First, in a singleplayer:
- You have idle unit on overwatch, and end your turn.
- Enemy triggers your overwatch, and end his turn.
- As your turn comes, you have active unit, which can move and act.
- You have idle unit on overwatch.
- Enemy triggers your overwatch.
- You have inactive unit, which was idle from start of turn, but cannot move or act.
So, what i'm propose is to make overwatch to not consume movement in mp, as it does in sp.
P.S. Maybe even allow grenades to set on overwatch, as it does for Doomsday Arc's broadside. Defence should always be in advantage.



