AI not sequencing flank attacks properly

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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kvnrthr
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AI not sequencing flank attacks properly

Post by kvnrthr »

Noticed that sometimes the AI would have two units, with one of them on the flank of mine. If they would sequence their attack to go in with the non-flanking unit first, then with the flanking unit, they would get a free cohesion drop. However quite a few times they don't bother doing that and are unable to take advantage of the situation. I think the AI doesn't really have a way to think about pinning a unit for a flank attack.

Unfortunately don't have any screenshots of it but this has saved a lot of my units in bad positions. Hoping a tweak could make the AI more deadly.
rbodleyscott
Field of Glory 2
Field of Glory 2
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Re: AI not sequencing flank attacks properly

Post by rbodleyscott »

This issue will be fixed by the update that is coming alongside Wolves at the Gate
Richard Bodley Scott

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kvnrthr
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 108
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Re: AI not sequencing flank attacks properly

Post by kvnrthr »

Thanks. Looking forward to it!
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