Some Suggest and One Mechanic i found bizard Opposit of the reality

Headquarters World War II is a fast-paced turn-based strategy game where your battlefield tactics are as important as your army management skills. Experience both sides of the war, battling in Europe as the USA, the UK, or Germany.
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Exaercase
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 41
Joined: Tue May 16, 2017 2:13 pm

Some Suggest and One Mechanic i found bizard Opposit of the reality

Post by Exaercase »

Hello,

Just for Fun i thing some Tank function could be added :
Somke Pot,Launcher,Mortar whith Crew Exposed possiblity (Better Vision But Crew Danger of small Weapons and some tank need Buttom up for fire and some other tank need Crew Exposed (Exemple Smoke Pot need to be exposed, use of 12.5 MG of US tank need CE, Many Russian/German Armored Car in begin of war need to be BU or in ineverse CE)
Geman Close Defense Weapons (it's a Grenade Launcher we found near end of war in tiger and panther)
Special Ammo in Limmited Number or with a turn before Dispo again. (APCR/APDS/HVAP(US APDS i belive)/HEAT)
Smoke Ammo/US White Potheferous Somke Again in limted count or timer.

But now for end with tank the case of a no 90° fire on Armor of tank
Your calculation is a sort of in function of ° Sum (xArmorA+yArmorB)/2
In fact to be angled is wrost to be not angled
In realty the Armor is thicker with the up of Angle and could be bounce.
Your choise is a non sense (easy to do) but a non sense more Armor are angle more is difficult ton penetrate.

I think you do that cause of the Top Armor and Elevation but for me it's very bad solution for normal fire on Angled Tank.

Else some other thing could be very cool.

but i'll write it in a future cause i'm tired sorry

Best Regard's
ExA
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