Search found 227 matches

by Vintage
Tue Oct 06, 2026 6:08 am
Forum: Panzer Corps : Scenario Design
Topic: PzC Toolkit v2.0.5.1 - Classic General v0.10.30 (05/10/26)
Replies: 231
Views: 17327

Re: PzC Toolkit v2.0.5.1 - Classic General v0.10.30 (05/10/26)

If proposals :idea: are not prohibited here I would like to ask for adding support fire ability to AT-class (and if its technically possible, even to AA/AD) units similarly to general ATY support but vs tanks only.

Motto: "Make Panzer General great again!"
by Vintage
Tue Oct 06, 2026 3:53 am
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Replies: 5737
Views: 1455782

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

In-game artillery fire distance is represented with "Range" while direct combat distance for tanks - with "Initiative", so don't mix up them. As for front armor penetration: its plain to see that this game is strategy so it can be assumed that group of Tigers could be outflanked during combat by ...
by Vintage
Mon Oct 05, 2026 3:57 pm
Forum: Panzer Corps : Scenario Design
Topic: PzC Toolkit v2.0.5.1 - Classic General v0.10.30 (05/10/26)
Replies: 231
Views: 17327

Re: PzC Toolkit v2.0.5.1 - Classic General v0.10.30 (05/10/26)

Tiny tip: I like the idea of "unified" localization for soviet campaign menu where difficulty levels declared as KAPITAN, MAYOR, POLKOVNIK... but MASHRAL of SOVIET UNION should be MARSHAL SOVETSKOGO SOYUZA this way.
by Vintage
Mon Oct 05, 2026 3:53 pm
Forum: Panzer Corps : Scenario Design
Topic: PzC Toolkit v2.0.5.1 - Classic General v0.10.30 (05/10/26)
Replies: 231
Views: 17327

Re: PzC Toolkit v2.0.5.1 - Classic General v0.10.30 (05/10/26)

And a question about the units: I see there are a lot of added to original PG-1 by You, right? (Brandenburger, SturmPioniere, Sdkfz251 with 37mm ATG, etc.)
by Vintage
Mon Oct 05, 2026 3:40 pm
Forum: Panzer Corps : Scenario Design
Topic: PzC Toolkit v2.0.5.1 - Classic General v0.10.30 (05/10/26)
Replies: 231
Views: 17327

Re: PzC Toolkit v2.0.5.1 - Classic General v0.10.30 (05/10/26)

Fantastic bundle with modern options and doctrine selection (​presumably this idea came from HoI-series?) !!!
by Vintage
Mon Oct 05, 2026 3:14 pm
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Replies: 5737
Views: 1455782

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40




Its also interesting that even PG/AG "so-called" REAL mod suffers from this despite being made by russian author.


Also I have admit, that other equipments both in original PG2, OG, original PzC equipment files they are preety much ok in terms of realism, e.g. 85mm soviet gun as 17 points (HA ...
by Vintage
Mon Oct 05, 2026 3:07 pm
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Replies: 5737
Views: 1455782

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

KornelPL wrote: Mon Oct 05, 2026 1:57 pm
Vintage wrote: Sun Oct 04, 2026 5:04 am
Its also interesting that even PG/AG "so-called" REAL mod suffers from this despite being made by russian author.
What is PG/ AG mod? Thanks in advance.
It is for Panzer General 1
https://wio.ru/strat/pgagreal.htm
by Vintage
Mon Oct 05, 2026 3:04 pm
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Replies: 5737
Views: 1455782

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40




Hi there all,

I have installed this mod and I have just one question - why all of the soviet vehicles (especially late stage of war) they have such poor AT stats - best example? There you go - SU-100 has 17 points (100 mm D-10 gun) and M36 Jackson has 25 points! This is insane! Mods of those ...
by Vintage
Sun Oct 04, 2026 8:07 am
Forum: Panzer Corps : Scenario Design
Topic: PzC Toolkit v2.0.5.1 - Classic General v0.10.30 (05/10/26)
Replies: 231
Views: 17327

Re: PzC Toolkit v2.0.5.1 - Classic General v0.10.0 RC5 (01/10/26)

terminator wrote: Sun Oct 04, 2026 7:39 am
RobertCL wrote: Sun Oct 04, 2026 6:28 am Same observation for me in the battle generator, a map in USSR with a town named "Le Havre"...
It might be possible in the future...
:mrgreen:
by Vintage
Sun Oct 04, 2026 5:04 am
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Replies: 5737
Views: 1455782

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40




Hi there all,

I have installed this mod and I have just one question - why all of the soviet vehicles (especially late stage of war) they have such poor AT stats - best example? There you go - SU-100 has 17 points (100 mm D-10 gun) and M36 Jackson has 25 points! This is insane! Mods of those ...
by Vintage
Sat Oct 03, 2026 2:18 pm
Forum: Panzer Corps : Scenario Design
Topic: PzC Toolkit v2.0.5.1 - Classic General v0.10.30 (05/10/26)
Replies: 231
Views: 17327

Re: PzC Toolkit v2.0.5.1 - Classic General v0.10.0 RC5 (01/10/26)

Great job! Is it possible to add/implement PG/AG Real mod v6.7 for PG1-DOS?
by Vintage
Sat Oct 03, 2026 2:16 pm
Forum: Panzer Corps : Scenario Design
Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Replies: 5737
Views: 1455782

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40


Hi there all,

I have installed this mod and I have just one question - why all of the soviet vehicles (especially late stage of war) they have such poor AT stats - best example? There you go - SU-100 has 17 points (100 mm D-10 gun) and M36 Jackson has 25 points! This is insane! Mods of those 2 ...
by Vintage
Sun Jun 28, 2026 5:27 pm
Forum: Panzer Corps : Scenario Design
Topic: Ultimate Challenge mod
Replies: 146
Views: 83415

Re: Ultimate Challenge mod

Beta version is ready. Requires upgrade of Ultimate mod + efx part of hotfix. 4 pre-global scenarios available (Poland, Norway, France, Balkans).
Main changes: recalculated (decreased) aircrafts flight distances and artillery + ships ranges of fire. Also watch for cavalry as the mounted mode has HA ...
by Vintage
Fri Jun 26, 2026 8:51 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4270
Views: 2053298

Re: Battlefield: Europe MOD v2.5.1

Hi, may somebody explain please what are the reasons for selecting quantity of 5 and particular units as core? I mean why not 10 for example and no infantry/artillery present in core roster? From opposite PoV will it make much difference if simply mark all units as auxiliary (no core ones)?
by Vintage
Mon Jun 22, 2026 3:52 pm
Forum: Panzer Corps : Scenario Design
Topic: Ultimate Challenge mod
Replies: 146
Views: 83415

Re: Ultimate Challenge mod

My attempt to create a mix (or sub?) Ultimate + BE 2.5 mod
Currently an alpha version, only Poland and Norway scenes are available.
Install Ultimate mod with JGSME as usual and then place unpacked attachement in MyDocuments/PanzerCorps/Mods folder. Press New Game, select right-bottom icon Custom ...
by Vintage
Wed Jun 03, 2026 10:40 am
Forum: Panzer Corps : Scenario Design
Topic: Ultimate Challenge mod
Replies: 146
Views: 83415

Re: Ultimate Challenge mod

There's also another minor change comparing to original game: artillery GD is not hardcoded to 2 anymore but depends of gun's shield model/size. For example, 15cm sFH-18 is still having GD=2 (cause shield is simply absent) but 122mm M-30 has GD=4, 152mm M-10 has GD=5, etc. (similar to AT-guns class).
by Vintage
Tue Jun 02, 2026 2:25 pm
Forum: Panzer Corps : Scenario Design
Topic: PzC Series - Campagna d'Abissinia - Avanti per la Vittoria (24-28/06/26)
Replies: 884
Views: 164781

Re: PzC Series - Ashes of Empire v1.0 / Das Reich demo (08/05/26)

Here's a tiny but common mistake with this "spanish" icon because in fact it's a T-26S of 1938, so the true one is an early version (the difference is in shape of turrent which is similar to BT-series):
by Vintage
Tue Jun 02, 2026 1:42 pm
Forum: Panzer Corps : Scenario Design
Topic: Ultimate Challenge mod
Replies: 146
Views: 83415

Re: Ultimate Challenge mod

Major update, key moments:

— Ship's stats revisited. There is slight difference between nations althrough the main change is that battleships become much stronger than cruisers (both attack and deffence) and naval battles are going more intensively in general now.

— Improvement of maps in a way of ...
by Vintage
Mon May 25, 2026 1:06 pm
Forum: Panzer Corps : Scenario Design
Topic: PzC Series - Campagna d'Abissinia - Avanti per la Vittoria (24-28/06/26)
Replies: 884
Views: 164781

Re: PzC Series - Ashes of Empire v1.0 / Das Reich demo (08/05/26)

Hi, can You properly repaint these tractors to german colors like You did for polish tankette TK3 please?
by Vintage
Sat May 23, 2026 7:14 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4270
Views: 2053298

Re: Battlefield: Europe MOD v2.5

I would like to suggest few alternate icons (IMHO they do fit general style better):

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