So that has saved me a lot of solitary rooting around re mixed BGs. It does feel a bit different to a game I fought against one T Shaw who as I recall said some different things re some late Roman mixed BGs and what counted as what in combat after front rank losses -where it seemed I was fighting against dragons teeth so I ended up confused . Then I read all this stuff.
The Romans I was used in that game had a 3rd rank of supporting light infantry against cavalry (and of no use against infantry) - so totally different from mixed HF/MF BGs in the medieval period.
It makes the handling of these mixed BGs very awkward and needlessly difficult when you combine all the restrictions so you wonder why bother - just stick to the uniform BGs.
Mixed BGs (for the British) were introduced to replicate something that was unique to those armies. they are not compulsory and you can stick to the uniform BGs if you wish.
Now given the era and game system I find it odd that it is, as before, seen as a simple move. Doing a CMT close to the enemy - 5MUs - would at least make some sense. And why a pass through anyway and not a unit for unit swap?
The passing through of M@A and longbow BGs is a simple move because all they are doing is making a normal move forwards (albeit through another BG). If the moving unit is undrilled, then it must make the normal 'full' move unless it is led by a commander or passes a CMT. The option of doing a unit for unit swap was considered, but it cause many problems, particularly when the longbow BG has stakes.
Then you see that the later period mix of swiss halbediers and pikes is treated as all pikes so you wonder why they bothered with this. Allowing that and/ or a pass through would make every bit as much sense historically for Swiss especially when you look at diagrams of the later 16th century tercios and landsknect formations. Maybe a bit of reverse game engineering is needed - was not the Swiss model one of the methods/formations they evolved from??
I'm not interested in 16th century formations - They are irreverent since the introduction of firearms quickly made the older pike formations redundant.
We only allow mixed BGs in cases where the differently armed bases have missile weapons. During the later 15th century there some pike formations still had some halberdiers and in the centre, but this was as likely to be because there weren't enough pikes to go round as it was a deliberate choice. The issue is that they should perform on the battlefield as close as possible to their historical performance, and they historically performed as pike blocks. Adding a couple of bases of pole arms makes no difference other than making the block 5 ranks deep and paying an additional 2pts per base for the extra ones. In the interests of game play and historical use we decided to leave them out.
I guess it's another case of bending the historical info and data to match the existing game system rather than the opposite. Fails of its promise in this respect if you ask me. Just fixing the things people thought were broken, if that is what was mainly involved was a bit conservative. It is just a nudge to medievalism only and in my view FOG (AM) is still much more A than M in design and culture. As before I think I will go my own way with mid to late medieval games and my own house rules.
I strongly disagree that " it's another case of bending the historical info and data". A Swiss pike block is primarily that - a 'pike block' and your suggestion of making it something more than that is an interpretation that isn't supported by their performance on the battlefield prior to the 16th century.
You are also incorrect in thinking that our aim was to "fix the things people thought were broken", the intention of V3 is to make the game more interesting, and to bring into the mix some of those armies and troops types that historically performed well but did not do so under V1 and V2 of the rules.
We've always been happy for players to modify the rules to suit their own interpretation of the period. Feel free to create as many house rules as you want.