Campaign garrisons?

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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MarkShot
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Campaign garrisons?

Post by MarkShot »

I am not really sure I understand the point of this?

Do they alter the flow of the campaign events? Does the enemy ever retake a former strategic position for lack of a garrison?

Or does this option exist solely to allow you to rebalance your army composition?
MarkShot
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Re: Campaign garrisons?

Post by MarkShot »

ATTN ADMIN: Please move to FOG2 general discussion. Thanks.
zakblood
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Re: Campaign garrisons?

Post by zakblood »

done as asked
MVP7
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Re: Campaign garrisons?

Post by MVP7 »

Garrison is only used to change the size of your army in historical campaigns and to allow removing units from your army to rebalance it. There's no strategic role for garrisoned units.
jomni
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Re: Campaign garrisons?

Post by jomni »

There is actually a “strategic” use but not the garrison itself.

As the thread starter pointed out. It’s about rebalancing. When you keep your experienced troops late in the campaign, they will get more and more outnumbered. Sometimes that’s counterproductive. One would like to have enough units to prevent devastating flank charges.
MarkShot
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Re: Campaign garrisons?

Post by MarkShot »

Thanks. I had not considered that, and may already be on the verge of experiencing one. :)
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