I mean bug where unit can get level 6+ , with bonuses to accuracy
Search found 18 matches
- Sat Apr 25, 2020 8:40 am
- Forum: Panzer Corps 2
- Topic: Bug Reports
- Replies: 1158
- Views: 215879
- Fri Apr 24, 2020 3:49 pm
- Forum: Panzer Corps 2
- Topic: Patch 3 is out - Improvements to AI, UI, Multiplayer, Random Maps and more
- Replies: 55
- Views: 10717
Re: Patch 3 is out - Improvements to AI, UI, Multiplayer, Random Maps and more
Hello,
In patch number 1, it is said that bug with over-experience (level 6 +) units has been solved.
Right now, after patch 3, i have this exact bug again.
In patch number 1, it is said that bug with over-experience (level 6 +) units has been solved.
Right now, after patch 3, i have this exact bug again.
- Fri Apr 24, 2020 3:30 pm
- Forum: Panzer Corps 2
- Topic: Bug Reports
- Replies: 1158
- Views: 215879
Re: Bug Reports
Hello,
Also have experience bug.
It shoud have been solved since patch 1, where it states this problem was solved.
Also have experience bug.
It shoud have been solved since patch 1, where it states this problem was solved.
- Sun Jan 20, 2019 8:17 am
- Forum: Panzer Corps : AAR's
- Topic: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 86] - Allies Victory!
- Replies: 406
- Views: 73201
Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [ALLIES] [Turn 13] - Moscow HOLD?
Hello, i would like to try this scenario. Iam a above average player. Played this scenario more then once agaist AI.
If anyone wanna play, contact me via pritave message, and we can discus settings.
If we can agree on something, i will give my skype so we can communicate quicker.
If anyone wanna play, contact me via pritave message, and we can discus settings.
If we can agree on something, i will give my skype so we can communicate quicker.
- Thu Mar 08, 2018 8:40 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3833
- Views: 1094939
Re: Battlefield: Europe MOD v1.9
Slitherine shoud definitely employ McGuba as map designer for PZC2 
That would mean he have all time he need to work on in
I would definitely pay standard price for this map as stand alone DLC.
Hope someone from Slith team is visiting this forum

That would mean he have all time he need to work on in

I would definitely pay standard price for this map as stand alone DLC.
Hope someone from Slith team is visiting this forum

- Wed Mar 07, 2018 6:00 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3833
- Views: 1094939
Re: Battlefield: Europe MOD v1.9
Thank You for advice, "Mulleto22".
I will surely try this in my next playthrough
I will surely try this in my next playthrough

- Tue Mar 06, 2018 5:11 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3833
- Views: 1094939
Re: Battlefield: Europe MOD v1.9
Hello, Just want to post my opinion on newest version 1.9. I am above average tactical player, (not the best in any way ) . I have played older version of this awesome scenario, and i was able to win total victory by turn 92. (standard general difficulty) But with this new 1.9, i find it impossible ...
- Mon Nov 27, 2017 9:24 pm
- Forum: Polaris Sector
- Topic: Battle satellites
- Replies: 3
- Views: 2662
Battle satellites
Hello, Just won my first game as Human, on normal difficulty. Now starting Magelian on Hard. As i was playing and exploring, i came to conclusion that battle satellites build by AI are pretty useless, because they have short range of weapon. If you put just 1 IR laser or some similar long range weap...
- Wed Dec 14, 2016 7:33 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3833
- Views: 1094939
Re: Battlefield: Europe MOD v1.8
Brief reports: I played 1.6 version twice (recomended diff.). I consider myself above average tactical player, and i try to not use save scumming too much. /only for malta bombardment :)/ First time i was defeated by turn 88 :) Seccond time i was able to win total victory, by turn 94. Hardest part f...
- Sun Dec 04, 2016 11:57 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3833
- Views: 1094939
Re: Battlefield: Europe MOD v1.8
In last 1,8 version, some german planes has 0/0 attack... its that intentional, or bug?
iam using them like scouts only, expendable units...
iam using them like scouts only, expendable units...
- Wed Jul 06, 2016 7:30 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Eastern Front: Soviet Storm v1.96b (Link Fixed)
- Replies: 1194
- Views: 447404
Re: Eastern Front: Soviet Storm 1.8 (RELEASED)
Now after some time playing, i had same issue. Look at this: http://www.potos.cz/crash.png The unit in red circle is the one that always cause crash. I guess i was just lucky before, cuz i retreated my units so she cant engage and crash the game in the process. All with nocache and 64 bit adaptation...
- Wed Jul 06, 2016 11:33 am
- Forum: Panzer Corps : Scenario Design
- Topic: Eastern Front: Soviet Storm v1.96b (Link Fixed)
- Replies: 1194
- Views: 447404
Re: Eastern Front: Soviet Storm 1.8 (RELEASED)
I have "borrowed" 2GB ram from my wife´s computer, and voila... With 6 GB ram everything runs, even with skype, U torrent, and AVG software... Maybe You can put that to the ReadMe file, that 6 GB ram is miminum for this big scenario.... Or 4GB with all other backround programs disabled... ...
- Wed Jul 06, 2016 11:00 am
- Forum: Panzer Corps : Scenario Design
- Topic: Eastern Front: Soviet Storm v1.96b (Link Fixed)
- Replies: 1194
- Views: 447404
Re: Eastern Front: Soviet Storm 1.8 (RELEASED)
Hello again, I have finally get it working. I had done all the steps you suggested, but the breaking point was disabling all backround processes, like torrent, AVG antivirus software, skype, and others commonly used applications. With all this disabled or removed, i succesfully moved to seccond roun...
- Wed Jul 06, 2016 9:57 am
- Forum: Panzer Corps : Scenario Design
- Topic: Eastern Front: Soviet Storm v1.96b (Link Fixed)
- Replies: 1194
- Views: 447404
Re: Eastern Front: Soviet Storm 1.8 (RELEASED)
Standard campaign with smaller maps work just fine. The big one keeps crashing. The progress bar is about 90 percent done when it crash. Ive used 64bit patch + nocache... Wierd thing is, that the first AI round (starting one) goes just fine. Do you place more enemy units for seccond round? My guess ...
- Mon Jul 04, 2016 11:54 am
- Forum: Panzer Corps : Scenario Design
- Topic: Eastern Front: Soviet Storm v1.96b (Link Fixed)
- Replies: 1194
- Views: 447404
Re: Eastern Front: Soviet Storm 1.8 (RELEASED)
Hello, Game still crashes, even with sound files. I have also tried reinstall completely, run with /nocache and without.... It always crash in same moment, after lots of enemy units moves. Not sure how many, but i think memory just fill up and crash. My computer has 4 GB ram, windows 10. Here is the...
- Thu Jun 30, 2016 3:32 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Eastern Front: Soviet Storm v1.96b (Link Fixed)
- Replies: 1194
- Views: 447404
Re: Eastern Front: Soviet Storm 1.8 (RELEASED)
Thx, ill try that one too.
- Wed Jun 29, 2016 6:13 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Eastern Front: Soviet Storm v1.96b (Link Fixed)
- Replies: 1194
- Views: 447404
Re: Eastern Front: Soviet Storm 1.8 (RELEASED)
Hello, I have a problem with Soviet Storm crashing when AI move. Usualy when some Finland units moves and engages my units. First round when enemy is attacking goes fine, then i move with all my units with no crash. When i hit next turn button, work some time, like 100 units move, then it crash. I t...
- Sun Oct 04, 2015 9:49 am
- Forum: Panzer Corps : Scenario Design
- Topic: Panzer General original campaign for PzC (v1.1)(07/01/17)
- Replies: 148
- Views: 63974
Re: Panzer General original campaign for PzC (v0.2)(20/08/15
Hello Nikivdd, first i would like to say that your maps and campaigns so far are as good as original game, in some aspect even better. While playing everything you made, i have found a repeating bug in equipment.pzeqp file. Your file contains wrong type for STUG IIIB and STUG IIIA. Its considered ty...