How to have an event occur 2 turns after a trigger?
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conboy
- Lieutenant Colonel - Fw 190A

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How to have an event occur 2 turns after a trigger?
I'm trying to build a counterattack in waves and want the second wave to start two turns after the counterattack initiates on a hex changing hands for the first time in the game. I've got the trigger to work to start the counterattack, but --
Any suggestions/hints on how to initiate another event two turns after the initial triggering event? In other words, is there a way to count turns after a trigger is completed in order to trigger another event?
thanks in advance!
conboy
Any suggestions/hints on how to initiate another event two turns after the initial triggering event? In other words, is there a way to count turns after a trigger is completed in order to trigger another event?
thanks in advance!
conboy
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GabeKnight
- Lieutenant-General - Karl-Gerat 040

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Re: How to have an event occur 2 turns after a trigger?
There's a "timer" trigger for that.
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conboy
- Lieutenant Colonel - Fw 190A

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Re: How to have an event occur 2 turns after a trigger?
Thanks very much. I suspected that but can't penetrate how it works. I'll keep working on it, now that I know I'm on the right track.
thanks again!
conboy
thanks again!
conboy
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conboy
- Lieutenant Colonel - Fw 190A

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- Joined: Sun Apr 09, 2017 4:18 pm
- Location: Lower Alabama
Re: How to have an event occur 2 turns after a trigger?
That seems to activate a counter that counts from the start of the game, not after the trigger event.
If I don't use a Check Turn before the Trigger Timer, the trigger timer goes off whenever the triggering event is satisfied (in my case a secondary objective is met).
If use a Check Turn before the Trigger Timer, it actuates the effect when the Check Turn criterion is met, regardless of how the Trigger Timer is set.
I can't seem to get the Trigger Timer to have any effect on the issue, except it controls how often the Effect is repeated (in my case a pop-up), not any sort of delay after the trigger event.
Does anybody know how to set the Check Turn and Trigger Timer to actuate a certain number of turns after a Trigger is satisfied?
Is it even possible to set a Trigger to actuate a certain number of turns after another Trigger actuates, without reference to the Turn Count of the game itself? If so, is the Trigger Timer the method for it? If so, how must one set it to work in such a manner.
ps I really miss the quick button to place a figure "in line"!
If I don't use a Check Turn before the Trigger Timer, the trigger timer goes off whenever the triggering event is satisfied (in my case a secondary objective is met).
If use a Check Turn before the Trigger Timer, it actuates the effect when the Check Turn criterion is met, regardless of how the Trigger Timer is set.
I can't seem to get the Trigger Timer to have any effect on the issue, except it controls how often the Effect is repeated (in my case a pop-up), not any sort of delay after the trigger event.
Does anybody know how to set the Check Turn and Trigger Timer to actuate a certain number of turns after a Trigger is satisfied?
Is it even possible to set a Trigger to actuate a certain number of turns after another Trigger actuates, without reference to the Turn Count of the game itself? If so, is the Trigger Timer the method for it? If so, how must one set it to work in such a manner.
ps I really miss the quick button to place a figure "in line"!
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bru888
- Order of Battle Moderator

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Re: How to have an event occur 2 turns after a trigger?
conboy, the thing about Trigger Timer when used in conjunction with Check Turn is that it counts every new turn, for each of the alliances, unless you select a specific alliance to count its turns only. In that case, it will be counted only once per game turn. Hopefully this will help:
- Bru
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conboy
- Lieutenant Colonel - Fw 190A

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Re: How to have an event occur 2 turns after a trigger?
Thanks, Bru.
In my several hours of experimentation using the info provided in the source you quoted (which I used to guide me in this pursuit), the Trigger Timer never had any effect on when the first responding event occurred. If the Check Turn parameter was satisfied, the trigger actuated. The trigger timer affected the rate of actuation for the trigger after the first actuation.
I am totally at a loss, as I have tried a large number of experimental combinations, but the Trigger Timer apparently has no effect on the first actuation of the responding trigger.
Thank you all so much for your consideration on the matter, but the question remains, how does one effect an event a certain number of turns after another event, independent of the game turn count?
To put the question in practical terms once again, if I wanted to start the second wave of a counterattack two turns after the first wave of the counterattack was initiated, regardless of game turn count, what trigger should be used and how should it be set? I have successfully actuated the Trigger Counter based on the counterattack start, and I want to start a second wave two turns after that attack is initiated, yet fail utterly -- I can only vow that I have tried hard but I have indeed.
Not to toss kerosene on a burning stump... BUT ... the only variables under Timer Trigger are Starting Value and Target Value. Neither of these have any obvious meaning upon inspection, or any discernible meaning upon experimentation.
I remain,
Distraught in Dixie, and grateful for your interest,
conboy
In my several hours of experimentation using the info provided in the source you quoted (which I used to guide me in this pursuit), the Trigger Timer never had any effect on when the first responding event occurred. If the Check Turn parameter was satisfied, the trigger actuated. The trigger timer affected the rate of actuation for the trigger after the first actuation.
I am totally at a loss, as I have tried a large number of experimental combinations, but the Trigger Timer apparently has no effect on the first actuation of the responding trigger.
Thank you all so much for your consideration on the matter, but the question remains, how does one effect an event a certain number of turns after another event, independent of the game turn count?
To put the question in practical terms once again, if I wanted to start the second wave of a counterattack two turns after the first wave of the counterattack was initiated, regardless of game turn count, what trigger should be used and how should it be set? I have successfully actuated the Trigger Counter based on the counterattack start, and I want to start a second wave two turns after that attack is initiated, yet fail utterly -- I can only vow that I have tried hard but I have indeed.
Not to toss kerosene on a burning stump... BUT ... the only variables under Timer Trigger are Starting Value and Target Value. Neither of these have any obvious meaning upon inspection, or any discernible meaning upon experimentation.
I remain,
Distraught in Dixie, and grateful for your interest,
conboy
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GabeKnight
- Lieutenant-General - Karl-Gerat 040

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Re: How to have an event occur 2 turns after a trigger?
You can try different approaches. I thought the timer to do the trick, but you can easily do "workarounds". Like using the scenario variable for that. I've attached an (unfinished) scen I've used for testing. Interestingly it also plays really well...
PS: I suggest to go for Cannes and achieve the sec. objective, as the scen is not scripted fully, yet...
PS: I suggest to go for Cannes and achieve the sec. objective, as the scen is not scripted fully, yet...
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Tropez3.rar- (371.04 KiB) Downloaded 53 times
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GabeKnight
- Lieutenant-General - Karl-Gerat 040

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Re: How to have an event occur 2 turns after a trigger?
Also, just tested it, and this simple setup with the "timer" trigger, works, too: spawning an infranty unit every few turns.
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GabeKnight
- Lieutenant-General - Karl-Gerat 040

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Re: How to have an event occur 2 turns after a trigger?
And the timer settings 1-1 wil give you what you want, activation after two turns.
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conboy
- Lieutenant Colonel - Fw 190A

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Re: How to have an event occur 2 turns after a trigger?
Thanks, GabeKnight -- couldn't resist playing the scenario. What fun!
And thanks very much for the two approach suggestions. That was very generous of your time and I appreciate it.
conboy
And thanks very much for the two approach suggestions. That was very generous of your time and I appreciate it.
conboy