Potential Bug

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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lapdog666
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 376
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Potential Bug

Post by lapdog666 »

heres the screenshot https://imgur.com/a/jyeCQ8B


as you can see marked unit is able to move 90 degrees into the rough ground, then 45 degrees into the open ground and then forward into the open ground , totaling 3 hexes or squares
as you can see, i CANNOT move to the square where the red marker is
i am not sure if this is a bug but its worthy of questioning


Save : https://ufile.io/y9y2g

note: it has nothing to do with group command move

edit: after thinking for a while this must be a bug, because when i move to the rough ground 90 degrees i have 2 AP. but when i click on the hex in the screenshot, i teleport there, running over the un accessible hex which comes before it
Froz
Staff Sergeant - Kavallerie
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Re: Potential Bug

Post by Froz »

The movement in the game does not work like you expect it, to my understanding anyway. I think this is some more or less deliberate design decision or effect of transferring rules from tabletop.

What I mean specifically when you move a unit, a turn is only counted as the difference between initial facing and the facing at the end. This has some weird effects like what you describe here, but also it's very noticeable with light units if you want to get to a very specific hex with a very specific facing and you just can't do it even though logically speaking it should be possible. I'm sure you must have noticed that if you play the game long enough, so you must know what I'm taking about.

This issue with unit passing hex it cannot travel too is caused by the same characteristic of the system. So, yeah, working as designed I believe.
rbodleyscott
Field of Glory 2
Field of Glory 2
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Re: Potential Bug

Post by rbodleyscott »

As Froz says.
Richard Bodley Scott

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lapdog666
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 376
Joined: Thu Dec 08, 2016 1:25 pm

Re: Potential Bug

Post by lapdog666 »

i see , ok
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