Search found 1165 matches

by Intenso82
Sun Aug 03, 2025 4:34 pm
Forum: Panzer Corps : Scenario Design
Topic: ***[MOD] RUSSIA AT WAR:1941
Replies: 378
Views: 155792

Re: ***[MOD] RUSSIA AT WAR:1941

Someday the map will become more historical...
And new types of city hexes.

Image
by Intenso82
Fri Jul 11, 2025 3:58 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3863
Views: 1166533

Re: Battlefield: Europe MOD v2.4

Or some more key strategy screenshots from during the game, please :-) Well, ok :D without fogofwar Begining 1942 The idea was to kill as many units as possible and retreat before the frost, avoiding a few thousand in prestige penalties (maybe 1500 by my calculations, I don't remember anymore). The...
by Intenso82
Fri Jul 11, 2025 3:08 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3863
Views: 1166533

Re: Battlefield: Europe MOD v2.4

PeteMitchell wrote: Sun Jul 06, 2025 5:11 pm As an idea, could you target Stalin's Bunker right from the start (and ignore everything else) or what are the conditions for surrender / capitulation?
I don't know exactly, I need to look at the scripts.
But after that I had this idea to conduct a landing operation on Stalin's Bunker)
by Intenso82
Sun Jun 29, 2025 2:29 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3863
Views: 1166533

Re: Battlefield: Europe MOD v2.4

PeteMitchell wrote: Thu Jun 26, 2025 7:24 pm Do you have some more maps?
Sure.
I forgot that after capturing Stalin's Bunker the Soviets capitulate. And I captured all the key points with my own forces. Apparently it would have taken another turn.

Image
by Intenso82
Sun Jun 22, 2025 7:11 pm
Forum: Panzer Corps : Scenario Design
Topic: Locarnus Addon 2025-10a, for Battlefield Europe, Afrika Korps and Grand Campaign East
Replies: 1100
Views: 180489

Re: Locarnus Addon 2025-06a, for Battlefield Europe, Afrika Korps and Grand Campaign East

Another issue is, that arty switched to AT mode does not have the camo trait. My experience so far is, that arties that can switch to AT mode are very rarely used in that AT mode. Well, while we are talking about Soviet artillery... I would not give such artillery a trait cammo. They were not AT we...
by Intenso82
Sun Jun 22, 2025 4:14 pm
Forum: Panzer Corps : Scenario Design
Topic: Locarnus Addon 2025-10a, for Battlefield Europe, Afrika Korps and Grand Campaign East
Replies: 1100
Views: 180489

Re: Locarnus Addon 2025-06a, for Battlefield Europe, Afrika Korps and Grand Campaign East

Locarnus wrote: Fri Jun 20, 2025 8:52 pm Maybe Birgeria has some of those arty graphics.
I think guille1434 has one for the 152mm ML-20, will check that.
Yes, Guille1434 made this unit at my request.
There are ~15 others left)
All units from the Soviet artillery roster in BE.
by Intenso82
Fri Jun 20, 2025 3:45 pm
Forum: Panzer Corps : Scenario Design
Topic: Locarnus Addon 2025-10a, for Battlefield Europe, Afrika Korps and Grand Campaign East
Replies: 1100
Views: 180489

Re: Locarnus Addon 2025-06a, for Battlefield Europe, Afrika Korps and Grand Campaign East

I'm all for direct fire mode, especially for Soviet arties. All nations used arty in direct fire mode, but the Red Army really emphasized that (eg direct fire is also much more ammo efficient). I've been wanting to add direct fire mode for a long time. If someone can make icons in AT mode for all S...
by Intenso82
Thu Jun 19, 2025 9:02 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3863
Views: 1166533

Re: Battlefield: Europe MOD v2.4

DV The Bolsheviks fell on the 96th turn, the last Oil in Iran on the 97th. The Soviets were very strong. I think that if Moscow is not captured quickly, the chances of victory are very small. Although perhaps if you use random chess, they will be. However, it was interesting to look at the late Sovi...
by Intenso82
Sun Jun 15, 2025 12:22 pm
Forum: Panzer Corps : Scenario Design
Topic: ***[MOD] RUSSIA AT WAR:1941
Replies: 378
Views: 155792

Re: ***[MOD] RUSSIA AT WAR:1941

:roll: :wink: Make a mod continuation of 1942, it would be interesting, the battle for Stalingrad, the Caucasus, the defense of the Soviet Army would be no less interesting... :roll: :wink: Too many unrealised ideas for 1941 and so little time. I'm guessing there will still be three more iterations...
by Intenso82
Sun Jun 15, 2025 12:03 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3863
Views: 1166533

Re: Battlefield: Europe MOD v2.4

PeteMitchell wrote: Sun Jun 15, 2025 10:48 am How is it overall?
Finals are coming soon,
after which I'll share the result here.
But overall I think victory is almost impossible if you don't capture Moscow in 41-42 quickly.
by Intenso82
Sun Jun 15, 2025 12:00 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3863
Views: 1166533

Re: Battlefield: Europe MOD v2.4

Interesting.
What level of difficulty is it, Real+?
What was the result and what strategies were used?

Does it look like high infantry losses?
Did you buy a lot of them?
How many units did you have left at the end?
Кэп wrote: Sun Jun 15, 2025 10:02 am Bottom line;
by Intenso82
Sat Jun 14, 2025 7:38 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3863
Views: 1166533

Re: Battlefield: Europe MOD v2.4

Turn 75
Moscow has finally fallen.
I had planned that it would be on turn 65, but no)
Very serious resistance.
Too many reinforced IS, ISU, T34-85.

Probably not enough time to capture all victory points and oil in Baku.

Image
by Intenso82
Mon Jun 02, 2025 6:58 pm
Forum: Panzer Corps : Scenario Design
Topic: ***[MOD] RUSSIA AT WAR:1941
Replies: 378
Views: 155792

Re: ***[MOD] RUSSIA AT WAR:1941

Recently watched a video on youtube of the MP game BE2.5 Allies vs McGuba) In the comments there was a mention of a "home rule" about paratroopers. A bit of scripting and ... Paratroopers have restrictions on movement by air. Indeed especially Soviet Paratroopers had a landing radius of ab...
by Intenso82
Sat May 31, 2025 8:12 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3863
Views: 1166533

Re: Battlefield: Europe MOD v2.4

Oh this wild random :evil: , it seems worth choosing limited random or even chess.
by Intenso82
Wed May 21, 2025 8:16 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3863
Views: 1166533

Re: Battlefield: Europe MOD v2.4

1. How about a NoZoС trait for Tanks? Then they could really be mobile troops and have the advantage of mobility. Unfortunately that's not possible. I thought this trait had an inversion property, but no. But it would be nice to have a trait that allows you to bypass ZOC. I just uploaded the start ...
by Intenso82
Wed May 21, 2025 7:59 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3863
Views: 1166533

Re: Battlefield: Europe MOD v2.4

Image

Turn 40.
The winter offensive has begun....
OMG! We have a problem)
8 Soviet tanks.
The Soviets have about 20 tanks in this direction.
Quite impressive for the beginning of ‘43...

But the good news is, England has fallen on this turn.
by Intenso82
Mon May 19, 2025 10:35 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3863
Views: 1166533

Re: Battlefield: Europe MOD v2.4

As for MP, I do not know about any MP games with a Sea Lion attempt, apart from our own match a few years back in time when I made such a bold move. It looks like most players go for the seemingly safer traditional path of invading the east. But I was also thinking that it would be interesting to p...
by Intenso82
Mon May 19, 2025 10:15 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3863
Views: 1166533

Re: Battlefield: Europe MOD v2.4

https://i.ibb.co/n8KzYLfB/be-24-turn-40-2.jpg Beginning of ‘43 1. The Soviets have launched a major winter offensive. Let's see how it goes. In the south they have a long shoulder, stretched communications. In the centre, troops hold the line near Smolensk. In the north, artillery units began arriv...
by Intenso82
Mon May 19, 2025 9:06 am
Forum: Panzer Corps : Scenario Design
Topic: Locarnus Addon 2025-10a, for Battlefield Europe, Afrika Korps and Grand Campaign East
Replies: 1100
Views: 180489

Re: Locarnus Addon 2025-05, for Battlefield Europe, Afrika Korps and Grand Campaign East

RobertCL wrote: Sun May 04, 2025 3:37 pm On an Nvidia 1060 GTX, big maps are playable in 2560*1440 but not anymore in 5120*1440).
Wow!
Can you show some screenshots from the game in 5120*1440,
a usual one and a unit detail. Here or pm.
by Intenso82
Wed May 14, 2025 8:34 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.4
Replies: 3863
Views: 1166533

Re: Battlefield: Europe MOD v2.4

What turn are you at and how to you plan to continue? Turn 20 I rolled back a few turns and replayed a few times. Now landing in England from the side. Initially only managed to land 3 units by sea transport, 1 was destroyed, +2 Airborne. The landing of the rest had to be postponed for a while. Unt...

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