I created this combo unit: 7,5-cm-Leichtgeschütz 40 [wikipedia], an airdrop Artillery/Anti-Tank.
Please bear with me about the graphical representation of the unit, since I have no knowledge (nor skills) in 3D on this engine, I shamelessly took the US M1 75mm unit sprite. Mostly for identification purposes for the player.


The stats are pretty simple:
- the Artillery mode will underperform compared to the basic artillery ingame (-2 soft, - 2 hard attack)
- the AT mode will perform better than the pak36 (+2 hard attack)
- airdrop capacity (be careful, you lose the attached land transport when you do that, as for any other unit)
A little bit overkill but I'm not yet decided about that: I gave it a base movement of 2 in order to be able to follow the troops once dropped in the field.
The price and slot cost is debattable, I don't have strong opinion about it as I didn't play with it for an extended time.
If you want to add this unit to your pool, follow those steps:
- open the files units.csv in the following folder (I recommend to open it with notepad as Excel can mess with it): <you steam install folder>\steamapps\common\Panzer Corps 2\PanzerCorps2\Content\Data
- copy those two lines at the end of the units.csv file
Code: Select all
75mmLG40Art,"NSLOCTEXT('units','75mmLG40Art','7.5 cm LG 40')","NSLOCTEXT('units','75mmLG40Art','7.5 cm Leichtgeschütz 40')",Artillery,Soft,Towed,10,TRUE,FALSE,6,TRUE,FALSE,0,TRUE,FALSE,1,TRUE,FALSE,4,5,0,10,3,1,2,20,6,0,"(Paratrooper,ArtySupport,SuppressingFire,MineKiller,EntKiller2)",M175mmPackHowitzer,"(DE)",LightGun,320,4,01.01.1940 - 01.01.1948,75mmLG40AT
75mmLG40AT,"NSLOCTEXT('units','75mmLG40Art','7.5 cm LG 40')","NSLOCTEXT('units','75mmLG40Art','7.5 cm Leichtgeschütz 40')",AntiTank,Soft,Towed,2,TRUE,FALSE,16,TRUE,FALSE,0,TRUE,FALSE,1,TRUE,FALSE,10,5,0,10,10,1,0,20,5,0,"(Paratrooper,ATSupport,NoPurchase)",M175mmPackHowitzer,"(DE)",LightGun,320,4,01.01.1940 - 01.01.1948,75mmLG40Art
- (thanks to @Magic1111 for the information!) you need to either start a new campaign (if you want to use the unit right away) or simply wait until the end of your scenario (or load the last turn save of the previous one), at the start of a new scenario the unit will be there
I would love to have some thoughts about this unit, and if you have some ideas please share.



