Search found 9 matches

by oltpq
Mon Dec 11, 2023 8:58 pm
Forum: Panzer Corps : Tech Support
Topic: Editing efx
Replies: 1
Views: 2664

Re: Editing efx

this editor saves FormatVersion 1, you have to change first line to FormatVersion 2 with a simple texteditor.
by oltpq
Mon Oct 31, 2022 11:30 am
Forum: Panzer Corps
Topic: For PC1 is there a way to make Unit visually stand out on map?
Replies: 12
Views: 1155

Re: For PC1 is there a way to make Unit visually stand out on map?

to change colour on main screen, please change ../UI/main.htm (line 237).
by oltpq
Mon Oct 31, 2022 10:47 am
Forum: Panzer Corps
Topic: For PC1 is there a way to make Unit visually stand out on map?
Replies: 12
Views: 1155

Re: For PC1 is there a way to make Unit visually stand out on map?

mistake/typo:
6060FF is original indeed.
6090FF should be my advice.
by oltpq
Sat Oct 29, 2022 9:21 am
Forum: Panzer Corps
Topic: For PC1 is there a way to make Unit visually stand out on map?
Replies: 12
Views: 1155

Re: For PC1 is there a way to make Unit visually stand out on map?

@jrregan: i guess you know settings/show unit glow.
by oltpq
Sat Oct 29, 2022 9:17 am
Forum: Panzer Corps
Topic: For PC1 is there a way to make Unit visually stand out on map?
Replies: 12
Views: 1155

Re: For PC1 is there a way to make Unit visually stand out on map?

@PanzerTum: you can change the color in ../UI/combatlog.htm (line 42, [.suppress]), i use #6060FF.
by oltpq
Tue Jun 21, 2022 3:19 pm
Forum: Panzer Corps : Scenario Design
Topic: organic transport/motorised infantry
Replies: 14
Views: 2158

Re: organic transport/motorised infantry

the HA -2 and Ammo 1 seems quite realistic, the truck s crew probably has a Panzerfaust with them.
by oltpq
Tue Jun 21, 2022 11:04 am
Forum: Panzer Corps : Scenario Design
Topic: organic transport/motorised infantry
Replies: 14
Views: 2158

Re: organic transport/motorised infantry

i give all loories, trucks SA negative 1 = [1], so they can defend, they dont need any ammo, they use ammo of the embarked unit. i also tested SA negative 2 = [2], which is too strong imo.
by oltpq
Sat Jun 11, 2022 7:18 am
Forum: Panzer Corps : Scenario Design
Topic: class 5 range 0
Replies: 30
Views: 2325

Re: class 5 range 0

range 0 for aa works pretty well, tested this morning. i made small aa switchable to class 0 w/o brackets, so they can help inf fighting near cities and forrests, cause they fire on cd, what is realistic imo. fighters should all have negative sa, ha, na; this way they work in their intended role (hu...
by oltpq
Fri Jun 10, 2022 7:13 am
Forum: Panzer Corps : Scenario Design
Topic: class 5 range 0
Replies: 30
Views: 2325

Re: class 5 range 0

flak with all positive values in sa, ha, aa doesnt work. if there is enemy air-unit above enemy ground-unit, the flak can only fire on the ground unit.

for nightfighters: give them trait reconmove so they can fly in, fire, escape in one turn.

very interesting discussion.

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