Cherbourg v. 0.91 (continued)
Lots of stuff to cover in this scenario! Let's continue.
The "V1 destroyed" trigger is looking for the Unit Owner to be Kriegsmarine but the V-1's belong to the German faction:

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Same thing with the "V1 survive" trigger:

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Another problem with that trigger is that it should evaluate at scenario-end, not at the first Combat Event. As it is, the trigger probably fails the objective almost immediately:

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Notice also that the trigger is requiring only a MXY7 Ohka alive, not an airstrip. That's fine, if the MXY7 Ohka
stays in the airstrip. But you do provide for the V-1's to be launched, given certain conditions here:

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This opens up some new avenues of consideration.
First, the trigger is requiring Damage to be exactly 9. What's the likelihood of hitting that number on the nose? What about easier difficulty settings where enemy units begin with strengths of 8 or 6? What about using something like "Damage > 5 or 6"?
[Important - see next post.]
Second, so the V-1 flying bomb launches. That leaves an empty airstrip. The mission is "You need to destroy both the launch pads (airstrips) and the V1s . . ." If so, then "Airstrip" should be added to the "V1 survive" trigger Check Unit Condition as another Unit Definition.
Third, real V-1's would probably have been aimed at London or its environs with preset targeting. When these V-1's take off, they are going to target local U.S. units. But, alright; some poetic license if you will. Perhaps the Nazis
could quickly reprogram the V-1's for local targeting. They will destroy themselves in the process, thus helping complete the objective in a roundabout manner.
Fourth, however, is that the V-1's are not assigned to any AI team, so they are in fact not going anywhere!

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So the V-1 module was a great idea but it needs some tweaking.
Heh, I see by this time you had come around to my way of thinking about these "Towns" triggers and Capture VP Event:

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I thought we had a problem with too many secondary VP's (9, while the objective says "Capture and hold all 8 objectives at scenario end" but it turns out that you hit Vasteville twice - no harm:

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This trigger effects the wrong objective:

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This image is not in the scenario folder:

- Screenshot 29.jpg (103.83 KiB) Viewed 2259 times
Also, please remove the "t" from "tbe" in "This should tbe a real help overcoming the Cherbourg defenses."
Well. I say with conviction that Cherbourg has worn me out! That's all for this evening.
