[Gameplay Bug][Line-of-Sight Issues][1.0.0+]
Moderators: The Artistocrats, Order of Battle Moderators
[Gameplay Bug][Line-of-Sight Issues][1.0.0+]
There are two line-of-sight issues with sight-blocking terrain and the AI.
When you first load my test-scenario, it becomes immediately apparent that the own units can’t spot two hexes anticlockwise around the forest unlike clockwise. If you move one hex clockwise, the player units will spot the AI units, but these will stay idle on their turn.
Last edited by Horst on Sat Dec 17, 2022 3:53 pm, edited 2 times in total.
Re: [Gameplay Bug][Line-of-Sight Issues][7.1.8]
Now comes the AI confusion: instead of respecting this LOS issue, the AI (on Local Defense 2) acts the opposite way: it will spot the player unit when moving anticlockwise one hex but not clockwise.
Try it in the scenario for yourself. First move clockwise one hex and you’ll see the idle AI units. Best you restart the scenario to do the same anticlosewise again.
Try it in the scenario for yourself. First move clockwise one hex and you’ll see the idle AI units. Best you restart the scenario to do the same anticlosewise again.
Re: [Gameplay Bug][Line-of-Sight Issues][1.0.0+]
A pretty annoying, stupid bug affecting every single scenario that can be nicely exploited.
Too bad "no priority" either.
Shall I dig on in this graveyard of bug reports or rather stop as it is for naught anyway?
Too bad "no priority" either.
Shall I dig on in this graveyard of bug reports or rather stop as it is for naught anyway?
Re: [Gameplay Bug][Line-of-Sight Issues][1.0.0+]
Please keep on digging...
Hopefully the devs could use your excellent bug reports when/if they decide to create a OOB v2.0.
Hopefully the devs could use your excellent bug reports when/if they decide to create a OOB v2.0.
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terminator
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Re: [Gameplay Bug][Line-of-Sight Issues][1.0.0+]
It's better to report a bug during a beta...
Re: [Gameplay Bug][Line-of-Sight Issues][1.0.0+]
You mean 8 years ago when no one had a clue about the game?
There are plenty things you don't really pay attention to it, like this LoS issue or the AA-support, what could take years to discover if someone actually bothers to start an interest in mechanics.
I don't have and want time for this game 24/7 throughout the year either.
The very best example was the invulnerability of strat bombers by combat-box/bomber-stream. I won't blame any player for not noticing it since 2-3 years as it is spec for a not so popular unit type. It's rather the coder's job to check out in a running game what the heck he or she theorizes in the source code. Same old story in many games.
Good ol' times when beta testers were at least paid for final beta-testing. Nowadays, you have to pay for an alpha/beta version, called early-access, like it's a VIP reservation to be slave for the industry.
adherbal aka. Lukas Nijsten, the original designer and coder, abandoned ship in 2018, so I know everything afterwards is mainly rough patching by someone stranger to the code as long as it doesn't get too complicated. I know this from other games which were taken over by other "dev-teams" which basically just moneygrab by further half-baked add-ons.
Anyway, I see what I can still find and with luck even fix it myself, like the supply-ship issue recently. Exchanging original-files is awkward to publish as long as a game isn't completely abandoned yet. No idea yet if Slitherine, Steam, GOG, and whatever else version uses the same files.
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GabeKnight
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Re: [Gameplay Bug][Line-of-Sight Issues][1.0.0+]
This spec may even have been implemented by the original coder. It was not used in stock DLCs, but I remember Erik using it long ago in his custom campaigns.
I did notice the "invulnerability" then and adviced Erik against using this spec; but yeah, I did not bother to check if it was fixed once it was officially "introduced" into the Brit. spec tree.
Oh, well. You did and it's fixed now at least.
You're not much around in "Steam", are you? There's "early-access" everywhere... yeah, it's basically beta, or even alpha sometimes. And all this for the bargain price of a full game...
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Re: [Gameplay Bug][Line-of-Sight Issues][1.0.0+]
Here is Lukas Nijsten :Horst wrote: ↑Sun Dec 18, 2022 3:46 pm Lukas Nijsten, the original designer and coder, abandoned ship in 2018, so I know everything afterwards is mainly rough patching by someone stranger to the code as long as it doesn't get too complicated. I know this from other games which were taken over by other "dev-teams" which basically just moneygrab by further half-baked add-ons.
PS: picture taken from Steam
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Re: [Gameplay Bug][Line-of-Sight Issues][1.0.0+]
My Steam statistics for 2022 are above average :

