Question: Is there any point on having a 0-0 general?
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Question: Is there any point on having a 0-0 general?
What's the difference between having a 0-0 general and having no general at all?
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- Corporal - Strongpoint
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Re: Question: Is there any point on having a 0-0 general?
If you're fighting against an army which has a General and you don't, your troops suffer a penalty. So a 0-0 General avoids this and inflicts the penalty against any leaderless enemy you fight.
Only learned this myself a few weeks ago on this Forum. I'm afraid I forget what the penalty was.
PS If you've ever had a Draw result and lost a General during the battle, and then watched your army get absolutely smoked in the follow up battle, this is likely the reason.
Only learned this myself a few weeks ago on this Forum. I'm afraid I forget what the penalty was.
PS If you've ever had a Draw result and lost a General during the battle, and then watched your army get absolutely smoked in the follow up battle, this is likely the reason.
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- Field Marshal - Elefant
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Re: Question: Is there any point on having a 0-0 general?
they also help in a seige
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- Corporal - Strongpoint
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Re: Question: Is there any point on having a 0-0 general?
Had a battle with my 2 Gen, of 6 draws, in very difficult terrain in MP yesterday. Wonder what the record is?
In care home looking for Diplomacy opponents 

Re: Question: Is there any point on having a 0-0 general?
Even 0-0's give a bonus to siege rolls, and having a general is required to use the Retaliate order. If you have the Persia DLC some regional decisions related to armies only work on armies with generals.
News to me, nobody ever mentioned anything about this in any previous discussion I've seen on the subject.travling_canuck wrote: ↑Thu Jun 04, 2020 11:11 pm If you're fighting against an army which has a General and you don't, your troops suffer a penalty. So a 0-0 General avoids this and inflicts the penalty against any leaderless enemy you fight.
Only learned this myself a few weeks ago on this Forum. I'm afraid I forget what the penalty was.
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- Sergeant - Panzer IIC
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Re: Question: Is there any point on having a 0-0 general?
I believe all the regional decisions that use a general require at least a +1 total rating, so you can't use 0-0s for that.Soar wrote: ↑Fri Jun 05, 2020 12:46 pm Even 0-0's give a bonus to siege rolls, and having a general is required to use the Retaliate order. If you have the Persia DLC some regional decisions related to armies only work on armies with generals.News to me, nobody ever mentioned anything about this in any previous discussion I've seen on the subject.travling_canuck wrote: ↑Thu Jun 04, 2020 11:11 pm If you're fighting against an army which has a General and you don't, your troops suffer a penalty. So a 0-0 General avoids this and inflicts the penalty against any leaderless enemy you fight.
Only learned this myself a few weeks ago on this Forum. I'm afraid I forget what the penalty was.
USG
All models are wrong, but some are useful - George Box
All models are wrong, but some are useful - George Box
Re: Question: Is there any point on having a 0-0 general?
Do you have a link to that?travling_canuck wrote: ↑Thu Jun 04, 2020 11:11 pm Only learned this myself a few weeks ago on this Forum. I'm afraid I forget what the penalty was.
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
There are also 10 kinds of people, those who understand binary and those who do not.
Re: Question: Is there any point on having a 0-0 general?
So basically, having a 0-0 general is useful for sieges and to avoid a penalty against other armies with generals.
Ok, got it.
Ok, got it.
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- Corporal - Strongpoint
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Re: Question: Is there any point on having a 0-0 general?
Tracked it down. It was from here:Surt wrote: ↑Fri Jun 05, 2020 1:29 pmDo you have a link to that?travling_canuck wrote: ↑Thu Jun 04, 2020 11:11 pm Only learned this myself a few weeks ago on this Forum. I'm afraid I forget what the penalty was.
viewtopic.php?f=534&t=92878#p851891
Re: Question: Is there any point on having a 0-0 general?
Thanks.travling_canuck wrote: ↑Sat Jun 06, 2020 2:33 amTracked it down. It was from here:Surt wrote: ↑Fri Jun 05, 2020 1:29 pmDo you have a link to that?travling_canuck wrote: ↑Thu Jun 04, 2020 11:11 pm Only learned this myself a few weeks ago on this Forum. I'm afraid I forget what the penalty was.
viewtopic.php?f=534&t=92878#p851891
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
There are also 10 kinds of people, those who understand binary and those who do not.
Re: Question: Is there any point on having a 0-0 general?
That's rather vague. It's possible that it's referring to playing out battles in FOG2, I am not as familiar with the mechanics there, but in FOGE combat resolution I'm pretty sure it makes no difference.
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- Corporal - Strongpoint
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Re: Question: Is there any point on having a 0-0 general?
Confirmed, there is no penalty in battle in Empires if no generals ...
Now I think about it ...
Now I think about it ...

AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
Re: Question: Is there any point on having a 0-0 general?
At least then it will make sense to use that a 0-0.
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
There are also 10 kinds of people, those who understand binary and those who do not.
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- Corporal - Strongpoint
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Re: Question: Is there any point on having a 0-0 general?
It's the 0-0 Cowards, Pampereds, Spendthrifts that I want a reason to use! Oh man, do I really want to put him in charge, or not …
Speaking of which, I don't expect this would be possible in the engine, but I would really love it if General characteristics were hidden until triggered. So you don't know their Attack score until they lead an attack, don't know their Defence score until they lead a defence, don't know their other attributes until the first time a relevant event triggers the bonus/penalty.
I know it would be a lot of work, but if this is something that could be worked into the engine for the next iteration of the game, I think it would add a lot of colour to gameplay, and really help with the immersive, story-telling feeling of managing your empire.
Re: Question: Is there any point on having a 0-0 general?
I'm not sure I would like this, to be honest.travling_canuck wrote: ↑Sun Jun 07, 2020 3:07 pmIt's the 0-0 Cowards, Pampereds, Spendthrifts that I want a reason to use! Oh man, do I really want to put him in charge, or not …
Speaking of which, I don't expect this would be possible in the engine, but I would really love it if General characteristics were hidden until triggered. So you don't know their Attack score until they lead an attack, don't know their Defence score until they lead a defence, don't know their other attributes until the first time a relevant event triggers the bonus/penalty.
I know it would be a lot of work, but if this is something that could be worked into the engine for the next iteration of the game, I think it would add a lot of colour to gameplay, and really help with the immersive, story-telling feeling of managing your empire.
I would like having the possibility of general characteristics changing during the game, but hidden characteristics could be really punishing for the player. Maybe keeping enemy characteristics hidden until encountered but... still I would prefer seeing the numbers.