
There's a conflict between the "Stage 2 Victory" trigger and the "AI end Win" trigger that fires on scenario turn limit:
"Ai end Win" has the "check VP count" condition set on <2, meaning a loss for the player if he has lost one of the two prim. VP. But as stated by the "Stage 2" event popup, holding the town of Kawkareik is not necessary.
Should be an easy fix, using e.g. "check hex ownership" condition instead.

