Search found 9 matches
- Mon Dec 11, 2023 8:58 pm
- Forum: Panzer Corps : Tech Support
- Topic: Editing efx
- Replies: 1
- Views: 2664
Re: Editing efx
this editor saves FormatVersion 1, you have to change first line to FormatVersion 2 with a simple texteditor.
- Mon Oct 31, 2022 11:30 am
- Forum: Panzer Corps
- Topic: For PC1 is there a way to make Unit visually stand out on map?
- Replies: 12
- Views: 1155
Re: For PC1 is there a way to make Unit visually stand out on map?
to change colour on main screen, please change ../UI/main.htm (line 237).
- Mon Oct 31, 2022 10:47 am
- Forum: Panzer Corps
- Topic: For PC1 is there a way to make Unit visually stand out on map?
- Replies: 12
- Views: 1155
Re: For PC1 is there a way to make Unit visually stand out on map?
mistake/typo:
6060FF is original indeed.
6090FF should be my advice.
6060FF is original indeed.
6090FF should be my advice.
- Sat Oct 29, 2022 9:21 am
- Forum: Panzer Corps
- Topic: For PC1 is there a way to make Unit visually stand out on map?
- Replies: 12
- Views: 1155
Re: For PC1 is there a way to make Unit visually stand out on map?
@jrregan: i guess you know settings/show unit glow.
- Sat Oct 29, 2022 9:17 am
- Forum: Panzer Corps
- Topic: For PC1 is there a way to make Unit visually stand out on map?
- Replies: 12
- Views: 1155
Re: For PC1 is there a way to make Unit visually stand out on map?
@PanzerTum: you can change the color in ../UI/combatlog.htm (line 42, [.suppress]), i use #6060FF.
- Tue Jun 21, 2022 3:19 pm
- Forum: Panzer Corps : Scenario Design
- Topic: organic transport/motorised infantry
- Replies: 14
- Views: 2158
Re: organic transport/motorised infantry
the HA -2 and Ammo 1 seems quite realistic, the truck s crew probably has a Panzerfaust with them.
- Tue Jun 21, 2022 11:04 am
- Forum: Panzer Corps : Scenario Design
- Topic: organic transport/motorised infantry
- Replies: 14
- Views: 2158
Re: organic transport/motorised infantry
i give all loories, trucks SA negative 1 = [1], so they can defend, they dont need any ammo, they use ammo of the embarked unit. i also tested SA negative 2 = [2], which is too strong imo.
- Sat Jun 11, 2022 7:18 am
- Forum: Panzer Corps : Scenario Design
- Topic: class 5 range 0
- Replies: 30
- Views: 2325
Re: class 5 range 0
range 0 for aa works pretty well, tested this morning. i made small aa switchable to class 0 w/o brackets, so they can help inf fighting near cities and forrests, cause they fire on cd, what is realistic imo. fighters should all have negative sa, ha, na; this way they work in their intended role (hu...
- Fri Jun 10, 2022 7:13 am
- Forum: Panzer Corps : Scenario Design
- Topic: class 5 range 0
- Replies: 30
- Views: 2325
Re: class 5 range 0
flak with all positive values in sa, ha, aa doesnt work. if there is enemy air-unit above enemy ground-unit, the flak can only fire on the ground unit.
for nightfighters: give them trait reconmove so they can fly in, fire, escape in one turn.
very interesting discussion.
for nightfighters: give them trait reconmove so they can fly in, fire, escape in one turn.
very interesting discussion.