I've checked the movement costs in Action Points (AP) of different unit types for different terrain types and have come up with the following table:
Are there any errors in there that need to be corrected? Or adjustments or additions (other unit types and/or terrain types) and what are then their respective AP's?
Move Costs of Units?
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kronenblatt
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Move Costs of Units?
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rbodleyscott
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kronenblatt
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Re: Move Costs of Units?
OK, thanks.
Have looked now and it seems that the following unit types are the same, movement cost wise:
- DETERMINED_FOOT=HEAVY_FOOT=MIXED_FOOT=UNDRILLED_HEAVY_FOOT
- MEDIUM_FOOT=BOWMEN=WARRIORS=MOB
- KNIGHTS=CATAPHRACTS=LIGHT_HORSE=CAVALRY
And the following terrain types, movement cost wise:
- OpenGround=Tracks=HighVegetation=RaisedTracks=RaisedGround=DeadGround
- Marsh=Vineyard
(This is 1.5.28 of course, so may change.)
Makes sense from what you know as well?
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kronenblatt
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Re: Move Costs of Units?
And I may well then also ask: in which file can I find how many AP's the different unit types have?
kronenblatt's campaign and tournament thread hub:
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kronenblatt
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Re: Move Costs of Units?
This is what I assembled:
kronenblatt's campaign and tournament thread hub:
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https://www.slitherine.com/forum/viewtopic.php?t=108643
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rbodleyscott
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Re: Move Costs of Units?
The Squads filekronenblatt wrote: ↑Mon Jun 01, 2020 4:39 pmAnd I may well then also ask: in which file can I find how many AP's the different unit types have?
Richard Bodley Scott


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kronenblatt
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Re: Move Costs of Units?
Many thanks!rbodleyscott wrote: ↑Mon Jun 01, 2020 5:21 pmThe Squads filekronenblatt wrote: ↑Mon Jun 01, 2020 4:39 pmAnd I may well then also ask: in which file can I find how many AP's the different unit types have?
kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643