[Feedback][More Trees along Rivers][Evergreen]

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Horst
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1927
Joined: Mon Feb 18, 2013 1:22 pm

[Feedback][More Trees along Rivers][Evergreen]

Post by Horst »

I'd really like to see more trees along river hexes with (dense) forest or jungle. The amount of trees strangely only looks fine at the start and end of a river.
Note the first and last hex with river which are next to open ground tree hex fields. The other river-hexes sometimes even miss trees altogether which can falsely assume an open ground hex.

Duh, wrong forum.
Trees!.jpg
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GabeKnight
Lieutenant-General - Karl-Gerat 040
Lieutenant-General - Karl-Gerat 040
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Re: [Feedback][More Trees along Rivers][Evergreen]

Post by GabeKnight »

+1
Horst wrote: Sun May 26, 2019 12:07 pm The other river-hexes sometimes even miss trees altogether which can falsely assume an open ground hex.
Happened to me more times that I'd like to admit - e.g. missed some concealed enemy unit that came back to haunt me.
By now I'm in the habit of checking near-water-terrain-hexes with the UI, rather than depending on the 3D map-graphic.
terminator
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Re: [Feedback][More Trees along Rivers][Evergreen]

Post by terminator »

+1
In my scenarios, usually I add decorative trees along the rivers in this case.
Horst
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1927
Joined: Mon Feb 18, 2013 1:22 pm

Re: [Feedback][More Trees along Rivers][Evergreen]

Post by Horst »

Yep, additional tree tiles next to river hexes definitely looks better. The game seems to detect the river hex neighbor and paints trees along it, like nicely done at the start and end. I wonder if this somehow moddable to fix it oneself.
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