Useless ships in useless lake

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

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danno_ulpius
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Useless ships in useless lake

Post by danno_ulpius »

Dangit. I requisitioned some ships to jumpstart my navy, and lo and behold they show up in this stupid little lake... :roll: Guess I should have disassembled the anchorage in Aquincum after I conquered it...
Ships in a lake.png
Ships in a lake.png (979.81 KiB) Viewed 840 times
Morbio
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Re: Useless ships in useless lake

Post by Morbio »

I can see how this would be frustrating, it's one of the bad bits about this potentially useful option. An interesting change would be if the event could have a few tick boxes (like the slaves option has sell, disperse, free, etc.) which give port options, perhaps 2 - 4, for the new navy. It seems reasonable to me that if you were going to requisition ships then you'd requisition them where you want or need them! In my opinion the event should try to give an option on different coastlines. So if Arverni controls modern-day France, then the options presented might include a region in the Channel / North Sea, a region in the Atlantic and a region in the Med. In this way, seas, lakes, inland seas could all be utilised as needed.

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Ageod
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Re: Useless ships in useless lake

Post by Pocus »

Adding tick boxes would amount to adding options beyond the 4 allowed and that would be major to do in a short time. But I can check so that the decision don't add ships in lakes at least.
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Morbio
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Re: Useless ships in useless lake

Post by Morbio »

Sometimes ships in a lake may be the right thing, but unlikely I'll admit, so removing this chance helps.

Can't you limit the options to 4, by not listing every port, but listing one port from each coast, which is almost certainly less than 4?
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