terrain movement penalties

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dks
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 199
Joined: Sun Feb 06, 2011 4:23 pm

terrain movement penalties

Post by dks »

need to find the terrain movement penalties for classes of units.

example: I want to use hw unit which has 4 movement points.

I know I can see the arrow directions but that doesn't help me until (after) deployment.

I need to know the cost before I deploy and if deployed close to forest how far I can move the hw unit into/thru the forest, cities, etc.

the Pak's seem to be able to use the 1/2 cost movement on roads but the hw unit gets no extra benefit in movement on foot using roads.

any help would greatly appreciated.
timberwolf15
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
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Re: terrain movement penalties

Post by timberwolf15 »

Ok so let's try and figure out what the manual reads by clicking on the manual button when the game starts up seems some info is on page 30 ....
movement cost manual 30.png
movement cost manual 30.png (153.82 KiB) Viewed 3618 times
Ok so I am to dense and narrow minded and have to much of a limited imagination to figure out what "hw" means in your post it is probably something obvious but anyway they point is that the number of movement points a unit has can be determined by figuring out what it shows under the foot icon things ... consider the pics below:
move1.png
move1.png (432.53 KiB) Viewed 3615 times
Ok great this pic here shows various units and they are all sitting on OPEN TERRAIN ... first let's figure out how to determine a units movement points so click on a unit ... in this example we click on the leftmost infantry unit ...
move2.png
move2.png (457.34 KiB) Viewed 3614 times
Doing so gives us ZERO info about its movement points but wait !!!!
timberwolf15
Master Sergeant - Bf 109E
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Posts: 453
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Re: terrain movement penalties

Post by timberwolf15 »

If you click on a units i at the bottom right corner when you click on a unit you can open the units info panel seems like the hotkey may be I ...
so if you do this for ANY unit you will see this ...
move3.png
move3.png (602.98 KiB) Viewed 3613 times
Wonderful !!! NOtice the German infantry is selected .. also notice it shows the number 6 and then a boot icon.

So 100% of the time this unit can move 6 movement points. In a few more hours of instruction we will have the answer to your question .. perhaps .. ok so ...
here is the infantry unit again it is ONLY on and NEAR clear terrain it has been clicked on it shows it can move 3 hexes .... notice the pic
infmove1.png
infmove1.png (231.65 KiB) Viewed 3611 times
so what does this mean ... this means a clear terrain hex cost a movement of two - (2) for each CLEAR TERRAIN hex ... BECAUSE this unit has a movement of 6 !!! and it can only move 3 hexes ...
Therefore once you determine each units movement capability or number remember it was 6 for this infantry unit you then only need to determine the movement hex cost so for clear terrain the movement hex cost is two !!!!
so stand by for pics that will show the movement cost for each hex type ... but first !!! we need to figure something else out ... if you click on a unit with a transport it does not show EVEN if you click on the i - info panel thing it does not show the units movement capability number ... for the infantry unit this number was 6. So to determine this we put a transport an EMPTY one on the map and click on it to see what it says .... also there is a UNIT Stickie that may provide this movement info ...
Ok so here is the movement for a transport ...
sdkfz 7 empty.png
sdkfz 7 empty.png (95.12 KiB) Viewed 3606 times
ok so this fdksz 7 transport thing shows an 8 - I clicked on the i for info panel BUT I ONLY got this info cause it was empty if you click on one that is towing something it is misleading see the pic in the next thread the point is for you to REMEMBER that this thing has a movement point of 8 !!! whereas the infantry has one of 6 ...
timberwolf15
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 453
Joined: Wed Nov 25, 2009 9:17 pm

Re: terrain movement penalties

Post by timberwolf15 »

Ok so here is the proof that the kfz thing has a movement of 8 here it is clicked on in OPEN TERRAIN it shows it can move 4 hexes ....
kfz proof 4 move.png
kfz proof 4 move.png (279.06 KiB) Viewed 3603 times
Notice the highlighted area of 4 hexes above it AND whereas the infantry with a shown movement of 6 could only move 3 hexes therefore our theory that it cost 2 movement points to move in open terrain is still holding up .....
Now if again, if you click on a loaded sdkfz thing that is towing arty it is misleading clicking on the i - info panel you are ONLY shown a 1 ... so REMEMBER this truck thing moves 8 !!!!
sdkfz 7 arty.png
sdkfz 7 arty.png (133.87 KiB) Viewed 3602 times
see the little kfz truckthing icon thing in the top right of the pic this is what is towing this arty but it shows a movement of 1 this is misleading ... so when in game in the heat of battle when your being shot at disregard this ... the number is actually 8 ...
Ok so maybe you should be writing down these numbers for this type of infantry its 6 for this truck thing its 8 lets check out the tank ...
tank 38.png
tank 38.png (129.82 KiB) Viewed 3600 times
Ok so for the tank it is 8 also .. not going to show the graphic where it shows it can move 4 hexes of clear terrain just trust me .... but the point is you will need to perhaps click on all of the i panels to figure out each of your units particular movement points available .. again, for this tank it is 8 some of the british tanks can hardly move at all around the map ... why ... because they have LESS Movement points ...
timberwolf15
Master Sergeant - Bf 109E
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Re: terrain movement penalties

Post by timberwolf15 »

251 tracked.png
251 tracked.png (118.85 KiB) Viewed 3598 times
so for the tracked 251 it is 8 and for a simple truck it is ...
truck.png
truck.png (113.75 KiB) Viewed 3597 times
also 8 BUT maybe the tracked vehicle can move better through certain hexes ...
Now one other thing check your infantry some infantry have different movement that others .... if they are in a truck they can go ... 8 but if not in a truck some can go 6 ... paras and regular infantry and then heavy infantry can go 2 along with engineers those go 2 .. but the thing to do NOW is to place different terrain on the map and then determine how much the terrain movement cost is for other types of terrain at this point you should know how to determine the movement POINTS !! you have for each unit having this info you ONLY NEED to know the movement COST for each type of terrain so let's figure that out .......
timberwolf15
Master Sergeant - Bf 109E
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Re: terrain movement penalties

Post by timberwolf15 »

Ok I'm not going to show all of these graphics but farmland cost the same as Open Terrain, Forest Terrain gets a little dicey. Forest terrain seems to cost 3 Movement Points because infantry with a movement point of 6 can only go 2 hexes and infantry with a movement point of 4 can only go 1 hex such as heavy infantry. ANY vehicle can only go ONE hex in a forest hex ... ;however, the movement cost for any vehicle in a forest hex is not 3 as it is for infantry but is actually 5 for a vehicle because a vehicle can only go 1 hex BUT if there is a clear hex AFTER the forest hex it can move into that hex so a vehicle having a movement of 8 can use 5 movement points to get into the forest hex having 3 left and can then use 2 movement points to go into the clear hex that is beyond the forest hex ... whereas an infantry having a movement of 6 uses 3 movement for the first forest hex and 3 for the second or if it is clear terrain uses 3 for the forest hex and then 2 for the open terrain ... isn't this fun... Notice the pics below and the units that are highlighted to move ...
tank woods.png
tank woods.png (128.39 KiB) Viewed 3593 times
The tank can move into the woods AND into a clear terrain hex if there are TWO !!! hexes of woods it can ONLY move into one hex ...
para.png
para.png (132.66 KiB) Viewed 3592 times
The para unit can move into the woods and into the clear terrain hex it has a movement of 6 but an engineer unit which only has a movement of 4 which is the same as a heavy infantry unit can only move into the woods even it open terrain is on the other side ... because the cost is 3 for it to move into the woods leaving it with only 1 movement point to spend and it cost two movement points to go into the clear terrain ....
engineer woods.png
engineer woods.png (140.74 KiB) Viewed 3591 times
Now, if the engineer unit was in a truck it could go into the woods and then into the clear terrain hex but again if it was two woods hexes it could ONLY go into one of them.
timberwolf15
Master Sergeant - Bf 109E
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Re: terrain movement penalties

Post by timberwolf15 »

OK if it is Difficult Terrain this is rolling hills terrain NOT Mountain terrain ... difficult terrain every single unit and vehicle type can go TWO hexes except the engineer unit and the heavy infantry unit these can only go 1 hex. This is IF there are two or more difficult terrain hexes in a row. So there is a lot to remember cause with forest hexes it is only 1 hex with a tank if it is two or more forest hexes but with difficult terrain it is Two. So evidently a forest hex cost 5 for a tank or vehicle but difficult terrain cost 4 for a tank or vehicle ..... Which means difficult terrain cost 3 for infantry well, this is getting confusing it makes sense but then we need to also add roads to terrain and figure that out.... but anyway this is now you can figure out how much it costs ... but it is not easy ...
dks
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 199
Joined: Sun Feb 06, 2011 4:23 pm

Re: terrain movement penalties

Post by dks »

thanks gunny

very well done and helps a lot.

what I'm learning is....experience....at the moment while playing is pretty much how things work if I don't use the editor.

your post will help others new at the game too.
dks
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 199
Joined: Sun Feb 06, 2011 4:23 pm

Re: terrain movement penalties

Post by dks »

forgot to add:

I'm experimenting at Blitzkrieg....Belgium for German equipment classes and units in the game that I can purchase. this makes it stick in my attic a little longer lol.

still....it all gets down to CP's and RP's.......................
dks
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 199
Joined: Sun Feb 06, 2011 4:23 pm

Re: terrain movement penalties

Post by dks »

@gunny

HW....heavy weapons.

old habits die hard sometimes.

I was referring to and should have said German Heavy Infantry.
timberwolf15
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 453
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Re: terrain movement penalties

Post by timberwolf15 »

Ok thanks I like Heavy Infantry but because they can hardly move seems they are 99% of the time 1 hex out of position so I find myself hardly using them.... I always assign transport to them I think many players intentionally do not assign transport to most or all infantry units so it frees up more landCP and some players do not assign it to AT guns ...
dks
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 199
Joined: Sun Feb 06, 2011 4:23 pm

Re: terrain movement penalties

Post by dks »

@gunny

I didn't want to assign a transport to my Heavy Infantry due to it then being 5 CP's. man that's a lot of CP's and not knowing exactly the terrain cost really can slow them up on foot.

what I'm trying to get into my head is the use of railroads for them in Blitzkrieg. seems there is no limit to rail service. air transport cost RP's....I don't want to use that unless I have to in a emergency.

the part of the terrain and railroads I found out in Belgium/Ardennes is I have to control the zone of control for use of the rail.....that....can take forever opening that up in the Ardennes.

I'm heading back to Belgium with my Heavy Infantry soon and have a little more wisdom about the terrain...not...much...some lol.
Zekedia222
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Re: terrain movement penalties

Post by Zekedia222 »

I haven’t played the Blitzkrieg campaign, I would think using heavy infantry in an enormous forest is probably not that good an idea. I can’t recommend any strategies, because, again, I have never played that campaign.
Klinger, you're dumber than you look, and THAT boggles the MIND.
- Charles Emerson Winchester III
dks
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 199
Joined: Sun Feb 06, 2011 4:23 pm

Re: terrain movement penalties

Post by dks »

@Zekedia222

the Heavy Infantry is excellent once you get used to the terrain penalties which I'm slowly learning.

the traits are concealable(Ardennes forest and ambushes), light freight(they can hop off the train any where on the rail line this is what I can move them around with if I can control the rail zones I need.) and they can be a source of artillery with the Mortar Barrage trait. I'm starting to use that a lot with them when attacking with other units. learning how to get the efficiency down of the enemy quickly.

not all the scenarios are heavy forest in Blitzkrieg and there are more accessible rail lines as the scenarios move along.
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