I've tried to give this game a jolly good crack of the whip but the interminable spiral of revolt following leader death following revolt is wearing me down.

Death spirals come about absolutely randomly. All it takes is one leader to die and another to die within a few years of that death to embed a string of loyalty penalties that feed directly into a revolt spiral. Be unlucky enough to have another death occur within 5-10 years of the second and pretty much you're done, through no fault of action or inaction on the part of the player. "Fair enough," you might say, "these things happened." And they did! But in this game they happen an awful lot!
I don't mind fighting myself more than any other nation if that's what the game is trying to achieve, but that particular struggle seems far too RNG-driven to be the main thrust of the game.
I must be doing something wrong, somewhere.
