Search found 34 matches

by pcaravel
Thu Oct 25, 2012 10:19 am
Forum: Panzer Corps : Tech Support
Topic: How to install previous DLCs after AK and v1.11?
Replies: 4
Views: 1220

Re: How to install previous DLCs after AK and v1.11?

OK, thanks for the quick answer!
by pcaravel
Thu Oct 25, 2012 7:56 am
Forum: Panzer Corps : Tech Support
Topic: How to install previous DLCs after AK and v1.11?
Replies: 4
Views: 1220

How to install previous DLCs after AK and v1.11?

Hello everybody! I have installed in my computer Panzer Corps original, GC '39, GC '40, Afrika Korps and patch v1.11. Everything is working fine. Now I plan to purchase all the remaining GCs (41, 42, 42-43 West, 43,44,45 East). How should I install everything without messing up my existing installat...
by pcaravel
Mon Dec 19, 2011 12:29 pm
Forum: Panzer Corps : Scenario Design
Topic: DMP Modding (Afrikakorps)
Replies: 399
Views: 114515

We have technical problems with some Mail-Accounts. Which nickname did you use in our forum? I will activate your account by hand. Sorry for that. Regards Gerhard I couldn't register either. The registration process completed smoothly, but never received the activation email. I entered the same use...
by pcaravel
Mon Dec 19, 2011 9:01 am
Forum: Panzer Corps : Scenario Design
Topic: DMP Modding (Afrikakorps)
Replies: 399
Views: 114515

i think your website has many problems.the mod maybe great but if you can't download i what good is it? i have tried to register for better than a week still ip address not allowed. We have technical problems with some Mail-Accounts. Which nickname did you use in our forum? I will activate your acc...
by pcaravel
Tue Jul 06, 2010 6:31 am
Forum: Field of Glory Digital
Topic: Stickied thread for multiplayer locations?
Replies: 196
Views: 81012

Amaz_Ed / Stafford, England Angiel / Massa, Italy Aryaman / Alicante, Spain Barkmann / Adelaide, Australia. Batesmotel / Townsend, Massachusetts, USA. Brigz / Sacramento, Calif., USA CharlesRobinson / Hawaii, USA Cougar_DK / Farum, Denmark Darion / Wiesbaden, GE davidsmith-Kansas City USA davouthojo...
by pcaravel
Thu May 13, 2010 6:51 pm
Forum: Field of Glory : Tech Support
Topic: Unit Auto Rotate
Replies: 10
Views: 1537

It was version 1.2.6.
But, as I previously said, it wasn't auto-rotate.
I manually rotated a unit when it normally shouldn't be able to do such a move, since it had already charged toward the opposite direction in the same turn.
by pcaravel
Thu May 13, 2010 12:12 pm
Forum: Field of Glory : Tech Support
Topic: Unit Auto Rotate
Replies: 10
Views: 1537

Well played in the game. It's been a long time since I was hammered so comprehensively. It's made me rethink some of my tactics in some situations. Hopefully I'll play better next time! Twisted Evil
Thanks for the good words. :) I'm looking forward to our next encounter!
by pcaravel
Thu May 13, 2010 7:04 am
Forum: Field of Glory : Tech Support
Topic: Unit Auto Rotate
Replies: 10
Views: 1537

Was the pike/sub that rotated under a human player's control or the AI? It was me that rotated the pike/sub unit. After the cataphract unit was rooted I right-clicked my unit and changed its facing. It did seem weird to me too but I didn't give it much thought. This must be a bug and should be fixe...
by pcaravel
Thu Apr 29, 2010 8:09 am
Forum: Field of Glory Digital
Topic: Latest FoG feedback
Replies: 141
Views: 18683

I totally agree with arsan. This new anarchy system has deteriorated my gaming fun because my armies don't "feel" historically accurate. In my last battle, I had 4 non-adjacent BG of Late Macedonian phalanxes (of a total 16) anarchy charging at the same turn. Of course, this ruined my batt...
by pcaravel
Sat Apr 24, 2010 8:11 pm
Forum: Field of Glory : Tech Support
Topic: Training info is missing
Replies: 13
Views: 1961

I've installed version 1.2.5 and Storm of Arrows, but the problem isn't fixed.
I thought that it would be one of the issues addressed with this patch.
by pcaravel
Thu Apr 08, 2010 7:49 am
Forum: Field of Glory Digital
Topic: Suggestions for UI Improvement
Replies: 2
Views: 697

In the mini map the unmoved units are shown light green, while the moved dark green. So there is something similar to you suggestion #2.
However I would like a warning message like the one described in #3 and I think it's not difficult to be implemented programmatically.
by pcaravel
Mon Mar 29, 2010 8:49 am
Forum: Field of Glory Digital
Topic: Disturbing Trend?
Replies: 80
Views: 9469

I think the whole frustration comes from the fact that light troops evade so easily. This has been addressed again in this forum, if I recall correctly. Maybe, there should be some limitations in evading (e.g. light foot can't evade light horse, light horse can't evade similar light horse etc), or, ...
by pcaravel
Mon Mar 29, 2010 8:38 am
Forum: Field of Glory : Scenario Design
Topic: Battle of Sellasia, 222 BC
Replies: 2
Views: 1386

I like this scenario, I'm currently fighting it online and it's seems great. One commend though: The Spartans had adopted the macedonian (pike) phalanx by then, so some of the heavy infantry should be pikemen. The perioikoi, Sparta's allies kai mercenaries were still armed like classical hoplites. S...
by pcaravel
Mon Mar 22, 2010 9:11 am
Forum: Field of Glory : AAR's
Topic: Gaugamela, 331 BC
Replies: 27
Views: 9012

Great AAR and a good scenario. I'd definitely try it!
by pcaravel
Fri Mar 19, 2010 8:54 pm
Forum: Field of Glory Digital
Topic: Proposal for a more realistic combat mechanism
Replies: 26
Views: 3149

My mistake was that I hadn't comprehended that the result of close combat can be a draw! Which happens when both score the same number of hits. How stupid of me! :? So I calculated accurately the chance of the Elites to win to 56% and then thought that the chance of the Averages was the remaining pe...
by pcaravel
Fri Mar 19, 2010 11:43 am
Forum: Field of Glory Digital
Topic: Proposal for a more realistic combat mechanism
Replies: 26
Views: 3149

The Elite legionaries get to re-roll any initial 1s and 2s in their impact attack. This means that on average 1/3 of their misses (2/3 of misses * 50% chance to hit on re-rolls) should become additional hits. Once it gets to melee, the elite legionaries are Skilled swordsmen (Sword+ POA) so are at ...
by pcaravel
Fri Mar 19, 2010 9:49 am
Forum: Field of Glory Digital
Topic: Proposal for a more realistic combat mechanism
Replies: 26
Views: 3149

1st round/impact = Average Legionaries 20 % v Elite Legionaries 56% - Result every time was Average Legionaries become Disrupted with horrific casualties. My calculations seem to be mistaken on the chances of success of the Average Legionaries, since the chances of Elites where calculated correctly...
by pcaravel
Fri Mar 19, 2010 8:47 am
Forum: Field of Glory Digital
Topic: Good source for ancients books in London?
Replies: 13
Views: 2450

Since you asked for tactical level descriptions, I highly recommend "The Western Way of War" and "Wars of the Ancient Greeks" by Victor Davis Hanson. These books are focused on the warfare of Greeks, until the years of Alexander the Great. The writer also offers descriptions of t...
by pcaravel
Fri Mar 19, 2010 8:20 am
Forum: Field of Glory : Tech Support
Topic: Training info is missing
Replies: 13
Views: 1961

I've never played the tabletop version of FoG (or any other wargame actually), but now that I have seen the PC version I've got interested about the tabletop game too. I live in Athens, so I might drop by on the weekend of the IWF, if spectators are allowed.
by pcaravel
Thu Mar 18, 2010 7:07 pm
Forum: Field of Glory Digital
Topic: Proposal for a more realistic combat mechanism
Replies: 26
Views: 3149

Some thoughts: 1) Troop quality does effect combat. Quality re-rolls apply in combat so Poor troops cause less hits on average and superior and especially elites cause more hits. (A section on quality re-rolls should be added in the on line help if there isn't one in 1.1.2.) This is the same re-rol...

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