colberki wrote: ↑Tue Apr 07, 2020 5:30 am
So, you think no need to select “Liberator” trait for Colonel or General level difficulty? FYI Moscow, Stalingrad used up a lot of prestige. I was unable to get the 5000 prestige rail gun at Sevastopol, and barely able to pay for the alternate path option of Volga River. Due to lack of prestige, I was defeated by the Soviet’s massive forces turning back on to intercept my attempt to drive N along the Volga River.
Quoting myself from the other thread on traits, Liberator is still a great pick if you're finding yourself constrained by prestige, as it's the most straightforward way to improve it (requiring nothing more than capturing victory locations, which you'll be doing anyway). If anything it's going to be more valuable on lower difficulty settings because players are more likely to find themselves short on prestige -- on Generalissimus I'd expect a player to know how to exploit captures to render prestige a non-issue, though, which is why the trait offers no utility at all there.
How much of a relative increase this would be I don't know, though -- I've no idea how much passive prestige you generate on General.
Matyna wrote: ↑Tue Apr 07, 2020 11:09 am
I would more recomend to get 2x more captured equipment, it give you so much money, you can have like 30k at end of campaign, and some enemy units are better than your own, especialy Soviet ones, as T-34 and KV-1 are better than German tanks until you get Long barreled Pz IV. And theyr SU-6 AA is better than any mobile German AA until mobile 88 that you get only at almost end of campaign.
Is it better than Liberator? If you know how to play to capture, but if you do then you'd probably be better of just going with Flexible Command and Perimeter Control, the 2 strongest traits (Killer Team excluded). The problem is that you pay 2 points for something that offers very limited utility -- you'll have more prestige than you need even w/o it, and if you want to field Soviet armour you'll have more T-34s (and at least one KV-1) after Kiev than you know what to do with. There is a substantial opportunity cost here. Admittedly Trophies appears to be very popular, especially on Steam, among General players, so perhaps I'm overestimating how easy it is to use Perimeter Control and Flexible Command.
There's an exploit that effectively makes Green Army a freebie, but it's rather cheap using that. I largely agree with Edmon, with the caveat that I'd rank Liberator (and possibly Trophies) as more valuable to General players, because they're more likely to run into problems with prestige. Looking at it another way, by picking Perimeter Control you are effectively forcing Poor Ground Control on the AI, and if this is a weakness you'd never, ever want to pick, well...
Mildly pretentious Swede. Goes by Path on most platforms, including Steam.
http://www.slitherine.com/forum/viewtopic.php?f=596&t=98034 -- Generalissimus AAR (no Trophies / Heroes)