Running Shoes

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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uneducated
1st Lieutenant - Grenadier
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Running Shoes

Post by uneducated »

Do the rules take into account how much running/charging/fighting a unit has experienced during a battle, other than in lost manpower or some reduction in cohesion?

Computers are idea for tracking fatigued units and it oughtn't to be too difficult to code into the game.
MVP7
Colonel - Fallschirmjäger
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Re: Running Shoes

Post by MVP7 »

Discussed several times, fatigue from movement would encourage passive play and combat fatigue is already modeled by performance loss from casualties (that units always suffer in heavy or prolonged combat) and from low ammo. It is presumed that units move at sustainable pace outside of charging and pursuing.
MVP7
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Re: Running Shoes

Post by MVP7 »

This is the latest wider discussion of fatigue.

http://www.slitherine.com/forum/viewtop ... 77&t=84911
uneducated
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Re: Running Shoes

Post by uneducated »

MVP7 wrote: Thu Feb 28, 2019 7:40 pm Discussed several times, fatigue from movement would encourage passive play and combat fatigue is already modeled by performance loss from casualties (that units always suffer in heavy or prolonged combat) and from low ammo. It is presumed that units move at sustainable pace outside of charging and pursuing.
That is a good reason to be passive, but then there ought to be an incentive of some sort in the victory conditions to counter this. For example, time pressure might be used to favour activity.
MVP7
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Re: Running Shoes

Post by MVP7 »

uneducated wrote: Thu Feb 28, 2019 8:12 pm
MVP7 wrote: Thu Feb 28, 2019 7:40 pm Discussed several times, fatigue from movement would encourage passive play and combat fatigue is already modeled by performance loss from casualties (that units always suffer in heavy or prolonged combat) and from low ammo. It is presumed that units move at sustainable pace outside of charging and pursuing.
That is a good reason to be passive, but then there ought to be an incentive of some sort in the victory conditions to counter this. For example, time pressure might be used to favour activity.
Like I said, the fatigue is already modeled even if there isn't dedicated fatigue gauge. The soldiers are used to marching and physical labor so walking or running a few hundred meters is not going to exhaust them.
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