
You seem to be good at finding bugsThales99 wrote: ↑Sat Sep 21, 2019 2:48 pm I've encountered a peculiar bug in the Danzig Bay scenario of the Kriegsmarine campaign:
If all ground units and installations around the three southern primary objectives have been eliminated and all but the Westerplatte objective have been captured, then *all* German ground units in the southern area are removed from play as well.
This means that if you fail to capture the Westerplatte objective during the same turn when all conditions mentioned above have been met, you will lose all your ground units in the area and won't be able to successfully finish the scenario.
This can easily happen if you didn't want to capture the last objective just yet or if you eliminate the garrison of the Westerplatte objective by air or sea attack and have no land unit in range with enough movement points left to capture it.
Even reloading the turn after realizing the problem during the next turn won't be successful, as all units will be gone even though they were still present when saving the turn.
I assume that the ground units are removed for convenience, as they are of no use after destroying all enemies in the area, but obviously the necessary conditions also have to include the ownership of the Westerplatte objective.
Re: [Gameplay Bug] Danzig Bay Disappearing Units [New]
An excellent game like this one always motivates me to find bugs
