Search found 41 matches

by Exaercase
Thu May 29, 2025 7:31 pm
Forum: Headquarters World War II
Topic: Some Suggest and One Mechanic i found bizard Opposit of the reality
Replies: 0
Views: 1123

Some Suggest and One Mechanic i found bizard Opposit of the reality

Hello, Just for Fun i thing some Tank function could be added : Somke Pot,Launcher,Mortar whith Crew Exposed possiblity (Better Vision But Crew Danger of small Weapons and some tank need Buttom up for fire and some other tank need Crew Exposed (Exemple Smoke Pot need to be exposed, use of 12.5 MG of...
by Exaercase
Thu May 29, 2025 7:14 pm
Forum: Headquarters World War II
Topic: Smoke and Sniper
Replies: 2
Views: 1285

Re: Smoke and Sniper

Most of what i say are tackle in the game. So sorry for my too quick post.

For the other i'll post another topic this Topic is quasi completly Wrong

But Have Mod Tool for this Game will be a great add !!!
by Exaercase
Fri Apr 11, 2025 3:43 pm
Forum: Headquarters World War II
Topic: Smoke and Sniper
Replies: 2
Views: 1285

Re: Smoke and Sniper

Hello,

I just play to the last patched version and it's seem's Smoke Problem are nearly resolve

Sorry for have disturbing
Best Regards, ExA
by Exaercase
Thu Apr 10, 2025 8:26 pm
Forum: Headquarters World War II
Topic: Smoke and Sniper
Replies: 2
Views: 1285

Smoke and Sniper

Hello, I join all player complain of lack of smoke to so many unit would normaly had. I will be very fun to have also Special Ammo APCR/APDS/HEAT in limited number. I supose is for gameplay but 90 armor for Sherman is silly high and in opposite Tiger die very easy. I the same topic of armor the game...
by Exaercase
Sat Dec 16, 2017 6:56 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Sanctus Beta vwrsion 1.1.5 - fixes slow down and abilities
Replies: 1
Views: 1407

Re: Sanctus Beta vwrsion 1.1.5 - fixes slow down and abiliti

Hello, In Error Log we see Bug on Font : WARNING: Missing font calsonsmall In Fact is Typo Error in 2 Files : * .\Data\UI\EndBattle.txt" * .\Data\UI\EndReview.txt" The Correct Font is : caslonSMALL (s and l inverted) I Couldn't put the 2 Files Corrected in Attachment ??? So Here Code EndBa...
by Exaercase
Sat Dec 16, 2017 5:25 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: MP : Player Action => Pipe (Like UNIX/C) => Foe See
Replies: 2
Views: 1528

Re: MP : Player Action => Pipe (Like UNIX/C) => Foe See

Hello,

First thx to take time to answer :)

And WONDERFULLLLLLLLLLLLLLLLLLLLLL, i'll hope for it then i could offer the game to my friends ;) and play at a good game, but as my friends are not Wargamer MP by Mail not possible ;) So it's a wonderfull news.

Thx a lot.
by Exaercase
Mon Dec 04, 2017 1:43 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: MP : Player Action => Pipe (Like UNIX/C) => Foe See
Replies: 2
Views: 1528

MP : Player Action => Pipe (Like UNIX/C) => Foe See

Hello, I'll realy will play and offer this wonderfull game to my friend but PBEM system for a game like Sanctus is not adapted. Sanctus is not Wargame with 20h for a player turn. I'm Computer Scientist (In Big Data Calculator but is not important) in the past i do C and System programming (Unix). An...
by Exaercase
Wed Nov 15, 2017 3:35 am
Forum: Sanctus Reach Mods and Scenario Design
Topic: AddViz Function modification to help Modding Game
Replies: 5
Views: 4506

Re: AddViz Function modification to help Modding Game

Hello Again, Now you are less busy on the new DLC. I come again to ask you please could you do and a little add to this two function : //add a display of text to the tile center, in the colour (colour is a string hex value). alwaysShow means show even if tile is not visible to viewing side AddVizTex...
by Exaercase
Tue Jul 25, 2017 3:06 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: 1.0.24 - Krak Nade bug still uncorected : Corrected [CLOSED]
Replies: 1
Views: 1705

1.0.24 - Krak Nade bug still uncorected : Corrected [CLOSED]

Hello, I'm permit to post again on this potential bug for gain time i copy/paste part of my last post on bugs report : in Data/Scripts/CombatTools.BSF ______________ I think in FUNCTION KarkGreande you have forget to put in commentary a line (in all other damage function this line is in commentary m...
by Exaercase
Thu Jul 20, 2017 1:52 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Pour les Joueurs Français - mapping du clavier AZERTY
Replies: 1
Views: 2837

Pour les Joueurs Français - mapping du clavier AZERTY

Hello, French user have be able to see the mapping of some key (camera, ...) are on QWERTY. To correct this change in your : System Letter :\Documents and Settings\ Your User \My Documents\My Games\SANCTUS Or go directly in your Documents\My Games\SANCTUS Here open : OPTIONS.TXT Find passage with ma...
by Exaercase
Thu Jul 20, 2017 1:30 pm
Forum: Sanctus Reach Tech Support
Topic: Failed to create VS on Old Laptop [CLOSED]
Replies: 7
Views: 3874

Re: Failed to create vs

Hello Pip,

Thx for answer and your time :)

I'm agree my laptop it's too old but it's not so a big important 'cause i've use it to work on the game when i move out of my house.

I could play the game on my desktop so no problem ;)

Thx again
See, you
And thx again for this game
by Exaercase
Wed Jul 19, 2017 4:28 pm
Forum: Sanctus Reach Tech Support
Topic: Failed to create VS on Old Laptop [CLOSED]
Replies: 7
Views: 3874

Re: Failed to create vs

Hello,

I put the error windows as ask.
ErrorCreateVS.JPG
ErrorCreateVS.JPG (17.23 KiB) Viewed 3632 times
Thks for your time
Regards, ExA
by Exaercase
Wed Jul 19, 2017 4:25 pm
Forum: Sanctus Reach Mods and Scenario Design
Topic: AddViz Function modification to help Modding Game
Replies: 5
Views: 4506

Re: AddViz Function modification to help Modding Game

hello,

thx a lot :)

Best Regards, ExA
Olivier Milliot
by Exaercase
Wed Jul 19, 2017 3:36 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: SweetFx - more Colored Sanctus (+Gamma Correction)
Replies: 6
Views: 3057

Re: SweetFx - more Colored Sanctus (+Gamma Correction)

Hello,

Here explain auto install (sweetfx auto installer need) and manually install with link on a YouTube tuto.

https://sfx.thelazy.net/games/view/install/

Hope that help.

Regards ExA
by Exaercase
Wed Jul 19, 2017 3:07 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: SweetFx - more Colored Sanctus (+Gamma Correction)
Replies: 6
Views: 3057

Re: SweetFx - more Colored Sanctus (+Gamma Correction)

Just I thing I could answer quick

Sanctus use the 32bit dll and d3d9 so the 32bit dll must be rename d3d9.dll
by Exaercase
Wed Jul 19, 2017 3:06 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: SweetFx - more Colored Sanctus (+Gamma Correction)
Replies: 6
Views: 3057

Re: SweetFx - more Colored Sanctus (+Gamma Correction)

Hello Roseau, French ? If yes me too. I'm very sorry about your pb with Sweet. As excuse it s the first time I offer one of my preset cause most of game have one or more and I m not as well that other member that have year of practice in adjust parameter. But Sanctus not have preset it's why I've ad...
by Exaercase
Sat Jul 15, 2017 8:29 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Sanctus Reach v1.0.23 beta available
Replies: 2
Views: 1602

Re: Sanctus Reach v1.0.23 beta available

Hello, Just one (comsetic surely) bug and a pereapth a Low Level Hero Level 2 Skill Bug (Or it's a gamplay choice ?) ---------------------------------------------------------------------------------------------- Hello, A little grapical bug or a missing skill for : Terminator Wolf Guard - Beoric Win...
by Exaercase
Sat Jul 15, 2017 7:38 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: [Ranged Damages Reworked] My Analysis was Wrong so [CLOSED]
Replies: 7
Views: 3326

Re: [Ranged Damages Calculation Reworked] I m Totaly Wrong

As now i now all i now (thx pip :) ) and as all i say in the topic is totaly wrong could be possible to delete it ?

Thx in advance, ExA
Olivier Milliot

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