Search found 34 matches
- Thu Oct 25, 2012 10:19 am
- Forum: Panzer Corps : Tech Support
- Topic: How to install previous DLCs after AK and v1.11?
- Replies: 4
- Views: 1220
Re: How to install previous DLCs after AK and v1.11?
OK, thanks for the quick answer!
- Thu Oct 25, 2012 7:56 am
- Forum: Panzer Corps : Tech Support
- Topic: How to install previous DLCs after AK and v1.11?
- Replies: 4
- Views: 1220
How to install previous DLCs after AK and v1.11?
Hello everybody! I have installed in my computer Panzer Corps original, GC '39, GC '40, Afrika Korps and patch v1.11. Everything is working fine. Now I plan to purchase all the remaining GCs (41, 42, 42-43 West, 43,44,45 East). How should I install everything without messing up my existing installat...
- Mon Dec 19, 2011 12:29 pm
- Forum: Panzer Corps : Scenario Design
- Topic: DMP Modding (Afrikakorps)
- Replies: 399
- Views: 114515
We have technical problems with some Mail-Accounts. Which nickname did you use in our forum? I will activate your account by hand. Sorry for that. Regards Gerhard I couldn't register either. The registration process completed smoothly, but never received the activation email. I entered the same use...
- Mon Dec 19, 2011 9:01 am
- Forum: Panzer Corps : Scenario Design
- Topic: DMP Modding (Afrikakorps)
- Replies: 399
- Views: 114515
i think your website has many problems.the mod maybe great but if you can't download i what good is it? i have tried to register for better than a week still ip address not allowed. We have technical problems with some Mail-Accounts. Which nickname did you use in our forum? I will activate your acc...
- Tue Jul 06, 2010 6:31 am
- Forum: Field of Glory Digital
- Topic: Stickied thread for multiplayer locations?
- Replies: 196
- Views: 81012
Amaz_Ed / Stafford, England Angiel / Massa, Italy Aryaman / Alicante, Spain Barkmann / Adelaide, Australia. Batesmotel / Townsend, Massachusetts, USA. Brigz / Sacramento, Calif., USA CharlesRobinson / Hawaii, USA Cougar_DK / Farum, Denmark Darion / Wiesbaden, GE davidsmith-Kansas City USA davouthojo...
- Thu May 13, 2010 6:51 pm
- Forum: Field of Glory : Tech Support
- Topic: Unit Auto Rotate
- Replies: 10
- Views: 1537
- Thu May 13, 2010 12:12 pm
- Forum: Field of Glory : Tech Support
- Topic: Unit Auto Rotate
- Replies: 10
- Views: 1537
- Thu May 13, 2010 7:04 am
- Forum: Field of Glory : Tech Support
- Topic: Unit Auto Rotate
- Replies: 10
- Views: 1537
Was the pike/sub that rotated under a human player's control or the AI? It was me that rotated the pike/sub unit. After the cataphract unit was rooted I right-clicked my unit and changed its facing. It did seem weird to me too but I didn't give it much thought. This must be a bug and should be fixe...
- Thu Apr 29, 2010 8:09 am
- Forum: Field of Glory Digital
- Topic: Latest FoG feedback
- Replies: 141
- Views: 18683
- Sat Apr 24, 2010 8:11 pm
- Forum: Field of Glory : Tech Support
- Topic: Training info is missing
- Replies: 13
- Views: 1961
- Thu Apr 08, 2010 7:49 am
- Forum: Field of Glory Digital
- Topic: Suggestions for UI Improvement
- Replies: 2
- Views: 697
- Mon Mar 29, 2010 8:49 am
- Forum: Field of Glory Digital
- Topic: Disturbing Trend?
- Replies: 80
- Views: 9469
I think the whole frustration comes from the fact that light troops evade so easily. This has been addressed again in this forum, if I recall correctly. Maybe, there should be some limitations in evading (e.g. light foot can't evade light horse, light horse can't evade similar light horse etc), or, ...
- Mon Mar 29, 2010 8:38 am
- Forum: Field of Glory : Scenario Design
- Topic: Battle of Sellasia, 222 BC
- Replies: 2
- Views: 1386
I like this scenario, I'm currently fighting it online and it's seems great. One commend though: The Spartans had adopted the macedonian (pike) phalanx by then, so some of the heavy infantry should be pikemen. The perioikoi, Sparta's allies kai mercenaries were still armed like classical hoplites. S...
- Mon Mar 22, 2010 9:11 am
- Forum: Field of Glory : AAR's
- Topic: Gaugamela, 331 BC
- Replies: 27
- Views: 9012
- Fri Mar 19, 2010 8:54 pm
- Forum: Field of Glory Digital
- Topic: Proposal for a more realistic combat mechanism
- Replies: 26
- Views: 3149
My mistake was that I hadn't comprehended that the result of close combat can be a draw! Which happens when both score the same number of hits. How stupid of me! :? So I calculated accurately the chance of the Elites to win to 56% and then thought that the chance of the Averages was the remaining pe...
- Fri Mar 19, 2010 11:43 am
- Forum: Field of Glory Digital
- Topic: Proposal for a more realistic combat mechanism
- Replies: 26
- Views: 3149
The Elite legionaries get to re-roll any initial 1s and 2s in their impact attack. This means that on average 1/3 of their misses (2/3 of misses * 50% chance to hit on re-rolls) should become additional hits. Once it gets to melee, the elite legionaries are Skilled swordsmen (Sword+ POA) so are at ...
- Fri Mar 19, 2010 9:49 am
- Forum: Field of Glory Digital
- Topic: Proposal for a more realistic combat mechanism
- Replies: 26
- Views: 3149
1st round/impact = Average Legionaries 20 % v Elite Legionaries 56% - Result every time was Average Legionaries become Disrupted with horrific casualties. My calculations seem to be mistaken on the chances of success of the Average Legionaries, since the chances of Elites where calculated correctly...
- Fri Mar 19, 2010 8:47 am
- Forum: Field of Glory Digital
- Topic: Good source for ancients books in London?
- Replies: 13
- Views: 2450
- Fri Mar 19, 2010 8:20 am
- Forum: Field of Glory : Tech Support
- Topic: Training info is missing
- Replies: 13
- Views: 1961
- Thu Mar 18, 2010 7:07 pm
- Forum: Field of Glory Digital
- Topic: Proposal for a more realistic combat mechanism
- Replies: 26
- Views: 3149
Some thoughts: 1) Troop quality does effect combat. Quality re-rolls apply in combat so Poor troops cause less hits on average and superior and especially elites cause more hits. (A section on quality re-rolls should be added in the on line help if there isn't one in 1.1.2.) This is the same re-rol...