Pete let me know which unit you would like to be yours so I can name it in the game
Battlefield: Europe MOD v2.4
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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Re: Battlefield: Europe MOD v2.4
goose_2
Lutheran Multiplayer Tournament Organizer.
https://www.youtube.com/channel/UCRHQShaOv5PWoer6cP1syLQ
Lutheran Multiplayer Tournament Organizer.

https://www.youtube.com/channel/UCRHQShaOv5PWoer6cP1syLQ
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Re: Battlefield: Europe MOD v2.4
Thank you, this would be nice!
Maybe a tank or fighter plane, if still available?
Maybe a tank or fighter plane, if still available?
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Re: Battlefield: Europe MOD v2.4
Turn 75
Moscow has finally fallen.
I had planned that it would be on turn 65, but no)
Very serious resistance.
Too many reinforced IS, ISU, T34-85.
Probably not enough time to capture all victory points and oil in Baku.

Moscow has finally fallen.
I had planned that it would be on turn 65, but no)
Very serious resistance.
Too many reinforced IS, ISU, T34-85.
Probably not enough time to capture all victory points and oil in Baku.

[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
Re: Battlefield: Europe MOD v2.4
Bottom line;
It was epic.![Image]()
It was epic.
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Re: Battlefield: Europe MOD v2.4
How is it overall?
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Re: Battlefield: Europe MOD v2.4
Interesting.
What level of difficulty is it, Real+?
What was the result and what strategies were used?
Does it look like high infantry losses?
Did you buy a lot of them?
How many units did you have left at the end?
What level of difficulty is it, Real+?
What was the result and what strategies were used?
Does it look like high infantry losses?
Did you buy a lot of them?
How many units did you have left at the end?
Last edited by Intenso82 on Sun Jun 15, 2025 12:15 pm, edited 1 time in total.
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
Re: Battlefield: Europe MOD v2.4
Finals are coming soon,
after which I'll share the result here.
But overall I think victory is almost impossible if you don't capture Moscow in 41-42 quickly.
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
Re: Battlefield: Europe MOD v2.4
Interesting.
What level of difficulty is it, Real+?
What was the result and what strategies were used?
Does it look like high infantry losses?
Did you buy a lot of them?
How many units did you have left at the end?
Managed to bring to a draw on the 99th move, yes, I played, without an energy crisis, on a general.
First I took Leningrad, then Moscow, and then only Grozny
and Baku, these are additional points and bonuses, if possible I should also take Stalingrad, I fought in Africa but they crushed me there, I brought the remnants of Rommel's corps to Italy, accepted the battle with the Americans and Canadians, then the tough defense of Western Germany, the fight against partisans and many Volksturm detachments, the withdrawal of combat-ready units of the Wehrmacht from the Eastern Front, and the construction of a defense in the Carpathians (HUNGARIAN UNITS CAME IN HANDY), holding the oil regions of the Caucasus to the last, this is additional prestige and a decrease in the Soviets' reserves. It's a pity I couldn't take the oil regions of Baghdad. Many sunken ships of the British convoy, take care of the Slovak, Bulgarian and Italian infantry detachments, this is additional. prestige - we will need it very much in the end, more mines and 88-caliber air defense units, fortify key German cities, more mines, constantly upgrade your units, rotate them, send them to the rear in 42-43.
What level of difficulty is it, Real+?
What was the result and what strategies were used?
Does it look like high infantry losses?
Did you buy a lot of them?
How many units did you have left at the end?
Managed to bring to a draw on the 99th move, yes, I played, without an energy crisis, on a general.
First I took Leningrad, then Moscow, and then only Grozny
and Baku, these are additional points and bonuses, if possible I should also take Stalingrad, I fought in Africa but they crushed me there, I brought the remnants of Rommel's corps to Italy, accepted the battle with the Americans and Canadians, then the tough defense of Western Germany, the fight against partisans and many Volksturm detachments, the withdrawal of combat-ready units of the Wehrmacht from the Eastern Front, and the construction of a defense in the Carpathians (HUNGARIAN UNITS CAME IN HANDY), holding the oil regions of the Caucasus to the last, this is additional prestige and a decrease in the Soviets' reserves. It's a pity I couldn't take the oil regions of Baghdad. Many sunken ships of the British convoy, take care of the Slovak, Bulgarian and Italian infantry detachments, this is additional. prestige - we will need it very much in the end, more mines and 88-caliber air defense units, fortify key German cities, more mines, constantly upgrade your units, rotate them, send them to the rear in 42-43.
Re: Battlefield: Europe MOD v2.4
Ah I see. I might try this in the future. I talked about this with McGuba an he correctly pointed out, that this hurts the Axis more overall than it does hurt the Allies. A single freakish result can doom an elite unit.Uhu wrote: ↑Thu Jun 05, 2025 7:13 pm There is a possibility if you both play it in hot-seat mode.
It needs a little more work as you need to send the saved files to you partner and he has to then send it back after his turn. Still I think it is much more enjoyable then the total random outcome mode.
And these results do happen to both sides. Just a question of when and where.
Allies have no elite units in the first place and get constant respawns.
Giant Europe Mod 2.0 - Sea Lion 44 with no fuel:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=95886
Youtube English & German
https://www.youtube.com/channel/UCeFP6sUZtRykYNbcVTVMxcg/featured
http://www.slitherine.com/forum/viewtopic.php?f=145&t=95886
Youtube English & German
https://www.youtube.com/channel/UCeFP6sUZtRykYNbcVTVMxcg/featured
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Re: Battlefield: Europe MOD v2.4
imo full RNG is the more funDuedman wrote: ↑Thu Jun 19, 2025 10:56 amAh I see. I might try this in the future. I talked about this with McGuba an he correctly pointed out, that this hurts the Axis more overall than it does hurt the Allies. A single freakish result can doom an elite unit.Uhu wrote: ↑Thu Jun 05, 2025 7:13 pm There is a possibility if you both play it in hot-seat mode.
It needs a little more work as you need to send the saved files to you partner and he has to then send it back after his turn. Still I think it is much more enjoyable then the total random outcome mode.
And these results do happen to both sides. Just a question of when and where.
Allies have no elite units in the first place and get constant respawns.

Thanks for posting the YouTubes by the way. Interesting to see the different strategies you and McGuba are pursuing!
Re: Battlefield: Europe MOD v2.4
DV
The Bolsheviks fell on the 96th turn, the last Oil in Iran on the 97th.
The Soviets were very strong.
I think that if Moscow is not captured quickly, the chances of victory are very small.
Although perhaps if you use random chess, they will be.
However, it was interesting to look at the late Soviet units.
Also, JagdPanther was very good.


The Bolsheviks fell on the 96th turn, the last Oil in Iran on the 97th.
The Soviets were very strong.
I think that if Moscow is not captured quickly, the chances of victory are very small.
Although perhaps if you use random chess, they will be.
However, it was interesting to look at the late Soviet units.
Also, JagdPanther was very good.


[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
Re: Battlefield: Europe MOD v2.4
Congratulations!Intenso82 wrote: ↑Thu Jun 19, 2025 9:02 pm DV
The Bolsheviks fell on the 96th turn, the last Oil in Iran on the 97th.
The Soviets were very strong.
I think that if Moscow is not captured quickly, the chances of victory are very small.
Although perhaps if you use random chess, they will be.
However, it was interesting to look at the late Soviet units.
Also, JagdPanther was very good.
Finishing in the last few turns against both sounds like a great, well balanced game.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Battlefield: Europe MOD v2.4
Wow!
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
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- Major-General - Tiger I
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Re: Battlefield: Europe MOD v2.4
Do you have some more maps?Intenso82 wrote: ↑Thu Jun 19, 2025 9:02 pm DV
The Bolsheviks fell on the 96th turn, the last Oil in Iran on the 97th.
The Soviets were very strong.
I think that if Moscow is not captured quickly, the chances of victory are very small.
Although perhaps if you use random chess, they will be.
However, it was interesting to look at the late Soviet units.
Also, JagdPanther was very good.
![]()
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Re: Battlefield: Europe MOD v2.4
Looking for an MP game, prefer Allies as I don't have time anymore for massive 10 hour planning turns 

Re: Battlefield: Europe MOD v2.4
Sure.
I forgot that after capturing Stalin's Bunker the Soviets capitulate. And I captured all the key points with my own forces. Apparently it would have taken another turn.

[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743