Fast Tournament Armies?
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Fast Tournament Armies?
Experience and thoughts on which particular armies tend to a faster result (i.e.,conclusion) with tight time limits in tournaments?
In terms of generalities, skirmisher manoeuvre/attrition armies are likely to take more turns for a result due to the tactics they employ, heavy foot armies are likely to take more turns just due to movement speed- looking for specifics.
Mike
In terms of generalities, skirmisher manoeuvre/attrition armies are likely to take more turns for a result due to the tactics they employ, heavy foot armies are likely to take more turns just due to movement speed- looking for specifics.
Mike
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expendablecinc
- 2nd Lieutenant - Elite Panzer IVF/2

- Posts: 705
- Joined: Tue Aug 22, 2006 2:55 pm
later crusader
later crusader.
take as many armoured knights as you can and lead with them and a screen of light foot. the supoprting def sp xbow will die but hopfully not as quick as the knights win.
take as many armoured knights as you can and lead with them and a screen of light foot. the supoprting def sp xbow will die but hopfully not as quick as the knights win.
The only army I have 100% completed games with in tournament is Bosphoran, lancers, medium foot and light troops. I only played a 2 game comp with them and won both games handily with army breaks.
Next after them is Slave revolt, 75% of the games I have played (and all were 1000 points doubles) resulted in the enemy army breaking.
Not sure what this says about army speed as undrilled HF impact foot are not exactly speedy.
Next after them is Slave revolt, 75% of the games I have played (and all were 1000 points doubles) resulted in the enemy army breaking.
Not sure what this says about army speed as undrilled HF impact foot are not exactly speedy.
Thanks for the input and specifics. I'm trying to figure out which player-independent army attributes promote speed.
Maybe it's not the MUs per turn but having so many troops, or just enough of a kind eager to fight, that you just lay them down and go for it? Undrilled types so you can't afford fancy dancing? Shock types, maybe undrilled - no brakes, no reverse, just full speed ahead?
The supports then just follow along.
Fewer options, fewer decisions, fewer mistakes?
Mike
Maybe it's not the MUs per turn but having so many troops, or just enough of a kind eager to fight, that you just lay them down and go for it? Undrilled types so you can't afford fancy dancing? Shock types, maybe undrilled - no brakes, no reverse, just full speed ahead?
The supports then just follow along.
Fewer options, fewer decisions, fewer mistakes?
Mike
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daleivan
- Sergeant First Class - Panzer IIIL

- Posts: 373
- Joined: Fri Jun 27, 2008 2:33 pm
- Location: Portland, OR
I think you are on to something with this line of thought. For instance, undrilled shock cavalry with lance, Gepid/Lombard or Italian Ostrogothic, would lend itself, IMHO, to exactly the kind of straightforward, "go for it" sort of fight you are taking about.MikeK wrote:Thanks for the input and specifics. I'm trying to figure out which player-independent army attributes promote speed.
Maybe it's not the MUs per turn but having so many troops, or just enough of a kind eager to fight, that you just lay them down and go for it? Undrilled types so you can't afford fancy dancing? Shock types, maybe undrilled - no brakes, no reverse, just full speed ahead?
The supports then just follow along.
Fewer options, fewer decisions, fewer mistakes?
Mike
Dale
The question is does it HAVE to be a "go for it" shock army with Knights, Lancers, MF offensive spears or other shock troops?
Shooty armies are about combining maneuver, shooting, and charging, which takes time - or do people find ways to expedite success?
Thinking about terrain strategy, generally less terrain promotes a more direct route to engagement but "soft" armies can use the open space to evade contact. However, sometimes terrain encourages the opponent to take a fixed position allowing quick contact. Generalizations?
Mike
Shooty armies are about combining maneuver, shooting, and charging, which takes time - or do people find ways to expedite success?
Thinking about terrain strategy, generally less terrain promotes a more direct route to engagement but "soft" armies can use the open space to evade contact. However, sometimes terrain encourages the opponent to take a fixed position allowing quick contact. Generalizations?
Mike
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vingthorr
- Corporal - Strongpoint

- Posts: 55
- Joined: Mon Nov 10, 2008 6:54 pm
- Location: Sierra Vista, AZ, USA
- Contact:
i'm thinking spanish lists from the upcoming oath of fealty book would be good for this sort of army as welldaleivan wrote:I think you are on to something with this line of thought. For instance, undrilled shock cavalry with lance, Gepid/Lombard or Italian Ostrogothic, would lend itself, IMHO, to exactly the kind of straightforward, "go for it" sort of fight you are taking about.MikeK wrote:Thanks for the input and specifics. I'm trying to figure out which player-independent army attributes promote speed.
Maybe it's not the MUs per turn but having so many troops, or just enough of a kind eager to fight, that you just lay them down and go for it? Undrilled types so you can't afford fancy dancing? Shock types, maybe undrilled - no brakes, no reverse, just full speed ahead?
The supports then just follow along.
Fewer options, fewer decisions, fewer mistakes?
Mike
Dale


