new game (RTS) idea

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hadijoon
Private First Class - Opel Blitz
Private First Class - Opel Blitz
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Joined: Sat Feb 22, 2020 10:07 am

new game (RTS) idea

Post by hadijoon »

Hi this is part of my new game idea.
It should be noted that all of the following have complete explanations that are not mentioned here.
Areas:
There will be 4 areas in total.
Cities: Extraordinary centers in terms of attracting capital (business) and human resources, some of which have special characteristics, such as Rome, Jerusalem and Constantinople.
Castles: They are the way of communication between cities and villages. They are the first defense line and responsible for the security of the villages.
Villages: The main centers of agricultural production.
Islands: Areas with pristine resources but out of reach and rich in wealth.
When moving between areas one can rest in inns and recover his/her physical strength.
Sectors where players can decide and manage include:
Politics, agriculture, military, industry, economics
Politics
This sector has options such as (gift) goods giving, (loan) goods requesting, peace, war declaring, commercial requesting, auxiliary force requesting, exchange of captives and map of war.
You must use your authority to impose your will on your friends and foes.
Choosing the wrong policies leads to economic downturns and, conversely, proper policies for dealing with friends and foes will bring economic prosperity.
Economics
The game's economy is based on four pillars:
Productions, Plunder, Taxes and Spoils of War, Trade
Taxes are transferred from local governments to the central government by land and sea, which can be protected by several soldiers.
Successful trading requires all of the following:
Shop, Main Warehouse and sub warehouses (at Destination), Maximum Political and Business Relations, inns and proper Navy
No commodity can be sold anywhere unless a government has made it available. Of course, there will be smuggled goods as well, but at a much higher price.
Agriculture
Agricultural products are divided into food and non-food sectors. seasons affect the number of agricultural products. Drought, disease, blockade, winter and flood minimize crop production. The construction of wells and agricultural equipment promote it.
Knowledge
It is the same skill tree that is available at the university and will have several upgrades in the fields of agriculture, medicine, industry and military.
Weather
It will be a dynamic and natural part that changes not only the appearance but also the gameplay and even the resource management of the game and has a significant impact on battles, such as winds that affect the spread of fire and the movement of ships and forces.
natural disasters
This will include solar eclipse, drought, flood, locust attack, disease and wolf attack.
Sickness
Some diseases are abnormal (caused by the enemy) and some are due to poor public health. There are diseases such as black plague, bloody diarrhea, tuberculosis and leprosy. Battle wounds and poisoning in battle also need treatment.
Bandits
They are a danger to the caravans, both the caravans owned by them and the caravans owned by business partners, on land and at sea on the map.
Military
Each soldier has the following components:
Health, Physical Strength, Attack Power, Defensive Strength, Agility, Speed in movement, resistance against shot.
Bad weather reduces the health, physical strength and speed of troop movement.
The main power of the game is in the hands of the kings, but with the expansion of territory and the need to quickly and consistently investigate all areas of the game, in some areas one can be appointed to be obedient and manage the area. That person will be called Kent or Duke or Prince or Amir and Atabak who are actually local rulers. Local rulers can help their king in the battle.
Local rulers can rebel against their king, or crown if the king is dead, or marry his queen and take over his rule.
Each soldier can fight and survive and gain XP, which will increase his level once reaches its quorum. This level will unlock more moves and offensive and defensive animations. Seven levels are considered for soldiers.
Each soldier has both physical and psychological dimensions. physical dimensions include weapons and equipment, amount of food received, environmental conditions and level of skill. The psychological dimension refers to the four aspects of the morale, prestige, violence and popularity of the king, which has many effects on battles.
Campaign Animation
It is divided into three categories:
1- general: Only includes offensive animations.
2. Specialized: It has three levels that include wider offensive and defensive moves such as Amputation, Sidestep, Shield Use, Kick.
3. Trials: Movements in which the enemy is completely destroyed (killed). This section also has three levels.
Soldiers
There are two factions in the game:
1. Europe Crusaders 2. Arabs
Each has one exception: the Byzantines and the Seljuks, who have slight differences in the appearance and equipment of their soldiers.
The amount of each component of the soldiers and their proprietary features and the weapons and equipment of each are calculated and determined.
Each soldier has his own distinctive type of clothing and badge. Each king has his own distinctive emblem that related rulers use a symbol derived from the emblem to represent their king.
Barrack
A building from which your soldiers can be recruited, by providing their needs. Their basic needs include manpower, money, weapons, armor and training time.
The barrack itself has four distinct sections:
 1. Generating the strength of each faction 2. Training to increase the skill level
 3. Bedroom 4. Mercenaries
Command
On the battlefield, you can open a menu key that contains the following three sections:
1. Tactics: Includes multiple options for managing troops on the battlefield.
2. Arrangements: There are several options for managing and choosing the right strategy for dealing with enemies.
3. Instructions: Has a set of commands after the battle is over, such as captivity, slaughter, fire, mercy, and so on.
Choosing the right arrangement and tactics is the key for winning the war.
Other
Marine Chains
Whenever there is a part of the sea between two stone towers, one can connect a thick and long chain between the two towers. By releasing it, ships can be allowed to pass. There are two ways to get rid of that chain:
1. Ship carrying explosives
2. Conquering one of the two towers and releasing the chains
One of the following strategies can be used to conquer:
1. Direct ground attack to one of the two towers
2. Putting some of your troops between the tower soldiers and eventually fighting and releasing the chain.
3. Attaching two small warships to each other and building towers on them and deploying troops inside the tower on one of the enemy towers.
Silo
This building needs three workers, one of them transports mixed wheat and straw stacks to the silo, and the next worker separates the wheat and straw, and the third worker puts the wheat in a tubular storeroom of silo and the straw in attic warehouse of silo to be transported to the warehouse of the city or castle with the help of freight.
Animated tower
The four-story movable wooden tower has one carrier troop class and the remaining 3 floors have 20 soldiers ready for attack. It is weak against fire that can be covered with fresh animal skins to gain the necessary resistance. Sometimes the enemy has created a large empty hollow around his wall that takes a lot of time and losses to complete, so building a moving tower and moving it backwards can fill the hollow to open the way for ladders or battering rams. The best way to eliminate it is to use a ballista and a balancing stone that will overturn it.
Faham
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 2
Joined: Mon Apr 13, 2020 5:31 pm

Re: new game (RTS) idea

Post by Faham »

Very interesting! I wish you to successfully implement your plan!
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