Field of Glory Renaissance Wars & Napoleonic Wars announ
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Field of Glory Renaissance Wars & Napoleonic Wars announ
Field of Glory Renaissance Wars and Field of Glory Napoleonic Wars announced!
Welcome to the forum! Here is the full press release.
In February 2008 Slitherine Software and Osprey Publishing launched a new Wargaming rules set for playing ancient and medieval battles that took the gaming world by storm. On forums and at events interest was immense and first year sales exceeded all expectations. Now Slitherine are pleased to announce that development has already begun on two new periods in the Field of Glory series that should prove equally exciting for the wargaming community.
Field of Glory Renaissance Wars and Field of Glory Napoleonic Wars are being developed to the same stringent criteria as Field of Glory: Ancient and Medieval by a team of wargaming experts including many of the original writers of the previous volume. They will have the same combination of challenging, but not overwhelming complexity and exciting playability as well as retaining the same high production values as before.
Field of Glory Renaissance Wars is being designed to allow players to concentrate on realistic deployments and battlefield tactics of the early modern era capturing the atmosphere of battles ranging from the Italian Wars of the early sixteenth century through to the conflicts of the standing armies at the end of the seventeenth century, not only in Europe but around the world. The rules will bring to the tabletop exciting battles of massed pike, flaming arqebus’s and armoured cavalry charges as gunpowder slowly superseded lance and sword.
Field of Glory – The Napoleonic Wars enters the ever-popular Napoleonic era as a game designed to accurately reflect the reality of conflict in an age of colourful uniforms, muddy battlefields, volleys of musketry, cannon barrages and bloody cavalry charges. It covers a broad period from the beginning of the 1st Coalition against the French revolutionary armies in 1792, and ending with the 7th coalition and the final defeat of Napoleon at Waterloo in 1815.
JD McNeil, Director of Slitherine Software commented:
“Field of Glory: Ancient and Medieval has been a tremendous success that has re-invigorated the wargaming community playing this period. I am convinced that the same combination of wargaming expertise, enthusiasm and commitment coupled with the professionalism and high production values of Osprey Publishing should ensure a similar level of success for these two new products. We have a lot of work to do before launch but I’m looking forward to it!”
Welcome to the forum! Here is the full press release.
In February 2008 Slitherine Software and Osprey Publishing launched a new Wargaming rules set for playing ancient and medieval battles that took the gaming world by storm. On forums and at events interest was immense and first year sales exceeded all expectations. Now Slitherine are pleased to announce that development has already begun on two new periods in the Field of Glory series that should prove equally exciting for the wargaming community.
Field of Glory Renaissance Wars and Field of Glory Napoleonic Wars are being developed to the same stringent criteria as Field of Glory: Ancient and Medieval by a team of wargaming experts including many of the original writers of the previous volume. They will have the same combination of challenging, but not overwhelming complexity and exciting playability as well as retaining the same high production values as before.
Field of Glory Renaissance Wars is being designed to allow players to concentrate on realistic deployments and battlefield tactics of the early modern era capturing the atmosphere of battles ranging from the Italian Wars of the early sixteenth century through to the conflicts of the standing armies at the end of the seventeenth century, not only in Europe but around the world. The rules will bring to the tabletop exciting battles of massed pike, flaming arqebus’s and armoured cavalry charges as gunpowder slowly superseded lance and sword.
Field of Glory – The Napoleonic Wars enters the ever-popular Napoleonic era as a game designed to accurately reflect the reality of conflict in an age of colourful uniforms, muddy battlefields, volleys of musketry, cannon barrages and bloody cavalry charges. It covers a broad period from the beginning of the 1st Coalition against the French revolutionary armies in 1792, and ending with the 7th coalition and the final defeat of Napoleon at Waterloo in 1815.
JD McNeil, Director of Slitherine Software commented:
“Field of Glory: Ancient and Medieval has been a tremendous success that has re-invigorated the wargaming community playing this period. I am convinced that the same combination of wargaming expertise, enthusiasm and commitment coupled with the professionalism and high production values of Osprey Publishing should ensure a similar level of success for these two new products. We have a lot of work to do before launch but I’m looking forward to it!”
Last edited by IainMcNeil on Wed Jul 28, 2010 11:15 am, edited 1 time in total.
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- Colonel - Ju 88A
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Would love to dust off some old models and do some beta testing for this.
Lance
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Atlanta, GA
"The greatest happiness is to scatter your enemy, to drive him before you to see his cities reduced to ashes, to see those who love him shrouded in tears, and to gather into your bosom his wives and daughters."
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Atlanta, GA
"The greatest happiness is to scatter your enemy, to drive him before you to see his cities reduced to ashes, to see those who love him shrouded in tears, and to gather into your bosom his wives and daughters."
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Hiya
>>>>>>>>>>>>>>
There can't be more than one DBrown Aussie wargamer can there? Guess their must be as the other one I have seen post in another place was more robust.
I also own a SYW army (since yesterday) so would welcome a set of rules for them but FoGN? Not sure. I also have a number of armies 1700-1721.
>>>>>>>>>>>>>>>>>>
Robust? I'd strongly recommend that any FogN rules kept unit size to two stands so that you have a lot of them and it feels like you are in command of a large army not a minor clash before the main game.
If army lists are grouped by time and or theatre there should be no problem extending rules outside the strict Nappy period.
regards
David B
>>>>>>>>>>>>>>
There can't be more than one DBrown Aussie wargamer can there? Guess their must be as the other one I have seen post in another place was more robust.
I also own a SYW army (since yesterday) so would welcome a set of rules for them but FoGN? Not sure. I also have a number of armies 1700-1721.
>>>>>>>>>>>>>>>>>>
Robust? I'd strongly recommend that any FogN rules kept unit size to two stands so that you have a lot of them and it feels like you are in command of a large army not a minor clash before the main game.
If army lists are grouped by time and or theatre there should be no problem extending rules outside the strict Nappy period.
regards
David B
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- Sergeant First Class - Elite Panzer IIIL
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excited about this!
was just considering another ruleset for this period, so i can get that cossack army on table!
but, if you're going to make sipahi actually worth fighting with, then DBR can go get stuffed!!
but, if you're going to make sipahi actually worth fighting with, then DBR can go get stuffed!!
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- Sergeant First Class - Elite Panzer IIIL
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- General - Carrier
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Good luck too. But I would be cautious about trying to stretch mechanisms across too far a time period. There are a lot of differences even from 1792 to 1815 and to stretch further is risky.dfmbrown wrote:Good luck with this lot.
Why not extend it earlier to 1700ish (end of most pikes) and forward to 1850ish (pre Minie)?
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- Sergeant First Class - Panzer IIIL
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good news indeed! The general game system of FoG Ancient period has been so refreshing and has brought back a no of players to the period as well as interesting new people. I do hope the general mechanisms of alternate but interactive sequence of play and combat through POAs are kept. Down here in SW England we do have a playable version of 1500-1700 "FoG" style rules and would be happy to share mechanisms etc
Martin
Martin