Astra Exodus - v1.00.04 Update

Astra Exodus is a single player turn based Sci-fi 4X strategy game inspired by the classics, with a multiple choice narrative driven epic campaign, top down real time tactical battles and an extensive semi-randomized research grid.
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AlbertoC
Slitherine
Slitherine
Posts: 1889
Joined: Wed Mar 09, 2016 5:22 pm

Astra Exodus - v1.00.04 Update

Post by AlbertoC »

Hi all. We are releasing a new update, bringing the game to 1.00.04.

We are going to release a new Dev diary later today, so be on the lookout for it. Our main point is that Astra Exodus' path continues, and we have future plans for it.

In the meantime, you can download the new update, and find the full changelog below.

As usual, many thanks to all those who gave us feedback and suggestions! It is very much appreciated.


[/b]]Version 1.00.04 Changes[/b]

• Fixed a bug in which opening the load game panel, loaded automatically a mod, when a save from said mod is present
• Made sure that custom starting population values in the Globals.lua file are correctly taken into account for the homeworld
• Made sure fleets can attack and invade in the same turn, but not move after to avoid one turn defenses problem
• Improved the camera smoothness when zooming and panning at practically the same time
• Made sure an outpost planet can be colonized from the planet buttons interface
• Changed test battles shortcuts so they don't impact faction customization in the main menu
• Updated the SW mod to work with the latest version of the game
• Made sure the customize faction option is enabled when using mods and fixed any problems it caused
• Added a toggle option for the game to use a hardware mouse cursor where available
• Added an option to disable camera edge panning in the game
• Added an additional stance for long range combat called Siege
• Fixed a bug which was corrupting the game, every time a fleet was splited in mid hyperspace jump
• Fixed a bug that was preventing end turn, after loading a campaign game, related to corrupted victory conditions
eddieballgame
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
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Joined: Mon Dec 17, 2012 2:53 am

Re: Astra Exodus - v1.00.04 Update

Post by eddieballgame »

Steam update is working as advertised.
Sadly the Slitherine version is not.
Still shows 1.03 (lower left after loading), new features are not implemented. :(

I even re-installed everything. :(

btw, the 'exe' file versions match per Slitherine & Steam
& when I launch the game it also says 1.04, just not after loading completely.
fnt
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
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Re: Astra Exodus - v1.00.04 Update

Post by fnt »

eddieballgame wrote: Wed Feb 19, 2020 7:48 pm Steam update is working as advertised.
Sadly the Slitherine version is not.
Still shows 1.03 (lower left after loading), new features are not implemented. :(

I even re-installed everything. :(

btw, the 'exe' file versions match per Slitherine & Steam
& when I launch the game it also says 1.04, just not after loading completely.
Same issue here.
Siege stance is missing ingame, at least in a new started campaign mission.
Seems to me the version is still 1.00.03 as shown in the main menu.
Surtur
Site Admin
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Re: Astra Exodus - v1.00.04 Update

Post by Surtur »

Hi,

Thank you for reporting the issue and our apologies for the inconvenience.
We have addressed the problem and updated the links with the correct 1.00.04 fileset.

You should be able to redownload and reapply the patch as usual. If the patch installer complaints the updated was installed already, then it is advisable to uninstall and reinstall Astra Exodus completely to avoid file corruption.

- Surtur
eddieballgame
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 651
Joined: Mon Dec 17, 2012 2:53 am

Re: Astra Exodus - v1.00.04 Update

Post by eddieballgame »

Success!!!
Thank you Slitherine team for coming through; just another reason why I am a, long time, cutomer per your products.
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