Frontage and Cavalry

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

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matt3916
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Frontage and Cavalry

Post by matt3916 »

I know it's 10+4 for Plain (Foot/Cav). What about for the other eight terrain types?

And is it possible for the Region Display to show as X+Y rather than a gross number?
Morbio
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Re: Frontage and Cavalry

Post by Morbio »

matt3916 wrote: Wed Oct 09, 2019 2:13 am I know it's 10+4 for Plain (Foot/Cav). What about for the other eight terrain types?

And is it possible for the Region Display to show as X+Y rather than a gross number?
Great suggestion: +1 :)
Darksky
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Re: Frontage and Cavalry

Post by Darksky »

It is in the file AEP_TERRAINS_v2e.xls in the column "Flank".
You find this file in the zip Empires_DB.zip, under rootgame/Data/Database
Morbio
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Re: Frontage and Cavalry

Post by Morbio »

France wrote: Wed Oct 09, 2019 7:50 pm It is in the file AEP_TERRAINS_v2e.xls in the column "Flank".
You find this file in the zip Empires_DB.zip, under rootgame/Data/Database
I appreciate that it is available in the depths of the software files, but this needs to be easily visible via the UI. hopefully this can come in a future release.
Pocus
Ageod
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Re: Frontage and Cavalry

Post by Pocus »

The UI is never done ... :roll: :D

Plain: 10+4
Hills and arid hills: 6+2
Steppes and arid Steppes: 8 + 6
Desert: 8 + 8 (bring the camels!)
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
MARVIN_THE_ARVN
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Re: Frontage and Cavalry

Post by MARVIN_THE_ARVN »

Thanks for the info :D

Cav, does feel like it's a must these days.
"I'll gladly trade you some ARVN rifles, never been fired and only dropped once"
Hendricus
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Re: Frontage and Cavalry

Post by Hendricus »

Great solution. Hoorah, well done.
bs_grom
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Re: Frontage and Cavalry

Post by bs_grom »

I fought against Sparta.
The enemy had:
2x Cavalry
3x Spartan Hoplite
13x Helot Sdhieldbearer
2x Urban Militia.
Terrain: Hill
Frontage: 6+2(Cav)
Sparta arranged the army in order from the strongest in the center to the weakest but ... although it is logical, they lacked cavalry on the flank even though they had their own cavalry.

UM HS HS HS HS UM
HS HS HS HS HS HS HS HS
__ CV SH SH SH CV HS __

UM - Urban Militia
HS - Helot Shieldbearer
CV - Cavalry
SH - Spartan Hoplite

I would like other players to say what they think about cavalry flank (green) can only support cavalry units?
I know that skirmishers supported cavalry sometimes, especially if the enemy had cavalry superiority (Alexander the Great did so under gaugamela if I remember correctly).
But in the game this would increase the importance of cavalry, especially for the faction with good cavalry. (I am thinking mainly of mounted archers)
Pocus
Ageod
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Re: Frontage and Cavalry

Post by Pocus »

Do you have the save before the battle?
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
bs_grom
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Re: Frontage and Cavalry

Post by bs_grom »

pre-battle save Macedonia turn 30 grand campaign http://chomikuj.pl/bs_grom/Dokumenty/Fi ... ry+Empires then download(pobierz) export1.lsf
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