Please set the turn time to one season per a turn

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

Moderator: Pocus

Dux Limitis
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Please set the turn time to one season per a turn

Post by Dux Limitis »

Two years per a turn is too fast,one season per turn will make the game's playble time longer and more playability than before(players can do more things in one year).I don't wanna see another total war rome2(though that is one year per a turn but it is still fast).
FrenchDude
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Re: Please set the turn time to one season per a turn

Post by FrenchDude »

I think that the devs said that they didn't want to do one season per turn and that they'll probably keep the "2 years per turn", and I can understand why. The game is covering a very long time period, so they probably don't want the campaign to feel "too long" :
For example, if you want to reach the "imperial" time period of the Roman empire, with the game starting around -300 BC, you'd have to play 1200 Turns if you have 4 turns/Year, to reach 0 AD, and many more turns to reach the end of the campaign. I'd rather have two seasons per turn, or a year/turn , but maybe that it's not such a big problem : We might be able to make a mod with the amount of time per turn we prefer, after the release. Just like people did for Rome 2 Total war :D
SpeedyCM
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Re: Please set the turn time to one season per a turn

Post by SpeedyCM »

Having it at 1 season per turn it will likely be common to have conquered the entire map as the Romans by 200 BC.
ronehjr
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Re: Please set the turn time to one season per a turn

Post by ronehjr »

Why can't we have more than one option? Like other games of its kind.
Pocus
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Re: Please set the turn time to one season per a turn

Post by Pocus »

An option would be difficult to set, as changing the pace of the game implies changing a few things, so that everything remains roughly in balance. So indeed, you can edit a single number in a text file and change the turn time to something else (given the game is moddable), but this would have side effects. Like some of you said, it can mean you conquer the map in a much different pace than planned, or die from boredom before seeing the Imperial era, etc.

That said, the current scheme is not set in stone in fact. We are discussing that right now with betas. :D
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Tamas
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Re: Please set the turn time to one season per a turn

Post by Tamas »

Yes indeed.

We are definitely not going to have a 1 season per turn setup, that just wouldn't agree with the scope and vision we have for the game.

However, as Pocus mentioned, we have been finding that perhaps the pace and balance of the game, may better represent a one year per turn passage of time than two.
sIg3b
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Re: Please set the turn time to one season per a turn

Post by sIg3b »

I think this crucially depends on the period you are planning to cover.

If we are talking about one century, max, then one year/turn sounds good. If the game is to span 500 years, then I´d prefer 5 years/turn, certainly not one. :!:
Dux Limitis
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Re: Please set the turn time to one season per a turn

Post by Dux Limitis »

Pocus wrote: Thu Jan 17, 2019 8:53 am An option would be difficult to set, as changing the pace of the game implies changing a few things, so that everything remains roughly in balance. So indeed, you can edit a single number in a text file and change the turn time to something else (given the game is moddable), but this would have side effects. Like some of you said, it can mean you conquer the map in a much different pace than planned, or die from boredom before seeing the Imperial era, etc.

That said, the current scheme is not set in stone in fact. We are discussing that right now with betas. :D
I think,maybe you can set a game option in the future,to let players can manual set their per turn time before the campaign start as what they like...
Pocus
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Re: Please set the turn time to one season per a turn

Post by Pocus »

I don't think this is doable, not in the sense that it would be difficult to add an extra option, it's just that changing the number of turns mean changing how fast units move on map, etc. One year per turn is probably something we will adopt though, so you get double turn compared as one week ago :D
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SGZ
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Re: Please set the turn time to one season per a turn

Post by SGZ »

I like the idea of 4 turns per year so that different seasons can be represented on the campaign and battle maps but accept 1 TPY may be more practical as mentioned above. Would it be possible for that 1 year to be assigned to a random season and this be represented on campaign and battle maps ?? That'd add an extra degree of interest and variability to the game play. Just a thought.
Dux Limitis
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Re: Please set the turn time to one season per a turn

Post by Dux Limitis »

SGZ wrote: Sun Jan 20, 2019 9:36 am I like the idea of 4 turns per year so that different seasons can be represented on the campaign and battle maps but accept 1 TPY may be more practical as mentioned above. Would it be possible for that 1 year to be assigned to a random season and this be represented on campaign and battle maps ?? That'd add an extra degree of interest and variability to the game play. Just a thought.
That was what I thought.
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Re: Please set the turn time to one season per a turn

Post by Atraphoenix »

In chariots of war we had 1 turn per month. I do not dare asking it. :D
Pocus
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Re: Please set the turn time to one season per a turn

Post by Pocus »

In Empires one turn every 4 is a 'harsh season', and you get a one turn warning about that so you plan accordingly, as it impacts movement and fighting. So I guess we can send the information to FOG2 also. Harsh season in empires is an abstraction, as it means you might get a blizzard in Germania whereas a sandstorm will appear in Syria.
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SGZ
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Re: Please set the turn time to one season per a turn

Post by SGZ »

Pocus wrote: Mon Jan 21, 2019 8:50 am In Empires one turn every 4 is a 'harsh season', and you get a one turn warning about that so you plan accordingly, as it impacts movement and fighting. So I guess we can send the information to FOG2 also. Harsh season in empires is an abstraction, as it means you might get a blizzard in Germania whereas a sandstorm will appear in Syria.
That sound great. Will the snow in cold areas and sandstorms etc in hot be shown on the campaign map ?
sIg3b
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Re: Please set the turn time to one season per a turn

Post by sIg3b »

Whatever you do, if a campaign has more turns than Civilization (400-500 usually), I am definitely *not* gonna buy it.

I´d absolutely prefer 4 years per turn to 4 turns per year.
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Re: Please set the turn time to one season per a turn

Post by melm »

What I wish is that my character could have lifespan as 50 turns. Fewer than that, characters die too fast. More than that, too few characters spawn in the whole gameplay. So if we get one character starting from his 20s, I prefer one turn per year if he dies at the age of 70.
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Dux Limitis
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Re: Please set the turn time to one season per a turn

Post by Dux Limitis »

sIg3b wrote: Mon Jan 21, 2019 10:36 pm if a campaign has more turns than Civilization (400-500 usually), I am definitely *not* gonna buy
Infact,buy or not buy is your business,but I should noticed you civilization is a 4X historically authentic game,fog:empire is a historically accurate game,so they have *no* comparability.
FrenchDude
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Re: Please set the turn time to one season per a turn

Post by FrenchDude »

I think that the dev should do what THEY want, they can’t please everyone, and they have a global view and a goal for their Game. We should trust AGEOD, they know what they are doing, and they have the experience :wink:
sIg3b
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Re: Please set the turn time to one season per a turn

Post by sIg3b »

Dux Limitis wrote: Tue Jan 22, 2019 10:11 am
sIg3b wrote: Mon Jan 21, 2019 10:36 pm if a campaign has more turns than Civilization (400-500 usually), I am definitely *not* gonna buy
Infact,buy or not buy is your business,but I should noticed you civilization is a 4X historically authentic game,fog:empire is a historically accurate game,so they have *no* comparability.
So much the worse: The more historically accurate, the more detail. The more detail, the more we have to do. The more we have to do, the fewer turns I want.

A game that I can´t finish in 5-10 sessions is a no-go for me.
Dux Limitis
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Re: Please set the turn time to one season per a turn

Post by Dux Limitis »

sIg3b wrote: Tue Jan 22, 2019 10:18 pm
Dux Limitis wrote: Tue Jan 22, 2019 10:11 am
sIg3b wrote: Mon Jan 21, 2019 10:36 pm if a campaign has more turns than Civilization (400-500 usually), I am definitely *not* gonna buy
Infact,buy or not buy is your business,but I should noticed you civilization is a 4X historically authentic game,fog:empire is a historically accurate game,so they have *no* comparability.
A game that I can´t finish in 5-10 sessions is a no-go for me.
If you play the grand strategy games just wanna finished them as quick then I suggest you leave these games and go play the command & conquer series.
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