Possible command radius bug . . .

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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stockwellpete
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Possible command radius bug . . .

Post by stockwellpete »

I have been using Schweetness101's leadership mod this morning and a strange thing occurred that I think might be to do with the main build rather than the mod itself. All Schweetness101 has done, I believe, is to change the values in the script from 4,8,12 to 3,6,9 - nothing else. But I did end up in a situation with the Welsh army where one of the sub-generals had the command radius of the C-in-C. So, effectively I had 2 C-in-C's on the battlefield. I think it might have something to do with the deployment phase when I was faffing about setting up my different contingents and I was moving the generals about. I think this may have been mentioned before, but I am not certain.
rbodleyscott
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Re: Possible command radius bug . . .

Post by rbodleyscott »

This is WAD.

There is no "command radius of the C-in-C". Command radius is based on the skill rating of each general.

When the autodeploy puts a SG in command of the infantry, he is rated higher so that his command radius can cover the whole infantry line.
Richard Bodley Scott

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stockwellpete
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Re: Possible command radius bug . . .

Post by stockwellpete »

rbodleyscott wrote: Thu May 07, 2020 2:29 pm This is WAD.

There is no "command radius of the C-in-C". Command radius is based on the skill rating of each general.

When the autodeploy puts a SG in command of the infantry, he is rated higher so that his command radius can cover the whole infantry line.
OK thanks, I didn't know that. :wink:
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