Mid Republican Rome vs Pyrrhos Starter Army AAR

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BrianC
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Mid Republican Rome vs Pyrrhos Starter Army AAR

Post by BrianC »

Hi Guys,

We played another game on Friday night and here is the AAR. Changed the format a little and I hope it makes for a good read. We had a good game and it went pretty fast with little reading in the rules. We did miss a few things but less than last time.

Brian

PS: we are trying out different counters for cohesion.
Yellow = Disrupted
Red = Fragmented
Blue = Routed

From the experience of this game I'm going to make up some counters to tell us which BGs need to take cohesion checks for seeing a friend break.



Mid Republican Rome vs Pyrrhos Starter Army AAR

Friday November 21
7:30pm – 10:50pm


Rome Player – Mike
Pyrrhic Player – Brian
Game Duration – 2.5 hours


Introduction

Since my last trouncing using the Gauls against the Romans we decided to try a pike army and thought the Pyrrhic list would be a good introduction. So we chose the starter armies one more time. We diced for sides and Mike won the chance to be Roman and the enviable task of being Pyrrhos was mine. Big shoes to fill.

Since our last game I have completed 3 hills and 1 open field piece. I will be focusing on more terrain pieces for our next game. Also I FINALLY have all my bases properly painted, no more pics of some bases done and some just green.

The starting forces can be found right out of the army lists for the above armies.

Pre-Game Comments

Brian: My plan is to try to divide and conquer the Roman. From past experience I know the Roman infantry are tough when in a solid mass. So I plan on using my MF to harass the Roman right wing in the bad terrain. In front I will have 2 groups, the left will be 1 pike and 1 elephant. To attack the right side of the Roman line I will have another pike BG and a 3rd one which I will use to flank the Roman line with. I will use my cavalry on one wing (Right) and will use the lancers to protect my pike’s flank and the LH and Cavalry to keep the Roman cavalry occupied or melee should the situation warrant it. I must keep my mounted alive and able to disrupt any attempts by the Roman to hit my pike in the flank. Regarding commanders I will have 2 on the main line. Initially I will use them to maneuver the troops that I need to then move them into contact with troops about to go into battle to help bolster as I will have no troops supporting behind so I need the modifier. I will fight with my TC’s but will bolster with Pyrrhos, he is too important to lose in melee.

Mike: I'll admit it. This was the first time I fought against pike blocks and I was a bit intimidated by them. My plan was to anchor my right flank against the difficult terrain (forgetting that medium foot can move easily through it) and to use my horse on the left flank to try and draw out the Pyrric horse to prevent them from flanking my legions. I placed my medium foot on the left flank as well as they move faster than my Roman heavies and I hoped they would be able to help my horse tie up his horse. As I wanted my left flank to be agile I placed two of my commanders there to help them move about. I kept my Triarii on the flanks of my centre and was hoping to use them to outflank the cumbersome pike blocks should my legions become engaged with them.


Setup

I (Pyrrhos) won the initiative and decided to fight the Romans in an agricultural setting and chose terrain accordingly. We played on a 3x5 table as suggested. All but 1 hill and a couple of open fields remained and we relocated to the table edges. I had thought here we go again, terrain won’t be a factor. We I was pleasantly mistaken. Even terrain on the edge of the table can be very useful.

Here are some pics of the set up:

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Turn 1

Image

Turn 1 saw the Roman far left Cavalry BG swing even further left in an effort to draw off my Cavalry.


Image

The Roman Velites turn to their right in order to better position themselves against the Pyrrhic slingers. The slingers wheel slightly to the left and focus their fire on the 1 BG with little effect.


Image

A close up of the Pyrrhic left flank. My strategy with the MF was to advance through the terrain and set up on the far side. My options then would be to either try to sack the Roman camp or to flank the Roman right flank BGs. I knew my MF could not stand up to the Roman HF but was hoping to either draw in a HF into the bad going or to gain a position of advantage. The cat and mouse game continues.


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I also decide to start moving my right side of the main line. I want to delay the contact with the left after I pin my opponents and hopefully draw off his rear support.


Turn 2

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Turn 2 sees the Roman line continue its advance and the Roman skirmishers close to javelin and charge range. The ensuing javelin fire and sling shots were ineffective on both sides. I must now decide whether to stay and fight at a disadvantage or to evade when the time comes.


Image

View from the Roman side


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On my right flank I advance my cavalry in order to try to set up an advantageous charge. I also advance my far right pike block on its own in order to flank the Roman line and to disrupt his line in order to gain overlaps.

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At this point Mike turns his far left Cavalry BG in an attempt to flank my Cavalry.


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Here is a shot of the battlefield after turn 2


Turn 3

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Brian: I advance my MF to near the edge of the bad terrain to see if I can draw out some Romans and break up his line, gain a flank or rear opportunity or charge his camp. I also turn my slingers 180 degrees and advance them to the rear and safety. My middle pike block now wheels to its right to better position itself for the coming battle. I don’t want it too close to the elephants when the battle starts.

Mike: When I saw Brian's MF move into the difficult terrain I realized my mistake but it was too late.


Image

Brian: On the far right I am setting myself up with the pike to flank the Roman or to offer battle in such a way as to make him break his line. My lancers were to provide flank cover for the pike. My LH and far right Cavalry were to temporarily tie up the Roman MF and cavalry until the pike won the flank. I know I could have just charged in but I wanted to fight to a specific and timed plan and fought hard to hold back and play a cat and mouse game. I also tried to focus on commander placement and it turned out to be key in some of the victories.

Mike: When I saw Brian advance his pike on my left flank I thought if I advanced my legions forward I may be able to outflank his pike holding the centre. With Brian's horse in one group I moved my horse towards him as I thought I could flank him and get them committed to combat.


Turn 4

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With the MF now in a position to get to the rear or flank Mike decides to turn a BG of HF and Triarii to intercept my movement. And the skirmish battle continues.


Image

Brian: The Pyrrhic pike keep advancing and now see an opportunity. I want to now support my lancers when they charge the enemy cavalry so they keep advancing straight. This will put them in a better position, further to the Roman rear so that they will draw off a BG or 2 from the main fight. On my far right I now turn the LH and Cav to face the lone Roman Cav BG.

Mike: It was at about this time that I realized how scattered and precarious my position was. If seemed from this point onward I was reacting to Brian's moves. I still held out hope that my legions could break his centre.


Turn 5

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Brian: At this point I decide its time to turn my MF around and get some distance between me and the Roman HF. The plan is, if the HF enter to draw them further in to keep them out of battle. Otherwise if they turn back into the battle that’s about to start, to try to position myself for a flank charge, or end run around the flank.

Now its time to move the left flank. With Pyrrhos leading the elephants they move forward to engage the broken Roman line. At this point I positioned my commanders to be with the BGs doing the fighting to bolster them as needed. I learned the hard way last time using the Gauls and not having a leader in the right place.

Mike: Pesky Medium Foot.


Image

Brian: The pike keep advancing now with the intent of charging the Roman Cavalry and keeping the lancers as flank support. My only concern is the Triarii. They look like they can gain a flank charge. After a quick risk assessment I decide its worth the risk. I know I will be charged in the flank but want to charge the enemy horse.


Image

Brian: I try to position my left most Lancer BG to block the Roman MF. The LH move in such a way as to gain the flank of the Roman Cav BG and my right Cav BG changes to a looser formation and sets up to receive a possible charge or to charge in return should the situation warrant it. At this point in time I am trying to set up multiple tactical problems for my Roman opponent while trying to mitigate his moves. I am trying to keep him off his balance as long as possible. If my luck holds out I might be able to do it.



Turn 6

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Brian: The Roman mainline advances to almost charge range while the right flank guard advances closer to my MF. Now only if I can draw him in.


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Brian: Lancers retire and the pike advance further. The Roman cavalry are standing fast.


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A few of the pictures turned out blurry for some reason.

Brian: This pic shows the elephants disrupted from javelin fire charging into the Roman HF . The pike on the right also charges in.


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Brian: My pike finally charge the Roman cavalry and the melee is extremely bloody and short. The Romans lose a base in the impact phase and melee and then they auto break. I did not do a pursue move which I seem to remember that you have to even though the BG is supposed to be cut down to the last man sort of thing. This might have saved them for what was to occur next. The Roman commander was also killed in this melee, which would be a hard loss as it meant less bolstering for the Romans.

Mike: Because I did not place my cavalry in line they could not evade. I for some reason forgot about that and my cavalry paid the price.


Image

Here’s another view of the impact phase.


Turn 7

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With the Roman Triarii now set up to charge, it charges into the flank of the pike block.

Brian: I decide to turn my lancers to the left and charge into the flank of the Hastate before hopefully charging the Triarii in the flank if the pike can hold on that long.

Mike: When I decided to use my Triarii to attack the flank of the Pike they were no longer in a position to protect the Hastate flank.


Image

Brian: With the Roman cavalry turned to pursue the LH. I move the LH into the rear to cause more problems to the Roman commander. I then use the Cavalry to pin the Roman in place, or to make him withdraw. But not with this Roman, he was out for glory.


Turn 8

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Brian: The Triarii hit the flank and the pike go to disrupted and turn 1 file to meet the Romans in battle. The odds are now extremely bad for the pike.

Mike: The only satisfying engagement I fought.


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Brian: Back on my left flank things are looking up. The pike has dropped the Roman BG to fragmented after a horrid cohesion check roll by the Roman

Mike: My Centre and Right flank were crumbling. I was fighting at a disadvantage and with a commander lost and one on the distant left flank I had only one commander to bolster the legions.


Image

Brian: Things are looking bad for the pike as they drop to fragmented. I need to maneuver my BG into a legal formation and expand my frontage by 1 file.


Image

Brian: Now with the Roman turning to join the fight, I decide to turn around the MF and move him into a flanking position on either the Hastati or Triarii. The elephants are also working out extremely well and destroy a Roman base and drop it to disrupted. Having Pyrrhos there also helped. Also the other Roman BG was routed and lost a base. The Pike did pursue but rolled very low and was not able to keep up.

Mike: Elephants, Some days its a good day to be an elephant. Again my mistake to let the elephants hit my Heavy foot.



Image

Brian: The pike are finally broken and rout, They rout directly away initially then turn to their rear. The cavalry also finally engage but the results would be ties for the most part. The Roman did drop a cohesion level but I was unable to capitalize on the advantage and Mike bolstered them back and they fought on till the end of the game.

Mike: Despite routing a body of pike I was in terrible shape. My legions could not hold their own and with my left flank in tatters I woundered, "which is the quickest route to Rome."


Turn 9

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Here's a view from the Roman side


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Brian: Mike turns his Roman HF to the right and I to the left my pike BG and we start a new melee. Meanwhile the elephants break their opponent who do a VMD but are not fast enough to outrun the elephants who catch them and auto break them. This is sweet vindication for all the times my elephants would break in the past.


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Brian: My plan now is to catch the Triarii in a vice with the MF and elephants. The pike to the front is doing well and I feel its only a matter of time before the battle is decided as there are no Roman commanders to bolster the troops.


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Brian: This turns out to be a bloody turn for the Romans as their flank HF go directly to Fragmented. The lancers also wheel to the left to set up for a charge on the Triarii should they attempt to assist.


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Brian: the routing continues, and the LH move to a position to stop any attempted rallies. Meanwhile the cavalry battle continues.


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Brian: My plan of attack.


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Brian: at this point we decide to call the game as it is nearly 11pm and the Romans are about to take a beating.


End Game Comments

Mike: This was an interesting game. I knew the only way to defeat the pike blocks was with a flank attack. As I did not have good cavalry I had a difficult task to win the flanks but it was not impossible. I made some poor choices and as a result my Romans were crushed. Brian played an excellent game and did a good job in fragmenting my army and destroying it. I'm presently building a Marian Roman army and seeing that they have some good cavalry I'm even more determined to get them finished and on the board. Mars Exulti!

Brian: I felt that I had better dice and that Mike had worse dice this game. Last time it was my Gauls rolling and dropping cohesion levels like they were going out of style. But I also felt that I had a plan and tried to carry it out and not be distracted. I also wanted to be flexible enough to alter the plan should opportunities arise. The use of commanders was critical and I focused on having the leaders in the right place at the right time. This saved me a few times from dropping a cohesion level. My strategy was to try to split the Roman infantry line while either destroying or skirmishing the Roman cavalry. With Mike deploying his MF in the centre it allowed my MF to control the flank in the rough terrain. Having split the Roman line I was able to get the overlaps needed as well pike men are stiff competition from the front. I was always wary about my flanks and tried to maneuver to keep them safe. I preferred to keep my right flank fluid for that reason.

All in all I think we had a really good game. It only took us about 2 and a half hours to play to a conclusion. I think in the end the attrition points were about 6 to 2 in favour of Pyrrhos. We forget only a few things this time and spent even less time looking for things in the rule book and what we did we found quickly so we spent more time playing.

Next game will be an 800 point affair with the sides to be chosen, but we’ll post up another AAR. :cool:
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Post by hammy »

Good report,

One question. When the pike were charged in the flank by the Triarii, did they go fragmented at impact? If not then you would have received a benefit from turning the whole BG at the start of the melee phase as you would have gained a POA for a 4th rank of pike making the melee even. You would then have had the chance in your turn to expand and get an overlap which would actually swing the fight your way.

Another question, when the slingers pulled back facing away from the enemy I assume you failed the CMT that would have allowed you to turn 180, move upto 3MU and turn 180 as by doing that you get out of javelin range but still have the Velites in sling range.

Hammy
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Post by BrianC »

hammy wrote:Good report,

One question. When the pike were charged in the flank by the Triarii, did they go fragmented at impact? If not then you would have received a benefit from turning the whole BG at the start of the melee phase as you would have gained a POA for a 4th rank of pike making the melee even. You would then have had the chance in your turn to expand and get an overlap which would actually swing the fight your way.

Another question, when the slingers pulled back facing away from the enemy I assume you failed the CMT that would have allowed you to turn 180, move upto 3MU and turn 180 as by doing that you get out of javelin range but still have the Velites in sling range.

Hammy
Hi Hammy, thanks for the points.

When the Triarii hit the pike in the flank the pike only dropped 1 cohesion level as per p56. So they went to Disrupted, but went to Fragmented in the melee phase if I remember right. I wanted to get an overlap on them but since it was the Roman turn I could not expand until my turn. This was one battle where we did have questions. All I could do is in my maneuver phase is to conform by turning into column then expanding 1 file correct? In the Roman turn I was basically stuck in place as we played it?

And yes your correct about the slingers. I was really wanting to turn 180 degrees move away then turn again. I was more worried about being charged, but good point on the range issue.

This was our first time using Pikes so it was good to see them in action, they are tough from the front. And they are just as manueverable as any other BG.

Brian
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Post by hammy »

BrianC wrote:When the Triarii hit the pike in the flank the pike only dropped 1 cohesion level as per p56. So they went to Disrupted, but went to Fragmented in the melee phase if I remember right. I wanted to get an overlap on them but since it was the Roman turn I could not expand until my turn.
This was one battle where we did have questions. All I could do is in my maneuver phase is to conform by turning into column then expanding 1 file correct? In the Roman turn I was basically stuck in place as we played it?
At the start of the Roman movement phase you have the option of reforming (see P70).

You did the impact almost correctly and turned the three bases contacted in the flank to face the flank. You should have had the edge of the charged troops lined up with the front of the pike formation not the rear (at least it looks like it is lined up with the rear) then the Romans conform to you but essentially you have that right.

By the reforming rules the pike can all turn to face the Triarii. As the pike formation is more than a base width deep if it does so it will end up two bases wide so you could have reformed to a 2 by 6 formation which would have given you an overlap and then expanded the pike in your turn to get a double overlap.

You cannot create an overlap by expanding in the enemy turn but you can reform in either turn and in this case it would create an overlap.
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Post by BrianC »

hammy wrote:
BrianC wrote:When the Triarii hit the pike in the flank the pike only dropped 1 cohesion level as per p56. So they went to Disrupted, but went to Fragmented in the melee phase if I remember right. I wanted to get an overlap on them but since it was the Roman turn I could not expand until my turn.
This was one battle where we did have questions. All I could do is in my maneuver phase is to conform by turning into column then expanding 1 file correct? In the Roman turn I was basically stuck in place as we played it?
At the start of the Roman movement phase you have the option of reforming (see P70).

You did the impact almost correctly and turned the three bases contacted in the flank to face the flank. You should have had the edge of the charged troops lined up with the front of the pike formation not the rear (at least it looks like it is lined up with the rear) then the Romans conform to you but essentially you have that right.

By the reforming rules the pike can all turn to face the Triarii. As the pike formation is more than a base width deep if it does so it will end up two bases wide so you could have reformed to a 2 by 6 formation which would have given you an overlap and then expanded the pike in your turn to get a double overlap.

You cannot create an overlap by expanding in the enemy turn but you can reform in either turn and in this case it would create an overlap.
Regarding the reform, I see now. I should have turned as indicated then kept flush with the front of the rest of the BG. Now in the Roman maneuver phase the Triarii would then conform by sliding slightly to its left to conform front edge to front edge and corner to corner. Then I would be able to reform back to a legal formation, and this is optional. In this case I could see why I would want to do it.

Just to make sure of what I can do, I reform using the rules for turns? 3 bases deep means 2 bases width not 1 as I did? So I should have been fighting in 2 files until my maneuver phase where I could expand.

I'm glad we ran into that situation and what you say makes sense about resolving it. Thanks so much Hammy.

Brian
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Post by hammy »

Yup, that is it in a nutshell.
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Post by daleivan »

Brian,

Thanks for posting an excellent AAR. I've played against pikes with both MRR and LRR. We haven't done the Pyrrhic versus MRR yet. Have done Late Macedonians vs. MRR and Late Ptolemaic vs. LRR.

My experience has been that if the legionaries are superior they have a pretty good chance of beating pike frontally. Average is a bit more iffy. But if the pike go disrupted, the legions can use their swords in melee and the death spiral (as I dub it ) for the phalanx begins...

Again, great report.

Cheers,

Dale
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Post by Seldon »

Brian,
again this is an excellent report, even better than the previous one.
The pictures have just the right frame that allows to follow the action !!!

I loved the final thoughts from both commanders, I am going to copy that for our next big report :)

I really enjoyed it, though I will probably read it in detail a couple of times again to pick up all the actions. And this is my favorite ancients period :)

Hope to see more !!!

Thanks
Francisco
Last edited by Seldon on Tue Nov 25, 2008 6:03 am, edited 1 time in total.
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Post by GKChesterton1976 »

Very entertaining - I bet Mike never lets pikes charge his Cavalry in a non-evade formation again!

Adrian
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Post by BrianC »

tamerlane wrote:Very entertaining - I bet Mike never lets pikes charge his Cavalry in a non-evade formation again!

Adrian
Hi Adrian,

I have to admit I really thought Mike was trying to set me up by keeping his cavalry where he did. So I thought what the heck, I wanted to see what would happen. Lesson learned, pikes are nasty IMO at all times from the front.

Brian
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Post by BrianC »

Seldon wrote:Brian,
again this is an excellent report, even better than the previous one.
The pictures have just the right frame that allows to follow the action !!!

I loved the final thoughts from both commanders, I am going to copy that for our next big report :)

I really enjoyed it, though I will probably read it in detail a couple of times again to pick up all the actions. And this is my favorite ancients period :)

Hope to see more !!!

Thanks
Francisco
Francisco,

Glad the pics and text worked. I wanted to try to give a better feel for the report this time by adding more text to the pics, a few arrows and views from both sides. Even the commentary from both commanders throughout the game and end game comments I thought would add a new dimension. Looking forward to your next report too, always a good read.

Brian
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Post by BrianC »

daleivan wrote:Brian,

Thanks for posting an excellent AAR. I've played against pikes with both MRR and LRR. We haven't done the Pyrrhic versus MRR yet. Have done Late Macedonians vs. MRR and Late Ptolemaic vs. LRR.

My experience has been that if the legionaries are superior they have a pretty good chance of beating pike frontally. Average is a bit more iffy. But if the pike go disrupted, the legions can use their swords in melee and the death spiral (as I dub it ) for the phalanx begins...

Again, great report.

Cheers,

Dale
Dale,

How did you find the Macedonians and Late Ptolemaic armies? I was thinking on trying out either? And I agree it is crucial for the pikes to remain steady otherwise the Romans will dice you up like crazy.

Brian
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Post by daleivan »

BrianC wrote:
daleivan wrote:Brian,

Thanks for posting an excellent AAR. I've played against pikes with both MRR and LRR. We haven't done the Pyrrhic versus MRR yet. Have done Late Macedonians vs. MRR and Late Ptolemaic vs. LRR.

My experience has been that if the legionaries are superior they have a pretty good chance of beating pike frontally. Average is a bit more iffy. But if the pike go disrupted, the legions can use their swords in melee and the death spiral (as I dub it ) for the phalanx begins...

Again, great report.

Cheers,

Dale
Dale,

How did you find the Macedonians and Late Ptolemaic armies? I was thinking on trying out either? And I agree it is crucial for the pikes to remain steady otherwise the Romans will dice you up like crazy.

Brian
Brian,

The Late Macedonians can field a lot of pikes, and have that nice block of Agema superior pike which can be rough on the Romans but overall -- based mind you on just one game a piece--I found the Later Ptolemaics tougher to face as a Roman. The lance armed cavalry--which Mark wisely maxed out on--are scary. My LRR don't have an easy answer for those with the LS cav. Not an overwhelming advantage but an edge.

The MF armored offensive spear can be a great hinge force for the Later Ptolemaics. And they can take and hold terrain.

Mark actually beat two of my legionary BGs in the center with his pike--IIRC both defeated legions were average. I've since realized its probably best to go with superior legionaries in the LRR force. We were playing the pre-55BC list
for the Ptolemaics--gives them the most flexibility. Mark has thought about fielding some Romanised infantry--I'm not sure its worth sacrificing the Thorakitai for that but what the heck :wink:

Both are good pike-centered armies. Try one and let us know what you think.

Dale
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Post by BrianC »

daleivan wrote:
BrianC wrote:
daleivan wrote:Brian,

Thanks for posting an excellent AAR. I've played against pikes with both MRR and LRR. We haven't done the Pyrrhic versus MRR yet. Have done Late Macedonians vs. MRR and Late Ptolemaic vs. LRR.

My experience has been that if the legionaries are superior they have a pretty good chance of beating pike frontally. Average is a bit more iffy. But if the pike go disrupted, the legions can use their swords in melee and the death spiral (as I dub it ) for the phalanx begins...

Again, great report.

Cheers,

Dale
Dale,

How did you find the Macedonians and Late Ptolemaic armies? I was thinking on trying out either? And I agree it is crucial for the pikes to remain steady otherwise the Romans will dice you up like crazy.

Brian
Brian,

The Late Macedonians can field a lot of pikes, and have that nice block of Agema superior pike which can be rough on the Romans but overall -- based mind you on just one game a piece--I found the Later Ptolemaics tougher to face as a Roman. The lance armed cavalry--which Mark wisely maxed out on--are scary. My LRR don't have an easy answer for those with the LS cav. Not an overwhelming advantage but an edge.

The MF armored offensive spear can be a great hinge force for the Later Ptolemaics. And they can take and hold terrain.

Mark actually beat two of my legionary BGs in the center with his pike--IIRC both defeated legions were average. I've since realized its probably best to go with superior legionaries in the LRR force. We were playing the pre-55BC list
for the Ptolemaics--gives them the most flexibility. Mark has thought about fielding some Romanised infantry--I'm not sure its worth sacrificing the Thorakitai for that but what the heck :wink:

Both are good pike-centered armies. Try one and let us know what you think.

Dale
Thanks for the info Dale. We are playing Mid Republican Roman vs Syracuse this Saturday but I will try to field either of the armies you listed shortly after that. I will probably have to do some figure morphing to get the numbers needed until I can get a Greek style army built. Currently I'm back to my WWII 10mm stuff as I needed a break from painting ancients. But I might look at building a Greek Army as I have always been an Alexander fan.

Do you have any advice on good figure manufacturers? I was thinking on going with Xyston with the Greeks. I thought that if at least 1 entire army was the same then it would be ok, but worry that the army facing them might look too small.

Brian
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Post by daleivan »

Brian,

IMHO Xyston figures are a great choice for Hellenistic figures. Mark has some in his Hellenistic force. I have a few Essex pike which are great. My Late Republican Romans are Old Glory (I may add a few Essex "Marian Roman" to bulk up the LRR but I'm already at 32 bases of legionaries). I really like their Romans--they paint up very nicely. Old Glory makes Macedonians but you will have to drill out the hands to fit the separate pike and that can be time consuming (as Mark has told me ;-)

Xyston are a bit bigger then Essex (more like 18mm whereas Essex are closer to 'true 15mm) so you probably would want to avoid mixing them in the same BG.

Hope this helps,

Dale
daleivan
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Post by daleivan »

My friend Mark pointed out that Xyston's pikes come separately as well, and the phalangites's hands need to be drilled just like Old Glory. Plus the shields are also separate. Still very nice figures :D

Dale
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Post by BrianC »

daleivan wrote:My friend Mark pointed out that Xyston's pikes come separately as well, and the phalangites's hands need to be drilled just like Old Glory. Plus the shields are also separate. Still very nice figures :D

Dale
Thanks Dale,

I have drilled out hands before using a pin vise. I don't mind the work and its nice as the pikes or spears stay in place. I think I will start with a BG of Xyston to see how they fit in, perhaps a BG of pike or Cavalry.

Looking forward to the project, I'll post up some pics in the new year once done

Brian
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