Complete Turn Sequence

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kal5056
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 426
Joined: Mon May 19, 2008 11:35 pm

Complete Turn Sequence

Post by kal5056 »

An observation after referee'ing a large tourney this weekend.
It is said often but following the complete turn sequence can solve most seemingly confusing matters.

One thing often not done in practice that made quite a difference on one occassion was the fact that in the Turn Sequence it clearly states that you "Make all evade moves" then later "Make all charge moves"

Had this been done as evade - charge, evade -charge, a clever bit of generalship would have been lost.

One player declared charges on by 2 units of knights on 2 units of LH in the vicinity of each other.

As one of the charges was a rear flank charge the charging player wheeled so he could direct the path of the evading unit, placing it squarely in the path of his other charging units of knights. This was not the original target of this knight unit but he caught them just the same.

It was very clever and the LH player was flumuxed at first. When asked to rule I refered to the complete turn sequence and it was clear thaat the KN player was in fact correct.

I cannot encourage strongly enough that any referee have trhe complete turn sequence handy and refer to it often. It can clean up most messy situations.

Gino
SMAC
pbrandon
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
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Post by pbrandon »

On the specific issue you rules on you might find this thread of interest:

viewtopic.php?t=9636&highlight=evade

Paul
berthier
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
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Post by berthier »

I think you got it correct Gino. The full turn sequence held the answer.
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