Tips for Forts

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

Moderator: Pocus

Post Reply
kvnrthr
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 108
Joined: Sun Sep 20, 2015 8:37 pm

Tips for Forts

Post by kvnrthr »

When playing against the AI on various difficulties, what do you feel is a reasonable garrison for forts of various levels? Something that can at least deter the AI from assaults and hold them up a few turns. Conversely, what is the minimum force you are comfortable with to assault a fort, at various occupancy, levels etc.

I've never looked at it too closely but I don't put too much trust in Level 1 except as a method to stop the enemy advancing more than 1 province in a turn (if I could, I would build 1 palisade in every province...). Level 2 forts without garrisons/palace guards can be assaulted (don't know if the AI does it but 6 mercenary + 6 archers seems to give fairly good odds) by a not too big army. I usually siege a level 3 fort.

Level 4 is the real monster in my opinion, Babylon and Rhodes especially. You can take them but I had to recruit so many extra medium foot for the siege/get navies to supply an army. Then again I may just be doing it wrong, perhaps you can assault them quickly? Tell me what your experience is.
Morbio
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2164
Joined: Fri Jan 01, 2010 4:40 pm
Location: Wokingham, UK

Re: Tips for Forts

Post by Morbio »

I tend to do similarly to you, but whether I assault or siege is usually driven by 2 factors;
1) Whether I can accept losing some units. I tend to try and never lose units as getting good experienced units, which are really useful, is a real priority in my games. Small quantity will generally beat large poorer armies (which is the opposite of FOG2).
2) Whether I have the time to siege or whether I'm in a race for some other strategic point.
travling_canuck
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 69
Joined: Tue May 05, 2020 6:28 pm

Re: Tips for Forts

Post by travling_canuck »

The problem I've found with fortifications and the siege rules is that by mid-game both the AI and I are marching around with armies with 100+ normal infantry, and these armies seem to squish even the best fortified cities. I'm not 100% certain how the siege calculations work, but there doesn't seem to be a limit - or much of a limit - to the benefit of bringing lots of "besieger" units with your army.

Despite this, I still build every level of fort I can, whenever it's offered. Another challenge the game has is that a couple of guys without even a General can sneak through your lines and flip the ownership of your territories. On another thread, someone pointed out that this forces WWI-like tactics of maintaining a solid line of armies, but even then sometimes a small army can march into a territory, get an indecisive result in the first battle, and hen continue on through and seize a territory. Having big Forts everywhere - not just in border regions - seems the only way to prevent continual mopping up actions from these nuisance armies.
Post Reply

Return to “Field of Glory: Empires”