loki100 wrote: ↑Sat Feb 08, 2020 2:10 pmimpulses aren't random, in effect the first sees every unit on the map expend 1 MP, the second sees every unit expend its second MP and so on. So more MP mean you carry on moving while other stacks/units have stopped.
Within an individual movement tick / impulse, armies (apparently?) move in some sort of randomized sequential order. However, battles are only resolved once once all armies have completed their movement for the tick, so I'm not sure whether that has any relevance to gameplay. I know I didn't just imagine it as I was able to find
one comment from Pocus implying it was the case.
My original speculation on how it might relate to the attacker/defender mechanics was just grasping straws, though. In the end, if it's always a coinflip, the exact mechanism that makes it into a coinflip doesn't really matter.