Skins

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kondi754
General - Elite King Tiger
General - Elite King Tiger
Posts: 4201
Joined: Thu Jun 25, 2015 8:52 am

Skins

Post by kondi754 »

1. Working skins for all factions
2. Skin's ability for air (necessarily :!: :!: :!: ) and naval units
GabeKnight
Lieutenant-General - Karl-Gerat 040
Lieutenant-General - Karl-Gerat 040
Posts: 3710
Joined: Mon Nov 27, 2017 10:24 pm

Re: Skins

Post by GabeKnight »

terminator wrote: Mon Jan 21, 2019 1:06 pm
kondi754 wrote: Mon Jan 21, 2019 1:00 pm
terminator wrote: Mon Jan 21, 2019 12:49 pm I don’t understand what you mean because we can create different skins for the Waffen SS faction :
Ok, so this has been fixed?
Was it a bug ? I made the test with 7.1.5b3.
I would say that skins are unit specific and not faction specific. The faction is determined by the name of the skin (eg "_land_germany"). For testing, better use "all".
terminator
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5953
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: Skins

Post by terminator »

GabeKnight wrote: Mon Jan 21, 2019 3:52 pm
terminator wrote: Mon Jan 21, 2019 1:06 pm
kondi754 wrote: Mon Jan 21, 2019 1:00 pm
Ok, so this has been fixed?
Was it a bug ? I made the test with 7.1.5b3.
I would say that skins are unit specific and not faction specific. The faction is determined by the name of the skin (eg "_land_germany"). For testing, better use "all".
Skins are working with WaffenSS using "all" for factions (7.1.5b3) :

Waffen(1).JPG
Waffen(1).JPG (12.01 KiB) Viewed 856 times
Capture d'écran 21.png
Capture d'écran 21.png (536.16 KiB) Viewed 856 times
Edit : I just made the test with 7.1.4, there is no problem with WaffenSS skins !
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