Battlefield: Europe MOD v2.4

A forum to discuss custom scenarios, campaigns and modding in general.

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goose_2
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Re: Battlefield: Europe MOD v2.4

Post by goose_2 »

Locarnus wrote: Sun May 25, 2025 2:13 pm
PeteMitchell wrote: Sun May 25, 2025 8:26 am broadcast is going
Pete let me know which unit you would like to be yours so I can name it in the game
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PeteMitchell
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Re: Battlefield: Europe MOD v2.4

Post by PeteMitchell »

Thank you, this would be nice!
Maybe a tank or fighter plane, if still available?
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Intenso82
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Re: Battlefield: Europe MOD v2.4

Post by Intenso82 »

Turn 75
Moscow has finally fallen.
I had planned that it would be on turn 65, but no)
Very serious resistance.
Too many reinforced IS, ISU, T34-85.

Probably not enough time to capture all victory points and oil in Baku.

Image
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
Кэп
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Re: Battlefield: Europe MOD v2.4

Post by Кэп »

Bottom line;

It was epic.Image
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PeteMitchell
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Re: Battlefield: Europe MOD v2.4

Post by PeteMitchell »

Intenso82 wrote: Sat Jun 14, 2025 7:38 am Turn 75
Moscow has finally fallen.
I had planned that it would be on turn 65, but no)
Very serious resistance.
Too many reinforced IS, ISU, T34-85.

Probably not enough time to capture all victory points and oil in Baku.

Image
How is it overall?
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Intenso82
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Re: Battlefield: Europe MOD v2.4

Post by Intenso82 »

Interesting.
What level of difficulty is it, Real+?
What was the result and what strategies were used?

Does it look like high infantry losses?
Did you buy a lot of them?
How many units did you have left at the end?
Кэп wrote: Sun Jun 15, 2025 10:02 am Bottom line;
Last edited by Intenso82 on Sun Jun 15, 2025 12:15 pm, edited 1 time in total.
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
Intenso82
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Re: Battlefield: Europe MOD v2.4

Post by Intenso82 »

PeteMitchell wrote: Sun Jun 15, 2025 10:48 am How is it overall?
Finals are coming soon,
after which I'll share the result here.
But overall I think victory is almost impossible if you don't capture Moscow in 41-42 quickly.
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
Кэп
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Re: Battlefield: Europe MOD v2.4

Post by Кэп »

Interesting.
What level of difficulty is it, Real+?
What was the result and what strategies were used?

Does it look like high infantry losses?
Did you buy a lot of them?
How many units did you have left at the end?



Managed to bring to a draw on the 99th move, yes, I played, without an energy crisis, on a general.
First I took Leningrad, then Moscow, and then only Grozny
and Baku, these are additional points and bonuses, if possible I should also take Stalingrad, I fought in Africa but they crushed me there, I brought the remnants of Rommel's corps to Italy, accepted the battle with the Americans and Canadians, then the tough defense of Western Germany, the fight against partisans and many Volksturm detachments, the withdrawal of combat-ready units of the Wehrmacht from the Eastern Front, and the construction of a defense in the Carpathians (HUNGARIAN UNITS CAME IN HANDY), holding the oil regions of the Caucasus to the last, this is additional prestige and a decrease in the Soviets' reserves. It's a pity I couldn't take the oil regions of Baghdad. Many sunken ships of the British convoy, take care of the Slovak, Bulgarian and Italian infantry detachments, this is additional. prestige - we will need it very much in the end, more mines and 88-caliber air defense units, fortify key German cities, more mines, constantly upgrade your units, rotate them, send them to the rear in 42-43.
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Re: Battlefield: Europe MOD v2.4

Post by Duedman »

Uhu wrote: Thu Jun 05, 2025 7:13 pm There is a possibility if you both play it in hot-seat mode.
It needs a little more work as you need to send the saved files to you partner and he has to then send it back after his turn. Still I think it is much more enjoyable then the total random outcome mode.
Duedman wrote: Wed Jun 04, 2025 8:42 pm
Intenso82 wrote: Sat May 31, 2025 8:12 pm Oh this wild random :evil: , it seems worth choosing limited random or even chess.
If only this would be possible in MP 😊
Ah I see. I might try this in the future. I talked about this with McGuba an he correctly pointed out, that this hurts the Axis more overall than it does hurt the Allies. A single freakish result can doom an elite unit.
And these results do happen to both sides. Just a question of when and where.
Allies have no elite units in the first place and get constant respawns.
Giant Europe Mod 2.0 - Sea Lion 44 with no fuel:

http://www.slitherine.com/forum/viewtopic.php?f=145&t=95886

Youtube English & German
https://www.youtube.com/channel/UCeFP6sUZtRykYNbcVTVMxcg/featured
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Re: Battlefield: Europe MOD v2.4

Post by Slartibartfast »

Duedman wrote: Thu Jun 19, 2025 10:56 am
Uhu wrote: Thu Jun 05, 2025 7:13 pm There is a possibility if you both play it in hot-seat mode.
It needs a little more work as you need to send the saved files to you partner and he has to then send it back after his turn. Still I think it is much more enjoyable then the total random outcome mode.
Duedman wrote: Wed Jun 04, 2025 8:42 pm

If only this would be possible in MP 😊
Ah I see. I might try this in the future. I talked about this with McGuba an he correctly pointed out, that this hurts the Axis more overall than it does hurt the Allies. A single freakish result can doom an elite unit.
And these results do happen to both sides. Just a question of when and where.
Allies have no elite units in the first place and get constant respawns.
imo full RNG is the more fun :lol: and more realistic for this mod. given that everyone knows the full 99-turn script, you need a fair dose of random to match the normal uncertainty of war. if you play conservatively, with correct use of artillery, AT and AA, you can mostly mitigate the risks of the RNG. But you also need to be bold to win, so it's a dilemma. The historical Axis reliance on quality over quantity is a double-edged sword in the mod as it was in the 40's.

Thanks for posting the YouTubes by the way. Interesting to see the different strategies you and McGuba are pursuing!
Intenso82
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Re: Battlefield: Europe MOD v2.4

Post by Intenso82 »

DV
The Bolsheviks fell on the 96th turn, the last Oil in Iran on the 97th.
The Soviets were very strong.
I think that if Moscow is not captured quickly, the chances of victory are very small.
Although perhaps if you use random chess, they will be.
However, it was interesting to look at the late Soviet units.
Also, JagdPanther was very good.

Image
Image
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
Locarnus
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Re: Battlefield: Europe MOD v2.4

Post by Locarnus »

Intenso82 wrote: Thu Jun 19, 2025 9:02 pm DV
The Bolsheviks fell on the 96th turn, the last Oil in Iran on the 97th.
The Soviets were very strong.
I think that if Moscow is not captured quickly, the chances of victory are very small.
Although perhaps if you use random chess, they will be.
However, it was interesting to look at the late Soviet units.
Also, JagdPanther was very good.
Congratulations!
Finishing in the last few turns against both sounds like a great, well balanced game.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
PeteMitchell
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Re: Battlefield: Europe MOD v2.4

Post by PeteMitchell »

Wow!
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
PeteMitchell
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Re: Battlefield: Europe MOD v2.4

Post by PeteMitchell »

Intenso82 wrote: Thu Jun 19, 2025 9:02 pm DV
The Bolsheviks fell on the 96th turn, the last Oil in Iran on the 97th.
The Soviets were very strong.
I think that if Moscow is not captured quickly, the chances of victory are very small.
Although perhaps if you use random chess, they will be.
However, it was interesting to look at the late Soviet units.
Also, JagdPanther was very good.

Image
Image
Do you have some more maps?
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
eskuche
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Re: Battlefield: Europe MOD v2.4

Post by eskuche »

Looking for an MP game, prefer Allies as I don't have time anymore for massive 10 hour planning turns :)
Intenso82
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Re: Battlefield: Europe MOD v2.4

Post by Intenso82 »

PeteMitchell wrote: Thu Jun 26, 2025 7:24 pm Do you have some more maps?
Sure.
I forgot that after capturing Stalin's Bunker the Soviets capitulate. And I captured all the key points with my own forces. Apparently it would have taken another turn.

Image
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
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