Pity the poor celebrity

PC/MAC : A belnd of role playing game and RTS following the story of the mighty Roman Empire.

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shellshock
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 8
Joined: Sat Oct 15, 2005 4:48 pm

Pity the poor celebrity

Post by shellshock »

I'm really enjoying my first campaign (mainly on very hard with latest patch). It's great taking a bunch of raw recruits and training them into a mean fighting machine.

I've reached the siege of Arretium. I've more fame that I know what to do with (80000), but money is always in short supply. I assume this is normal? Will I ever need all that fame?c :?:

What is best?

1. Fully equip your starting units (Militia, Skirmishers, Scouts).
2. Disband them asap and put the money towards better units.
3. A mixture of 1 & 2; equip your starting units but also try and save at the same time for better units.

Currently I'm doing 3, and I have a Legionary, Archers and 2 Hastati, as well as my starting units (I did disband one Skirmishers when I got the Archers). It seems to be going OK (I win most but not all battles first time, which I like).

However I'm starting to get seriously outnumbered :D

You get attached to your starting units after you've seen them through a number of battles and levelled them up and spent hard earned cash on them, so it is a wrench to disband them. Oh, well, they probably deserve a peaceful retirement.
spedius01
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 354
Joined: Fri Nov 04, 2005 3:50 pm
Location: St Albans, Herts, U.K.

Re: Pity the poor celebrity

Post by spedius01 »

shellshock wrote:I'm really enjoying my first campaign (mainly on very hard with latest patch). It's great taking a bunch of raw recruits and training them into a mean fighting machine.
I've reached the siege of Arretium. I've more fame that I know what to do with (80000), but money is always in short supply. I assume this is normal? Will I ever need all that fame?c :?:
What is best?
1. Fully equip your starting units (Militia, Skirmishers, Scouts).
2. Disband them asap and put the money towards better units.
3. A mixture of 1 & 2; equip your starting units but also try and save at the same time for better units.
Currently I'm doing 3, and I have a Legionary, Archers and 2 Hastati, as well as my starting units (I did disband one Skirmishers when I got the Archers). It seems to be going OK (I win most but not all battles first time, which I like).
However I'm starting to get seriously outnumbered :D
You get attached to your starting units after you've seen them through a number of battles and levelled them up and spent hard earned cash on them, so it is a wrench to disband them. Oh, well, they probably deserve a peaceful retirement.
Ave shellshock,

The subject of "What is best?" has been discussed in "What To Recruit First?", please see:-

http://www.slitherine.com/eslitherine/f ... .php?t=553

Hope it helps.

Vale

M. Spedius Corbulo
Image
~~~Jim Poulton~~~
"If you build it, they will come"
North London Wargames Group
honvedseg
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 450
Joined: Mon Apr 04, 2005 6:12 pm
Location: Reading, PA, USA

Equip or disband

Post by honvedseg »

I bought no equipment for any of my units (except for upgraded missle weapons, which is cheap) until I had a dozen "final" units, ones that I intended to keep throughout the entire campaign. My initial move was to disband ALL of my starting forces to buy one unit of Auxilia, and had just enough left over to add a militia squad. You can buy and sell units between battles with no penalty, unless you equip them, so I use any leftover funds to pick up "temps" until I can afford the unit I actually want.

The fame score is your indicator of how well you did in the campaign, but I've seen very few final Fame numbers posted, especially on VH. Everyone seems to want to post their final army list, but not how well they actually did with it. Denarii is the critical one for actual game play, and you shouldn't have anything left over until the very end of the campaign, when the maximum number of units on the field becomes the new limiting factor.
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