I join all player complain of lack of smoke to so many unit would normaly had.
I will be very fun to have also Special Ammo APCR/APDS/HEAT in limited number.
I supose is for gameplay but 90 armor for Sherman is silly high and in opposite Tiger die very easy.
I the same topic of armor the game don t have the bounce neither the Ammo dud is sad.
I suggest also not use only Crew for Armor Damage but Mechanical Domage and possibillity aim amrmor part (but not sure to hit or hit it) Like Hull, Track, Turret.
And just a gameplay or realism change on Sniper very very too strong teh are 2 (or 1) and can kill 5 men and you hear only two (or one) Sniper Shot Sound. Is kill immersive and i think they are too strong.
Also for realism move have no effect on aim neither to % to hit on moving unit.
In Same sort of thing, Indirect fire on Infantry Unit in Wood don't have A dommage Bonus Cause of the Air Burst of the wood that kill very very much (many wood peace a send at very high velocity all around).
Best regard, Else Very Good Game (I have so many idea to mod the game for add function as rule turret direction possible ennemy not spot and do a chanllange First Fire for exemple but i have many other ideas but as is a Unreal Game i dont know how mod it and we don't have a Mod Toolkit ; sadddddddddddd

Best Regards even if i seem don't like the game don't be care is proposition i love this game. One of the best cause we have all the info (terrain, hit chane, dammage chance etc ....) and for the pleasure and prepare a good tactic is marvellous.
It's the Better WWII TbT Game
Best Reagards, ExA