Fellow P&S players I have a question for you(and maybe the tech guys and developers). In FOG2 the paths of arrows and such are displayed during battle. I was wondering if the same could be done here in P&S. I realize they are two different game engines though. Also, as it comes to mind at this moment, P&S is the same game engine as Battle Academy 2. I believe it was Paul59 that came up with a red highlighted projectile animation for that game. Does anyone know if it would be transferable to this game? It is something I've always thought would improve this already great game. Thoughts?
Cheers
Alex
Arrow paths and shot trajectories.
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AlexDetrojan
- Master Sergeant - Bf 109E

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Re: Arrow paths and shot trajectories.
It might be possible to transfer tracers from Battle Academy into P&S, it is the same game engine, but I am afraid I have no idea how it would be done.
I did make a mod changing the colour of the BA tracers, but that was really easy, just changing the colour of the tracer.tga file and changing it's alpha layer. But apart from that tracer.tga I have found nothing else in Battle Academy about how tracers are implemented in the game. There might be a script somewhere, or maybe it is hard coded into the game .exe? But isn't the idea of tracers in Pike and Shot rather anachronistic though?
As for the FOG2 arrows, I know absolutely nothing. Maybe they are generated by the archer models, or possibly there might be a separate arrow storm special effect which is called up by the models animation file. There is a lot I know about FOG2, but I am sorry to say that is a mystery to me.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Re: Arrow paths and shot trajectories.
Thx Paul !
I guess arrow animation is coded in FoG2 as musket smoke is in P&S, after firing.
I guess arrow animation is coded in FoG2 as musket smoke is in P&S, after firing.
Re: Arrow paths and shot trajectories.
As for the Battle Academy tracers, I remember now that I have done a lot of work trying to add the tracer effect to some models that do not have them by making changes to the animation codes. Sometimes I was successful, and sometimes not, I came to the conclusion that the tracers must be actually built into model, and if they aren't there in the first place there is nothing I could do about it. So if I am right in that, it must be impossible to put them into P&S.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
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AlexDetrojan
- Master Sergeant - Bf 109E

- Posts: 459
- Joined: Tue Oct 17, 2017 2:48 pm
Re: Arrow paths and shot trajectories.
Thanks for the insights Paul59...it was worth a shot.

