Tweaking the Difficulty Settings

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eddieballgame
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 651
Joined: Mon Dec 17, 2012 2:53 am

Tweaking the Difficulty Settings

Post by eddieballgame »

If one is finding the AI not as challenging per certain settings (not me).
Try this:
A way to give the AI more points is via the 'Commander Trait Points' setting.
Per the campaign, one could set the amount to 4 (for example, btw max is 10) & just choose 2.
I, assume, the AI would apply the full amount.
Thus, creating another type of 'Difficulty Setting'.

Using the Editor, one can create new scenarios & make these types of adjustments.
One could even use this method as a type of handicapping system per a multiplayer game.
What would be really cool is, if one could create a Commander & save it for future games.

This could be used per creating a database of Commanders.
Using the max points (10), one could even create a database of historical generals.
nexusno2000
Sr. Colonel - Battleship
Sr. Colonel - Battleship
Posts: 1690
Joined: Mon Feb 24, 2014 5:15 pm

Re: Tweaking the Difficulty Settings

Post by nexusno2000 »

Ai doesn't get traits... :(
Green Knight
https://www.youtube.com/c/GreenKnight2001
eddieballgame
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 651
Joined: Mon Dec 17, 2012 2:53 am

Re: Tweaking the Difficulty Settings

Post by eddieballgame »

Well, so much for that idea. :) Thank you
Does the AI get heroes?
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