Field of Flory II 2020 Spring Tournament - Try the new units in battle!

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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Daniele
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Field of Flory II 2020 Spring Tournament - Try the new units in battle!

Post by Daniele »

We are pleased to announce another Field of Glory 2 public tournament. This will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system.

Anyone who has Field of Glory II can enter. You do not need to own any DLCs to enter.

In this tournament, you'll have the chance to play in an interesting mixture of battles, showing off most of the new models as introduced in the "Iberia" Update (Version 1.5.24).

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Those Celtiberian Warband units look very aggressive!

To enter, go to the tournament page here:

https://www.slitherine.com/tournaments/1/0

The general tournament rules can be found here:

https://www.slitherine.com/tournaments/rules

The first round will commence on Monday 2nd March 2020 at 10.00 am GMT. No further entries can be accepted after the tournament has begun.

Specific tournament rules:

This tournament will involve three rounds. The battles will be medium-sized custom battles:

310 BC: Thracian (Hellenistic) 350-281 BC with Antigonid 320-301 BC allies vs Lysimachid 320-281. Mediterranean Agricultural.
80 BC: Spanish (Sertorius) 80-70 BC vs Roman 105-25 BC. Mediterranean Hilly.
89 BC: Pontic 110-85 BC vs Bithynian 297-74 BC. Mediterranean Agricultural.
Games are paired, so each matchup will be played both ways. Each player will be able to choose his forces using the normal force selection system. In each round, all players will be playing on the same randomly generated map for both games.

First-round pairings will be selected randomly, subsequent rounds using the Swiss Chess system. Nobody will play the same opponent in more than one round.

The scoring system is as follows:

If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns – see below.
If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner's % routed.
Examples:

1) If Ben defeats Tamas's army, and has inflicted 45% routed on Tamas, and Tamas has inflicted 15% on Ben, Ben will score 60 + (45 – 15) = 90, Tamas will score 15.

2) However, if Ben defeated Tamas’s army by inflicting 62% routed on Tamas, and Tamas had inflicted 56% routed on Ben, Ben would get 60 + (62 – 56) = 66 points, and Tamas would get 56.

3) If the game is unfinished (or it reached the turn limit) with Ben inflicting 20% routed on Tamas, and Tamas inflicting 10% routed on Ben, Ben would score 20, and Tamas would score 10. (Provided that between them they have played at least 24 turns in all – see below).

Note that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they played hard and lost.

Byes:

If an odd number of players sign up for the tournament, one player will get a bye in each round. In the first round this is random. In subsequent rounds it will be the player with the lowest score. The score for a BYE is 75 points for each game.

Round times and timing out:

Each round will last 14 days.

Any battles that are not completed by the end of the round will be timed out. The player who has had the game in his “My Turns” box the longest overall will be the one who is deemed to be timed out. This will not normally incur any penalties, unless insufficient turns have been played: If the timed-out player has played less than 12 turns, his score will be reduced proportionately, and his opponent will be granted the BYE score if it exceeds his current score. If the timed-out player has played less than 6 turns, he will not be included in the draw for the next round. This is to prevent someone else’s enjoyment being spoiled by being drawn against someone who has apparently dropped out of the tournament.
markwatson360
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Re: Field of Flory II 2020 Spring Tournament - Try the new units in battle!

Post by markwatson360 »

Can I just check, will this tournament be using the Iberian Beta version of the game and not the vanilla version, in other words we need the Iberian Beta installed to participate?
rbodleyscott
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Re: Field of Flory II 2020 Spring Tournament - Try the new units in battle!

Post by rbodleyscott »

markwatson360 wrote: Wed Feb 19, 2020 8:40 am Can I just check, will this tournament be using the Iberian Beta version of the game and not the vanilla version, in other words we need the Iberian Beta installed to participate?
No, it will be using the vanilla version of the update, which will be released before the tournament starts.
Richard Bodley Scott

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kamistar
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Re: Field of Flory II 2020 Spring Tournament - Try the new units in battle!

Post by kamistar »

I'm trying to enter tournament but get this error:

Code: Select all

There was an error with your request, please try again later.
Error code: 2
Message: Response is incorrect
Does this mean tournament is full or is there some techical issue?
rbodleyscott
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Re: Field of Flory II 2020 Spring Tournament - Try the new units in battle!

Post by rbodleyscott »

kamistar wrote: Fri Feb 28, 2020 10:16 pm I'm trying to enter tournament but get this error:

Code: Select all

There was an error with your request, please try again later.
Error code: 2
Message: Response is incorrect
Does this mean tournament is full or is there some techical issue?
The tournament is full: 124/124.

I agree that that isn't a very helpful message, and I will draw it to the attention of those in charge. It's a new web site and we are still ironing out the glitches.
Richard Bodley Scott

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Generalisimo
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Re: Field of Flory II 2020 Spring Tournament - Try the new units in battle!

Post by Generalisimo »

kamistar wrote: Fri Feb 28, 2020 10:16 pm I'm trying to enter tournament but get this error:

Code: Select all

There was an error with your request, please try again later.
Error code: 2
Message: Response is incorrect
Does this mean tournament is full or is there some techical issue?
The tournament should have changed to the status WAITING TO START when it reached the 124/124 players... now it is corrected, we will investigate why it took so long.
Thanks for the report!
FightingPoultry
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Re: Field of Flory II 2020 Spring Tournament - Try the new units in battle!

Post by FightingPoultry »

Hi there - i signed up to this tournament and i dont seem to be in it -not sure what happened :( any ideas?
rbodleyscott
Field of Glory 2
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Re: Field of Flory II 2020 Spring Tournament - Try the new units in battle!

Post by rbodleyscott »

FightingPoultry wrote: Wed Mar 04, 2020 4:58 pm Hi there - i signed up to this tournament and i dont seem to be in it -not sure what happened :( any ideas?
Sorry to hear that. something must have gone wrong with the signing up process. Did you see your username in the list of players after you signed up?
Richard Bodley Scott

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FightingPoultry
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Re: Field of Flory II 2020 Spring Tournament - Try the new units in battle!

Post by FightingPoultry »

Hi there - no but i saw that the number of sign ups changed as soon as i enrolled and didnt check again until after t he tourney was meant to have started - i notice on the other tournament thread that this has happened to a couple of other people aswell
Klynner
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Re: Field of Flory II 2020 Spring Tournament - Try the new units in battle!

Post by Klynner »

It looks like only two games played in Round 1?

Is there a "tournament commentary" thread? Is this it?

My opponent never even deployed his troops (or else I would have had a move in one of the games).
How come he got the same 150 points as I.
Can you not tell who was the "no show"?
I deployed in both games and checked in every day for 14 days only to find my no show opponent got just as many points as I.

What do you think? :(
Klynner
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Re: Field of Flory II 2020 Spring Tournament - Try the new units in battle!

Post by Klynner »

Klynner wrote: Mon Mar 16, 2020 9:24 pm It looks like only two games played in Round 1?

Is there a "tournament commentary" thread? Is this it?

My opponent never even deployed his troops (or else I would have had a move in one of the games).
How come he got the same 150 points as I.
Can you not tell who was the "no show"?
I deployed in both games and checked in every day for 14 days only to find my no show opponent got just as many points as I.

What do you think? :(
Actually, I realized I don't recall who my first opponent was. The name I was looking at was my new opponent. He is actually playing!!
Mairtin
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Re: Field of Flory II 2020 Spring Tournament - Try the new units in battle!

Post by Mairtin »

Klynner wrote: Mon Mar 16, 2020 11:19 pm Actually, I realized I don't recall who my first opponent was. The name I was looking at was my new opponent. He is actually playing!!
Lol, you're new opponent is me :D
Yeah my first opponent didn't show up at all, didn't even deploy, just never picked the game up at all
It seems we're not alone if the score table is anything to go by, looks like anywhere from 8 to 15 people (11 scored 150) either didn't play at all, or only a couple of turns. Close enough to 10% of the total, which is disappointing in an opt in event.
I'm not sure how automated the pairing is, but maybe if the player hasn't started in the first 72 hours then a reserve could take their place. There seemed to be a few people who missed out even though they believed they'd entered.
rbodleyscott
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Re: Field of Flory II 2020 Spring Tournament - Try the new units in battle!

Post by rbodleyscott »

Mairtin wrote: Tue Mar 17, 2020 2:34 am I'm not sure how automated the pairing is, but maybe if the player hasn't started in the first 72 hours then a reserve could take their place. There seemed to be a few people who missed out even though they believed they'd entered.
Sadly, the current system isn't capable of that, and if it were implemented it would have its own issues.
Richard Bodley Scott

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